Track templates: add some (unfinished) template files. Hide Created-With column in Ardour.
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@ -130,7 +130,9 @@ AddRouteDialog::AddRouteDialog ()
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trk_template_model = TreeStore::create (track_template_columns);
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trk_template_chooser.set_model (trk_template_model);
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trk_template_chooser.append_column (_("Template"), track_template_columns.name);
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#ifdef MIXBUS
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trk_template_chooser.append_column (_("Created With"), track_template_columns.created_with);
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#endif
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trk_template_chooser.set_headers_visible (true);
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trk_template_chooser.get_selection()->set_mode (SELECTION_SINGLE);
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trk_template_chooser.get_selection()->signal_changed().connect (sigc::mem_fun (*this, &AddRouteDialog::trk_template_row_selected));
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100
scripts/_tracks_band.lua
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100
scripts/_tracks_band.lua
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@ -0,0 +1,100 @@
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ardour {
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["type"] = "TrackSetup",
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name = "Live Band Tracks",
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description = [[
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This template helps create the tracks for a typical pop/rock band.
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You will be prompted to assemble your session from a list of track types.
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Each track comes with its pre-assigned grouping, routing, EQ and plugins.
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]]
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}
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function track_setup ()
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--prompt the user for the tracks they'd like to instantiate
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local dialog_options = {
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{ type = "heading", title = "Select the tracks you'd like\n to add to your session: " },
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{ type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" },
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{ type = "checkbox", key = "Bass", default = false, title = "Bass" },
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{ type = "checkbox", key = "Piano", default = false, title = "Piano" },
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{ type = "checkbox", key = "E. Piano", default = false, title = "E. Piano" },
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{ type = "checkbox", key = "Organ", default = false, title = "Organ" },
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{ type = "checkbox", key = "ElecGuitar", default = false, title = "Electric Guitar" },
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{ type = "checkbox", key = "SoloGuitar", default = false, title = "Guitar Solo" },
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{ type = "checkbox", key = "AcousticGuitar", default = false, title = "Acoustic Guitar" },
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{ type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" },
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{ type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
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{ type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
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{ type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" },
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{ type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" },
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{ type = "checkbox", key = "Room (Mono)", default = false, title = "Room (Mono)" },
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{ type = "checkbox", key = "Room (Stereo)", default = false, title = "Room (Stereo)" },
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{ type = "checkbox", key = "BGV", default = false, title = "Background Vocals (3x)" },
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}
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local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
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local rv = dlg:run()
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if (not rv) then
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return
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end
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local track_list = {}
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local channel_count = 0
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function add_track (io, name)
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local tl = Session:new_audio_track (io, io, nil, 1, name, ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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table.insert (track_list, track)
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channel_count = channel_count + io
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end
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end
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-- for each selected item, create track(s), add plugins, etc
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if rv['Bass'] then
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add_track (1, "Bass")
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local trk = track_list.front()
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local color = 0xff8800ff --orange
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trk:presentation_info_ptr ():set_color (color)
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end
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if rv['Room (Stereo)'] then
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add_track (2, "Room (Stereo)")
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end
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-- TODO add others
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-- determine the number of physical inputs
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local e = Session:engine()
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-- from the engine's POV readable/capture ports are "outputs"
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
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-- table 't' holds argument references. t[4] is the C.StringVector (return value)
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local num_inputs = t[4]:size()
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if num_inputs < channel_count then
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-- warn the user if there are less physical inputs than created tracks
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LuaDialog.Message ("Session Creation", "Check your routing :)", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run ()
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else
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-- otherwise record arm all created tracks
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for _, t in ipairs (track_list) do
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t:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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end
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end
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--fit all tracks on the screen
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Editor:access_action("Editor","fit_all_tracks")
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Session:save_state("");
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end
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41
scripts/_tracks_generic_audio.lua
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41
scripts/_tracks_generic_audio.lua
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@ -0,0 +1,41 @@
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ardour {
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["type"] = "TrackSetup",
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name = "Add tracks",
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description = [[
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This template creates audio tracks.
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You will be prompted for:
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... the number of tracks to add
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... the name of the tracks ( default: Audio %d )
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... whether they are mono or stereo (default mono)
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... whether to record-arm the tracks (default: no)
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]]
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}
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function track_setup ()
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local e = Session:engine()
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-- from the engine's POV readable/capture ports are "outputs"
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
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-- table 't' holds argument references. t[4] is the C.StringVector (return value)
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local tracks = t[4]:size();
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local dialog_options = {
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{ type = "number", key = "tracks", title = "Create Tracks", min = 1, max = 128, step = 1, digits = 0, default = tracks },
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{ type = "checkbox", key = "recarm", default = false, title = "Record Arm Tracks" },
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}
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local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
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local rv = dlg:run()
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if (not rv or rv['tracks'] == 0) then
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return
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end
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-- create tracks
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local tl = Session:new_audio_track (1, 1, nil, rv['tracks'], "", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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-- and optionally record-arm them
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if rv['recarm'] then
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for track in tl:iter() do
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track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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end
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end
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end
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