diff --git a/libs/ardour/session_transport.cc b/libs/ardour/session_transport.cc index 12e6255b2a..c2c8b28b20 100644 --- a/libs/ardour/session_transport.cc +++ b/libs/ardour/session_transport.cc @@ -204,6 +204,10 @@ Session::realtime_stop (bool abort, bool clear_state) if (_transport_speed < 0.0f) { todo = (PostTransportWork (todo | PostTransportStop | PostTransportReverse)); + + cerr << "Stop with reverse speed\n"; + _default_transport_speed = 1.0; + } else { todo = PostTransportWork (todo | PostTransportStop); } @@ -258,16 +262,6 @@ Session::realtime_stop (bool abort, bool clear_state) reset_slave_state (); - /* XXX hack alert - hot-fix when playing backwards and hitting zero. - * This is probably not the right place for a long term solution of the issue. - * - * "hitting zero should just stop, and even if it didn't, pressing play should put the transport - * into forward play speed regardless. Nothing else makes sense." (oofus on #ardour, 20121230) - */ - if (_transport_frame == 0 && _transport_speed < 0 ) { - _default_transport_speed = 1.0; - } - _transport_speed = 0; _target_transport_speed = 0;