Some initial track templates.
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@ -1,6 +1,6 @@
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ardour {
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["type"] = "TrackSetup",
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name = "Live Recording Session",
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name = "Route Test",
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description = [[ FOR TESTING AND PROTOTYING ONLY ]]
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}
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@ -1,100 +1,333 @@
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ardour {
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["type"] = "TrackSetup",
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name = "Live Band Tracks",
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name = "Live Band Recording Session",
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description = [[
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This template helps create the tracks for a typical pop/rock band.
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You will be prompted to assemble your session from a list of track types.
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Each track comes with its pre-assigned grouping, routing, EQ and plugins.
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]]
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]]
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}
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function track_setup ()
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function session_setup ()
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--prompt the user for the tracks they'd like to instantiate
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--prompt the user for the tracks they'd like to instantiate
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local dialog_options = {
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{ type = "heading", title = "Select the tracks you'd like\n to add to your session: " },
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{ type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" },
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{ type = "checkbox", key = "ldvox", default = false, title = "Lead Vocal" },
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{ type = "checkbox", key = "Bass", default = false, title = "Bass" },
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{ type = "checkbox", key = "bass", default = false, title = "Bass" },
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{ type = "checkbox", key = "Piano", default = false, title = "Piano" },
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{ type = "checkbox", key = "E. Piano", default = false, title = "E. Piano" },
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{ type = "checkbox", key = "Organ", default = false, title = "Organ" },
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{ type = "checkbox", key = "piano", default = false, title = "Piano" },
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{ type = "checkbox", key = "electric-piano", default = false, title = "E. Piano" },
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{ type = "checkbox", key = "organ", default = false, title = "Organ" },
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{ type = "checkbox", key = "ElecGuitar", default = false, title = "Electric Guitar" },
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{ type = "checkbox", key = "SoloGuitar", default = false, title = "Guitar Solo" },
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{ type = "checkbox", key = "AcousticGuitar", default = false, title = "Acoustic Guitar" },
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{ type = "checkbox", key = "electric-guitar", default = false, title = "Electric Guitar" },
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{ type = "checkbox", key = "solo-guitar", default = false, title = "Guitar Solo" },
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{ type = "checkbox", key = "accoustic-guitar", default = false, title = "Acoustic Guitar" },
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{ type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" },
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{ type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
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{ type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
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{ type = "checkbox", key = "basic-kit", default = false, title = "Basic Drum Mics (Kick + Snare)" },
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{ type = "checkbox", key = "full-kit", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
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{ type = "checkbox", key = "overkill-kit", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
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{ type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" },
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{ type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" },
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{ type = "checkbox", key = "overhead-mono", default = false, title = "Drum O-Heads (2 mono)" },
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{ type = "checkbox", key = "overhead-stereo", default = false, title = "Drum O-Head (Stereo)" },
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{ type = "checkbox", key = "Room (Mono)", default = false, title = "Room (Mono)" },
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{ type = "checkbox", key = "Room (Stereo)", default = false, title = "Room (Stereo)" },
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{ type = "checkbox", key = "room-mono", default = false, title = "Room (Mono)" },
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{ type = "checkbox", key = "room-stereo", default = false, title = "Room (Stereo)" },
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{ type = "checkbox", key = "BGV", default = false, title = "Background Vocals (3x)" },
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{ type = "checkbox", key = "bgvox", default = false, title = "Background Vocals (3x)" },
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{ type = "heading", title = "-------------------" },
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{ type = "checkbox", key = "group", default = false, title = "Group Track(s)?" },
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{ type = "checkbox", key = "gates", default = false, title = "Add Gate(s)?" },
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{ type = "checkbox", key = "char", default = false, title = "Add Character Plugin(s)?" },
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}
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local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
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local rv = dlg:run()
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if (not rv) then
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return
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end
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local track_list = {}
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local channel_count = 0
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function add_track (io, name)
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local tl = Session:new_audio_track (io, io, nil, 1, name, ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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table.insert (track_list, track)
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channel_count = channel_count + io
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-- helper function to reference processors
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function processor(t, s) --takes a track (t) and a string (s) as arguments
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local i = 0
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local proc = t:nth_processor(i)
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repeat
