#include "ardour/session.h" #include "push2.h" using namespace ArdourSurface; void Push2::button_play () { if (session->transport_rolling ()) { transport_stop (); } else { transport_play (); } } void Push2::button_recenable () { rec_enable_toggle (); } void Push2::button_up () { scroll_up_1_track (); } void Push2::button_down () { scroll_dn_1_track (); } void Push2::button_right () { ScrollTimeline (0.75); } void Push2::button_left () { ScrollTimeline (-0.75); } void Push2::button_repeat () { loop_toggle (); } void Push2::button_metronome () { toggle_click (); } void Push2::button_solo () { cancel_all_solo (); } void Push2::button_new () { access_action ("Editor/start-range-from-playhead"); id_button_map[New]->set_color (LED::White); id_button_map[New]->set_state (LED::NoTransition); write (id_button_map[New]->state_msg()); /* blink the button for the other half of this operation */ id_button_map[FixedLength]->set_color (LED::White); id_button_map[FixedLength]->set_state (LED::Blinking4th); write (id_button_map[FixedLength]->state_msg()); } void Push2::button_fixed_length () { access_action ("Editor/finish-range-from-playhead"); /* turn off both buttons for this operation */ id_button_map[New]->set_color (LED::Black); id_button_map[New]->set_state (LED::NoTransition); write (id_button_map[New]->state_msg()); id_button_map[FixedLength]->set_color (LED::Black); id_button_map[FixedLength]->set_state (LED::NoTransition); write (id_button_map[FixedLength]->state_msg()); }