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ardour {
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[ " type " ] = " EditorAction " ,
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name = " Track Wizard " ,
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description = [ [
This template helps create the tracks for a typical pop / rock band .
You will be prompted to assemble your session from a list of track types .
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Each track will be pre - assigned with a color .
Optionally , tracks may be assigned to sensible Groups ( vocals , guitars , drums )
Optionally , tracks may be assigned Gates and other plugins .
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] ]
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}
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function session_setup ( )
return true ;
end
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function route_setup ( )
return
{
[ ' Insert_at ' ] = ARDOUR.PresentationInfo . max_order ;
}
end
function factory ( ) return function ( )
local p = params or route_setup ( )
local insert_at = p [ " insert_at " ] or ARDOUR.PresentationInfo . max_order ;
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--prompt the user for the tracks they'd like to instantiate
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local dialog_options = {
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{ type = " heading " , title = " Select the tracks you'd like \n to add to your session: " , col = 0 , align = " left " , colspan = 1 } ,
{ type = " heading " , title = " Name " , col = 1 , colspan = 1 } ,
{ type = " heading " , title = " Stereo? " , col = 2 , colspan = 1 } ,
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{ type = " checkbox " , key = " check-ldvox " , default = false , title = " Lead Vocal " , col = 0 } ,
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{ type = " entry " , key = " name-ldvox " , default = " Lead Vocal " , title = " " , col = 1 } ,
{ type = " checkbox " , key = " stereo-ldvox " , default = false , title = " " , col = 2 } ,
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{ type = " checkbox " , key = " check-bass " , default = false , title = " Bass " , col = 0 } ,
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{ type = " entry " , key = " name-bass " , default = " Bass " , title = " " , col = 1 } ,
{ type = " checkbox " , key = " stereo-bass " , default = false , title = " " , col = 2 } ,
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{ type = " checkbox " , key = " check-piano " , default = false , title = " Piano " , col = 0 } ,
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{ type = " entry " , key = " name-piano " , default = " Piano " , title = " " , col = 1 } ,
{ type = " checkbox " , key = " stereo-piano " , default = false , title = " " , col = 2 } ,
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{ type = " checkbox " , key = " check-electric-piano " , default = false , title = " Electric Piano " , col = 0 } ,
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{ type = " entry " , key = " name-electric-piano " , default = " E Piano " , title = " " , col = 1 } ,
{ type = " checkbox " , key = " stereo-electric-piano " , default = false , title = " " , col = 2 } ,
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{ type = " checkbox " , key = " check-organ " , default = false , title = " Organ " , col = 0 } ,
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{ type = " entry " , key = " name-organ " , default = " Organ " , title = " " , col = 1 } ,
{ type = " checkbox " , key = " stereo-organ " , default = false , title = " " , col = 2 } ,
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{ type = " checkbox " , key = " check-electric-guitar " , default = false , title = " Electric Guitar " , col = 0 } ,
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{ type = " entry " , key = " name-electric-guitar " , default = " E Guitar " , title = " " , col = 1 } ,
{ type = " checkbox " , key = " stereo-electric-guitar " , default = false , title = " " , col = 2 } ,
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{ type = " checkbox " , key = " check-solo-guitar " , default = false , title = " Lead Guitar " , col = 0 } ,
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{ type = " entry " , key = " name-solo-guitar " , default = " Ld Gtr " , title = " " , col = 1 } ,
{ type = " checkbox " , key = " stereo-solo-guitar " , default = false , title = " " , col = 2 } ,
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{ type = " checkbox " , key = " check-accoustic-guitar " , default = false , title = " Acoustic Guitar " , col = 0 } ,
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{ type = " entry " , key = " name-accoustic-guitar " , default = " Ac Gtr " , title = " " , col = 1 } ,
{ type = " checkbox " , key = " stereo-accoustic-guitar " , default = false , title = " " , col = 2 } ,
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{ type = " checkbox " , key = " check-basic-kit " , default = false , title = " Basic Drum Mics " , col = 0 } ,
{ type = " label " , title = " (Kick + Snare) " , col = 1 , colspan = 1 , align = " left " } ,
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-- { type = "checkbox", key = "stereo-overhead-mono", default = false, title = "", col=2 },
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{ type = " checkbox " , key = " check-full-kit " , default = false , title = " Full Drum Mics " , col = 0 } ,
{ type = " label " , title = " (Kick, Snare, HiHat, 3 Toms) " , col = 1 , colspan = 1 , align = " left " } ,
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-- { type = "checkbox", key = "stereo-overhead-mono", default = false, title = "", col=2 },
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{ type = " checkbox " , key = " check-overkill-kit " , default = false , title = " Overkill Drum Mics " , col = 0 } ,
{ type = " label " , title = " (Kick (2x), Snare(2x), HiHat, 3 Toms) " , col = 1 , colspan = 1 , align = " left " } ,
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-- { type = "checkbox", key = "stereo-overhead-mono", default = false, title = "", col=2 },
