when stopping transport, revert _default_transport_speed to 1.0 if current speed is reversed (should fix #5264)
git-svn-id: svn://localhost/ardour2/branches/3.0@13848 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -204,6 +204,10 @@ Session::realtime_stop (bool abort, bool clear_state)
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if (_transport_speed < 0.0f) {
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todo = (PostTransportWork (todo | PostTransportStop | PostTransportReverse));
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cerr << "Stop with reverse speed\n";
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_default_transport_speed = 1.0;
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} else {
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todo = PostTransportWork (todo | PostTransportStop);
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}
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@ -258,16 +262,6 @@ Session::realtime_stop (bool abort, bool clear_state)
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reset_slave_state ();
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/* XXX hack alert - hot-fix when playing backwards and hitting zero.
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* This is probably not the right place for a long term solution of the issue.
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*
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* "hitting zero should just stop, and even if it didn't, pressing play should put the transport
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* into forward play speed regardless. Nothing else makes sense." (oofus on #ardour, 20121230)
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*/
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if (_transport_frame == 0 && _transport_speed < 0 ) {
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_default_transport_speed = 1.0;
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}
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_transport_speed = 0;
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_target_transport_speed = 0;
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