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if ( proc:display_name() == s ) then
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return proc
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else
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i = i + 1
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end
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proc = t:nth_processor(i)
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until proc:isnil()
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end
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--INSTANTIATING MIDI TRACKS IS TOO DAMN HARD
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function create_midi_track(name, chan_count) -- call this function with a name argument and output channel count
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Session:new_midi_track(ARDOUR.ChanCount(ARDOUR.DataType ("midi"), 1), ARDOUR.ChanCount(ARDOUR.DataType ("audio"), chan_count), true, ARDOUR.PluginInfo(), nil, nil, 1, name, 1, ARDOUR.TrackMode.Normal)
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return true
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end
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-- for each selected item, create track(s), add plugins, etc
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if rv['Bass'] then
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add_track (1, "Bass")
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local trk = track_list.front()
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local color = 0xff8800ff --orange
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trk:presentation_info_ptr ():set_color (color)
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if rv['group'] then
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drum_group = Session:new_route_group("Drums")
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drum_group:set_rgba(0x425CADff)
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bass_group = Session:new_route_group("Bass")
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bass_group:set_rgba(0x1AE54Eff)
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guitar_group = Session:new_route_group("Guitars")
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guitar_group:set_rgba(0xB475CBff)
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key_group = Session:new_route_group("Keys")
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key_group:set_rgba(0xDA8032ff)
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vox_group = Session:new_route_group("Vox")
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vox_group:set_rgba(0xC54249ff)
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end
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if rv['Room (Stereo)'] then
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add_track (2, "Room (Stereo)")
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local track_count = 0;
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if rv['basic-kit'] then
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local names = {"Kick", "Snare"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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local gate = ARDOUR.LuaAPI.new_plugin(Session, "XT-EG Expander Gate (Mono)", ARDOUR.PluginType.LV2, "")
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then drum_group:add(track) end
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if rv['gates'] then track:add_processor_by_index(eg, 0, nil, true) end
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end
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end
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track_count = track_count+2
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end
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-- TODO add others
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if rv['full-kit'] then
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local names = {"Kick", "Snare", "Hi-Hat", "Hi-tom", "Mid-tom", "Fl-tom"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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local eg = ARDOUR.LuaAPI.new_plugin(Session, "XT-EG Expander Gate (Mono)", ARDOUR.PluginType.LV2, "")
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local tg = ARDOUR.LuaAPI.new_plugin(Session, "XT-TG Tom Gate (Mono)", ARDOUR.PluginType.LV2, "")
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then drum_group:add(track) end
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if rv['gates'] then
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if string.find(track:name(), '-tom') then
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track:add_processor_by_index(tg, 0, nil, true)
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else
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track:add_processor_by_index(eg, 0, nil, true)
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end
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end
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end
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end
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track_count = track_count+6
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end
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-- determine the number of physical inputs
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if rv['overkill-kit'] then
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local names = {"Kick In", "Kick Out", "Snare Top", "Snare Bottom", "Hi-Hat", "Hi-tom", "Mid-tom", "Fl-tom"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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local eg = ARDOUR.LuaAPI.new_plugin(Session, "XT-EG Expander Gate (Mono)", ARDOUR.PluginType.LV2, "")
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local tg = ARDOUR.LuaAPI.new_plugin(Session, "XT-TG Tom Gate (Mono)", ARDOUR.PluginType.LV2, "")
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then drum_group:add(track) end
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if rv['gates'] then
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if string.find(track:name(), '-tom') then
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track:add_processor_by_index(tg, 0, nil, true)
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else
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track:add_processor_by_index(eg, 0, nil, true)
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end
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end
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end
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end
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track_count = track_count+8
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end
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if rv['overhead-mono'] then
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local names = {"Overhead Left", "Overhead Right"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then drum_group:add(track) end
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end
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end
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track_count = track_count+2
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end
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if rv['overhead-stereo'] then
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local names = {"Stereo Overhead"}
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for i = 1, #names do
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local tl = Session:new_audio_track (2, 2, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then drum_group:add(track) end
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end
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end
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track_count = track_count+2
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end
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if rv['room-mono'] then
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local names = {"Room"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then drum_group:add(track) end
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end
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end
