From a7141e1fc3ca3aba6f01145b5f552f508f61b0aa Mon Sep 17 00:00:00 2001 From: Ben Loftis Date: Tue, 19 Jan 2016 14:00:51 -0600 Subject: [PATCH] Transport_play should not jump back. Typical use of transport controls is to ffwd and rewind, then "play". This doesn't work well if the Play command always resets to starting position. --- libs/surfaces/control_protocol/control_protocol/basic_ui.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/surfaces/control_protocol/control_protocol/basic_ui.h b/libs/surfaces/control_protocol/control_protocol/basic_ui.h index 5a676ec5c2..1509602014 100644 --- a/libs/surfaces/control_protocol/control_protocol/basic_ui.h +++ b/libs/surfaces/control_protocol/control_protocol/basic_ui.h @@ -62,7 +62,7 @@ class LIBCONTROLCP_API BasicUI { void rewind (); void ffwd (); void transport_stop (); - void transport_play (bool jump_back = true); + void transport_play (bool jump_back = false); void set_transport_speed (double speed); double get_transport_speed ();