re-add std::vector<std::string> just for cairo's set_dash()
This fixes crash with the window version.
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@ -102,6 +102,20 @@ LuaInstance::register_hooks (lua_State* L)
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void
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LuaInstance::bind_cairo (lua_State* L)
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{
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/* std::vector<double> for set_dash()
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* for Windows (DLL, .exe) this needs to be bound in the same memory context as "Cairo".
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*
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* The std::vector<> argument in set_dash() has a fixed address in ardour.exe, while
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* the address of the one in libardour.dll is mapped when loading the .dll
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*
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* see LuaBindings::set_session() for a detailed explanation
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*/
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luabridge::getGlobalNamespace (L)
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.beginNamespace ("C")
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.beginStdVector <double> ("DoubleVector")
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.endClass ()
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.endNamespace ();
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luabridge::getGlobalNamespace (L)
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.beginNamespace ("Cairo")
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.beginClass <Cairo::Context> ("Context")
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@ -114,7 +128,7 @@ LuaInstance::bind_cairo (lua_State* L)
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.addFunction ("set_line_width", &Cairo::Context::set_line_width)
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.addFunction ("set_line_cap", &Cairo::Context::set_line_cap)
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.addFunction ("set_line_join", &Cairo::Context::set_line_join)
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.addFunction ("set_dash", (void (Cairo::Context::*)(std::vector<double>&, double))&Cairo::Context::set_dash)
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.addFunction ("set_dash", (void (Cairo::Context::*)(const std::vector<double>&, double))&Cairo::Context::set_dash)
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.addFunction ("unset_dash", &Cairo::Context::unset_dash)
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.addFunction ("translate", &Cairo::Context::translate)
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.addFunction ("scale", &Cairo::Context::scale)
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