Yet another attempt to debug/fix AU plugin window size on mac/M1
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@ -235,10 +235,12 @@ static uint32_t block_plugin_redraws = 0;
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static const uint32_t minimum_redraw_rate = 30; /* frames per second */
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static const uint32_t block_plugin_redraw_count = 15; /* number of combined plugin redraws to block, if blocking */
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#ifdef __ppc__
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#if (defined __ppc__ || MAC_OS_X_VERSION_MAX_ALLOWED >= 110000)
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/* PowerPC versions of OS X do not support libdispatch, which we use below when swizzling objective C. But they also don't have Retina
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* which is the underlying reason for this code. So just skip it on those CPUs.
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*
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* Also this is probably not relevant anymore on M1/BigSur, let's see
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*/
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@ -688,6 +690,10 @@ AUPluginUI::create_cocoa_view ()
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req_width = frame.size.width;
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req_height = frame.size.height;
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#if 1
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std::cerr << "NSView initial size: " << req_width << " x " << req_height << "\n";
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#endif
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resizable = [au_view autoresizingMask];
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low_box.queue_resize ();
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@ -901,6 +907,12 @@ AUPluginUI::cocoa_view_resized ()
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req_width = new_frame.size.width;
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req_height = new_frame.size.height;
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#if 1
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std::cerr << "NSView resized: " << req_width << " x " << req_height << "\n";
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#endif
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low_box.queue_resize ();
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plugin_requested_resize = 0;
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}
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