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track_count = track_count+1
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end
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if rv['room-stereo'] then
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local names = {"Stereo Room"}
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for i = 1, #names do
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local tl = Session:new_audio_track (2, 2, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then drum_group:add(track) end
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end
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end
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track_count = track_count+2
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end
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if rv['bass'] then
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local names = {"Bass"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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local bc = ARDOUR.LuaAPI.new_plugin(Session, "XT-BC Bass Character (Mono)", ARDOUR.PluginType.LV2, "")
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then bass_group:add(track) end
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if rv['char'] then track:add_processor_by_index(bc, 0, nil, true) end
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end
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end
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track_count = track_count+1
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end
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if rv['electric-guitar'] then
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local names = {"Electric Guitar"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then guitar_group:add(track) end
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end
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end
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track_count = track_count+1
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end
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if rv['solo-guitar'] then
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local names = {"Solo Guitar"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then guitar_group:add(track) end
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end
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end
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track_count = track_count+1
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end
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if rv['accoustic-guitar'] then
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local names = {"Accoustic Guitar"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then guitar_group:add(track) end
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end
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end
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track_count = track_count+1
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end
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if rv['piano'] then
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local names = {"Piano"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then key_group:add(track) end
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end
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end
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track_count = track_count+1
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end
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if rv['electric-piano'] then
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local names = {"Electric Piano"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then key_group:add(track) end
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end
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end
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track_count = track_count+1
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end
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if rv['organ'] then
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local names = {"Organ"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then key_group:add(track) end
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end
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end
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track_count = track_count+1
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end
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if rv['ldvox'] then
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local names = {"Vox"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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local vc = ARDOUR.LuaAPI.new_plugin(Session, "XT-VC Vocal Character (Mono)", ARDOUR.PluginType.LV2, "")
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then vox_group:add(track) end
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if rv['char'] then track:add_processor_by_index(vc, 0, nil, true) end
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end
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end
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track_count = track_count+1
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end
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if rv['bgvox'] then
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local names = {"Bg. Vox 1", "Bg. Vox 2", "Bg. Vox 3"}
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for i = 1, #names do
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local tl = Session:new_audio_track (1, 1, nil, 1, names[i], ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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if rv['group'] then vox_group:add(track) end
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end
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end
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track_count = track_count+1
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end
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--determine the number of tracks we can record
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local e = Session:engine()
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-- from the engine's POV readable/capture ports are "outputs"
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
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-- table 't' holds argument references. t[4] is the C.StringVector (return value)
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local num_inputs = t[4]:size()
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector()) -- from the engine's POV readable/capture ports are "outputs"
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local num_inputs = t[4]:size(); -- table 't' holds argument references. t[4] is the C.StringVector (return value)
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if num_inputs < channel_count then
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-- warn the user if there are less physical inputs than created tracks
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LuaDialog.Message ("Session Creation", "Check your routing :)", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run ()
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else
|
||||
--ToDo: if track_count > num_inputs, we should warn the user to check their routing.
|
||||
|
||||
-- otherwise record arm all created tracks
|
||||
for _, t in ipairs (track_list) do
|
||||
t:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
|
||||
end
|
||||
end
|
||||
|
||||
--fit all tracks on the screen
|
||||
Editor:access_action("Editor","fit_all_tracks")
|
||||
--fit all tracks on the screen
|
||||
Editor:access_action("Editor","fit_all_tracks")
|
||||
|
||||
Session:save_state("");
|
||||
end
|
||||
|
@ -12,7 +12,7 @@ You will be prompted for:
|
||||
]]
|
||||
}
|
||||
|
||||
function track_setup ()
|
||||
function session_setup ()
|
||||
local e = Session:engine()
|
||||
-- from the engine's POV readable/capture ports are "outputs"
|
||||
local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
|
||||
|
Loading…
Reference in New Issue
Block a user