drop std::vector<double> lua binding. not used in the backend
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@ -87,10 +87,6 @@ LuaBindings::stddef (lua_State* L)
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// register float array (int32_t*)
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.registerArray <int32_t> ("IntArray")
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// std::vector<std::string>
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.beginStdVector <double> ("DoubleVector")
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.endClass ()
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// TODO std::set
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.endNamespace ();
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}
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