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{ type = " checkbox " , key = " check-overhead " , default = false , title = " Drum Overheads " , col = 0 } ,
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-- { type = "entry", key = "name-ldvox", default = "Lead Vocal", title = "", col=1 },
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{ type = " checkbox " , key = " stereo-overhead " , default = false , title = " " , col = 2 } ,
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{ type = " checkbox " , key = " check-room " , default = false , title = " Drum Room " , col = 0 } ,
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-- { type = "entry", key = "name-ldvox", default = "Lead Vocal", title = "", col=1 },
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{ type = " checkbox " , key = " stereo-room " , default = false , title = " " , col = 2 } ,
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{ type = " checkbox " , key = " check-bgvox " , default = false , title = " Background Vocals (3x) " , col = 0 } ,
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-- { type = "entry", key = "name-ldvox", default = "Lead Vocal", title = "", col=1 },
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{ type = " checkbox " , key = " stereo-bgvox " , default = false , title = " " , col = 2 } ,
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{ type = " hseparator " , title = " " , col = 0 , colspan = 3 } ,
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{ type = " checkbox " , key = " group " , default = false , title = " Group Track(s)? " , col = 0 } ,
{ type = " checkbox " , key = " gates " , default = false , title = " Add Gate(s)? " , col = 0 } ,
{ type = " checkbox " , key = " char " , default = false , title = " Add Character Plugin(s)? " , col = 0 } ,
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}
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local dlg = LuaDialog.Dialog ( " Template Setup " , dialog_options )
local rv = dlg : run ( )
if ( not rv ) then
return
end
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-- helper function to reference processors
function processor ( t , s ) --takes a track (t) and a string (s) as arguments
local i = 0
local proc = t : nth_processor ( i )
repeat
if ( proc : display_name ( ) == s ) then
return proc
else
i = i + 1
end
proc = t : nth_processor ( i )
until proc : isnil ( )
end
--INSTANTIATING MIDI TRACKS IS TOO DAMN HARD
function create_midi_track ( name , chan_count ) -- call this function with a name argument and output channel count
Session : new_midi_track ( ARDOUR.ChanCount ( ARDOUR.DataType ( " midi " ) , 1 ) , ARDOUR.ChanCount ( ARDOUR.DataType ( " audio " ) , chan_count ) , true , ARDOUR.PluginInfo ( ) , nil , nil , 1 , name , 1 , ARDOUR.TrackMode . Normal )
return true
end
if rv [ ' group ' ] then
drum_group = Session : new_route_group ( " Drums " )
drum_group : set_rgba ( 0x425CADff )
bass_group = Session : new_route_group ( " Bass " )
bass_group : set_rgba ( 0x1AE54Eff )
guitar_group = Session : new_route_group ( " Guitars " )
guitar_group : set_rgba ( 0xB475CBff )
key_group = Session : new_route_group ( " Keys " )
key_group : set_rgba ( 0xDA8032ff )
vox_group = Session : new_route_group ( " Vox " )
vox_group : set_rgba ( 0xC54249ff )
end
local track_count = 0 ;
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if rv [ ' check-basic-kit ' ] then
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local names = { " Kick " , " Snare " }
for i = 1 , # names do
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local tl = Session : new_audio_track ( 1 , 1 , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
local gate = ARDOUR.LuaAPI . new_plugin ( Session , " XT-EG Expander Gate (Mono) " , ARDOUR.PluginType . LV2 , " " )
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then drum_group : add ( track ) end
if rv [ ' gates ' ] then track : add_processor_by_index ( eg , 0 , nil , true ) end
end
end
track_count = track_count + 2
end
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if rv [ ' check-full-kit ' ] then
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local names = { " Kick " , " Snare " , " Hi-Hat " , " Hi-tom " , " Mid-tom " , " Fl-tom " }
for i = 1 , # names do
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local tl = Session : new_audio_track ( 1 , 1 , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
local eg = ARDOUR.LuaAPI . new_plugin ( Session , " XT-EG Expander Gate (Mono) " , ARDOUR.PluginType . LV2 , " " )
local tg = ARDOUR.LuaAPI . new_plugin ( Session , " XT-TG Tom Gate (Mono) " , ARDOUR.PluginType . LV2 , " " )
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then drum_group : add ( track ) end
if rv [ ' gates ' ] then
if string.find ( track : name ( ) , ' -tom ' ) then
track : add_processor_by_index ( tg , 0 , nil , true )
else
track : add_processor_by_index ( eg , 0 , nil , true )
end
end
end
end
track_count = track_count + 6
end
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if rv [ ' check-overkill-kit ' ] then
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local names = { " Kick In " , " Kick Out " , " Snare Top " , " Snare Btm " , " Hi-Hat " , " Hi-tom " , " Mid-tom " , " Fl-tom " }
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for i = 1 , # names do
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local tl = Session : new_audio_track ( 1 , 1 , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
local eg = ARDOUR.LuaAPI . new_plugin ( Session , " XT-EG Expander Gate (Mono) " , ARDOUR.PluginType . LV2 , " " )
local tg = ARDOUR.LuaAPI . new_plugin ( Session , " XT-TG Tom Gate (Mono) " , ARDOUR.PluginType . LV2 , " " )
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then drum_group : add ( track ) end
if rv [ ' gates ' ] then
if string.find ( track : name ( ) , ' -tom ' ) then
track : add_processor_by_index ( tg , 0 , nil , true )
else
track : add_processor_by_index ( eg , 0 , nil , true )
end
end
end
end
track_count = track_count + 8
end
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if rv [ ' check-overhead ' ] then
local names = { " OH " }
local ch = 1
if rv [ " stereo-bass " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then drum_group : add ( track ) end
end
end
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track_count = track_count + ch
