Add some tooltips to audio region properties dialog
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@ -60,7 +60,7 @@ AudioRegionEditor::AudioRegionEditor (Session* s, AudioRegionView* arv)
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, _audio_region (arv->audio_region ())
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, gain_adjustment(accurate_coefficient_to_dB(fabsf (_audio_region->scale_amplitude())), -40.0, +40.0, 0.1, 1.0, 0)
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, _polarity_toggle (_("Invert"))
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, _pre_fade_fx_toggle (_("Pre Fade Fx"))
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, _pre_fade_fx_toggle (_("Pre-Fade Fx"))
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, _show_on_touch (_("Show on Touch"))
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, _peak_channel (false)
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{
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@ -106,6 +106,10 @@ AudioRegionEditor::AudioRegionEditor (Session* s, AudioRegionView* arv)
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_table.attach (_show_on_touch, 2, 3, _table_row, _table_row + 1, Gtk::FILL, Gtk::FILL);
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++_table_row;
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UI::instance()->set_tip (_polarity_toggle, _("Invert the signal polarity (180deg phase shift)"));
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UI::instance()->set_tip (_pre_fade_fx_toggle, _("Apply region effects before the region fades.\nThis is useful if the effect(s) have tail, that would otherwise be faded out by the region fade (e.g. reverb, delay)"));
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UI::instance()->set_tip (_show_on_touch, _("When touching a control in a region effect plugin UI, the corresponding region-automation line is shown the editor, and edit mode is set to 'draw'."));
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gain_changed ();
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pre_fade_fx_changed ();
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refill_region_line ();
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@ -127,6 +131,7 @@ AudioRegionEditor::AudioRegionEditor (Session* s, AudioRegionView* arv)
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pthread_create_and_store (name, &_peak_amplitude_thread_handle, _peak_amplitude_thread, this);
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signal_peak_thread ();
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}
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AudioRegionEditor::~AudioRegionEditor ()
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