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Some session cleanup fixes (delete slave, take lock for lua)

This commit is contained in:
Robin Gareus 2017-07-31 01:48:28 +02:00
parent 31a9f24ef4
commit 008c3db9cd

View File

@ -98,6 +98,7 @@
#include "ardour/session.h"
#include "ardour/session_directory.h"
#include "ardour/session_playlists.h"
#include "ardour/slave.h"
#include "ardour/smf_source.h"
#include "ardour/solo_isolate_control.h"
#include "ardour/source_factory.h"
@ -186,6 +187,7 @@ Session::Session (AudioEngine &eng,
, _transport_speed (0)
, _default_transport_speed (1.0)
, _last_transport_speed (0)
, _signalled_varispeed (0)
, _target_transport_speed (0.0)
, auto_play_legal (false)
, _last_slave_transport_frame (0)
@ -635,6 +637,13 @@ Session::destroy ()
_state_of_the_state = StateOfTheState (CannotSave|Deletion);
{
Glib::Threads::Mutex::Lock lm (AudioEngine::instance()->process_lock ());
ltc_tx_cleanup();
delete _slave;
_slave = 0;
}
/* disconnect from any and all signals that we are connected to */
Port::PortSignalDrop (); /* EMIT SIGNAL */
@ -663,8 +672,6 @@ Session::destroy ()
Port::PortDrop (); /* EMIT SIGNAL */
ltc_tx_cleanup();
/* clear history so that no references to objects are held any more */
_history.clear ();
@ -674,17 +681,20 @@ Session::destroy ()
delete state_tree;
state_tree = 0;
// unregister all lua functions, drop held references (if any)
(*_lua_cleanup)();
lua.do_command ("Session = nil");
delete _lua_run;
delete _lua_add;
delete _lua_del;
delete _lua_list;
delete _lua_save;
delete _lua_load;
delete _lua_cleanup;
lua.collect_garbage ();
{
/* unregister all lua functions, drop held references (if any) */
Glib::Threads::Mutex::Lock tm (lua_lock, Glib::Threads::TRY_LOCK);
(*_lua_cleanup)();
lua.do_command ("Session = nil");
delete _lua_run;
delete _lua_add;
delete _lua_del;
delete _lua_list;
delete _lua_save;
delete _lua_load;
delete _lua_cleanup;
lua.collect_garbage ();
}
/* reset dynamic state version back to default */
Stateful::loading_state_version = 0;