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end
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if rv [ ' check-room ' ] then
local names = { " Drum Room " }
local ch = 1
if rv [ " stereo-bass " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then drum_group : add ( track ) end
end
end
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track_count = track_count + ch
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end
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if rv [ ' check-bass ' ] then
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local names = { rv [ " name-bass " ] }
local ch = 1
if rv [ " stereo-bass " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
local bc = ARDOUR.LuaAPI . new_plugin ( Session , " XT-BC Bass Character (Mono) " , ARDOUR.PluginType . LV2 , " " )
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then bass_group : add ( track ) end
if rv [ ' char ' ] then track : add_processor_by_index ( bc , 0 , nil , true ) end
end
end
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track_count = track_count + ch
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end
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if rv [ ' check-electric-guitar ' ] then
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local names = { rv [ " name-electric-guitar " ] }
local ch = 1
if rv [ " stereo-electric-guitar " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then guitar_group : add ( track ) end
end
end
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track_count = track_count + ch
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end
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if rv [ ' check-solo-guitar ' ] then
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local names = { rv [ " name-solo-guitar " ] }
local ch = 1
if rv [ " stereo-solo-guitar " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then guitar_group : add ( track ) end
end
end
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track_count = track_count + ch
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end
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if rv [ ' check-acoustic-guitar ' ] then
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local names = { rv [ " name-acoustic-guitar " ] }
local ch = 1
if rv [ " stereo-acoustic-guitar " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then guitar_group : add ( track ) end
end
end
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track_count = track_count + ch
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end
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if rv [ ' check-piano ' ] then
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local names = { rv [ " name-piano " ] }
local ch = 1
if rv [ " stereo-piano " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then key_group : add ( track ) end
end
end
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track_count = track_count + ch
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end
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if rv [ ' check-electric-piano ' ] then
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local names = { rv [ " name-electric-piano " ] }
local ch = 1
if rv [ " stereo-electric-piano " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then key_group : add ( track ) end
end
end
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track_count = track_count + ch
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end
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if rv [ ' check-organ ' ] then
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local names = { rv [ " name-organ " ] }
local ch = 1
if rv [ " stereo-organ " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then key_group : add ( track ) end
end
end
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track_count = track_count + ch
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end
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if rv [ ' check-ldvox ' ] then
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local names = { rv [ " name-ldvox " ] }
local ch = 1
if rv [ " stereo-ldvox " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
local vc = ARDOUR.LuaAPI . new_plugin ( Session , " XT-VC Vocal Character (Mono) " , ARDOUR.PluginType . LV2 , " " )
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then vox_group : add ( track ) end
if rv [ ' char ' ] then track : add_processor_by_index ( vc , 0 , nil , true ) end
end
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end
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track_count = track_count + ch
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end
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if rv [ ' check-bgvox ' ] then
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local names = { rv [ " name-bgvox " ] }
local ch = 1
if rv [ " stereo-bgvox " ] then ch = 2 end --stereo
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for i = 1 , # names do
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local tl = Session : new_audio_track ( ch , ch , nil , 1 , names [ i ] , insert_at , ARDOUR.TrackMode . Normal )
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for track in tl : iter ( ) do
--track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
if rv [ ' group ' ] then vox_group : add ( track ) end
end
end
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track_count = track_count + ch
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end
--determine the number of tracks we can record
local e = Session : engine ( )
local _ , t = e : get_backend_ports ( " " , ARDOUR.DataType ( " audio " ) , ARDOUR.PortFlags . IsOutput | ARDOUR.PortFlags . IsPhysical , C.StringVector ( ) ) -- from the engine's POV readable/capture ports are "outputs"
local num_inputs = t [ 4 ] : size ( ) ; -- table 't' holds argument references. t[4] is the C.StringVector (return value)
--ToDo: if track_count > num_inputs, we should warn the user to check their routing.
--fit all tracks on the screen
Editor : access_action ( " Editor " , " fit_all_tracks " )
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Session : save_state ( " " ) ;
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end end