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livetrax/gtk2_ardour/main.cc

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/*
Copyright (C) 2001-2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <cstdlib>
#include <signal.h>
#include <cerrno>
#include <fstream>
#include <vector>
#include <sigc++/bind.h>
#include <gtkmm/settings.h>
#include "pbd/error.h"
#include "pbd/file_utils.h"
#include "pbd/textreceiver.h"
#include "pbd/failed_constructor.h"
#include "pbd/pathexpand.h"
#include "pbd/pthread_utils.h"
#ifdef BOOST_SP_ENABLE_DEBUG_HOOKS
#include "pbd/boost_debug.h"
#endif
#include "ardour/revision.h"
#include "ardour/ardour.h"
#include "ardour/audioengine.h"
#include "ardour/session_utils.h"
#include "ardour/filesystem_paths.h"
#include <gtkmm/main.h>
#include <gtkmm2ext/application.h>
#include <gtkmm2ext/popup.h>
#include <gtkmm2ext/utils.h>
#include "ardour_ui.h"
#include "opts.h"
#include "enums.h"
#include "bundle_env.h"
#include "i18n.h"
#ifdef PLATFORM_WINDOWS
#include <fcntl.h> // Needed for '_fmode'
#include <shellapi.h> // console
#endif
#ifdef WAF_BUILD
#include "gtk2ardour-version.h"
#endif
using namespace std;
using namespace Gtk;
using namespace ARDOUR_COMMAND_LINE;
using namespace ARDOUR;
Large nasty commit in the form of a 5000 line patch chock-full of completely unecessary changes. (Sorry, doing a "sprint" based thing, this is the end of the first one) Achieved MIDI track and bus creation, associated Jack port and diskstream creation, and minimal GUI stuff for creating them. Should be set to start work on actually recording and playing midi to/from disk now. Relevant (significant) changes: - Creation of a Buffer class. Base class is type agnostic so things can point to a buffer but not care what kind it is (otherwise it'd be a template). Derived into AudioBuffer and MidiBuffer, with a type tag because checking type is necessary in parts of the code where dynamic_cast wouldn't be wise. Originally I considered this a hack, but passing around a type proved to be a very good solution to all the other problems (below). There is a 1:1 mapping between jack port data types and ardour Buffer types (with a conversion function), but that's easily removed if it ever becomes necessary. Having the type scoped in the Buffer class is maybe not the best spot for it, but whatever (this is proof of concept kinda stuff right now...) - IO now has a "default" port type (passed to the constructor and stored as a member), used by ensure_io (and similar) to create n ports. IO::register_***_port has a type argument that defaults to the default type if not passed. Rationale: previous IO API is identical, no changes needed to existing code, but path is paved for multiple port types in one IO, which we will need for eg synth plugin inserts, among other things. This is not quite ideal (best would be to only have the two port register functions and have them take a type), but the alternative is a lot of work (namely destroying the 'ensure' functions and everything that uses them) for very little gain. (I am convinced after quite a few tries at the whiteboard that subclassing IO in any way is not a feasible option, look at it's inheritance diagram in Doxygen and you can see why) - AudioEngine::register_audio_input_port is now register_input_port and takes a type argument. Ditto for output. - (Most significant change) AudioDiskstream abstracted into Distream, and sibling MidiDiskstream created. Very much still a work in progress, but Diskstream is there to switch references over to (most already are), which is the important part. It is still unclear what the MIDI diskstream's relation to channels is, but I'm pretty sure they will be single channel only (so SMF Type 0) since noone can come up with a reason otherwise. - MidiTrack creation. Same thing as AudioTrack but with a different default type basically. No big deal here. - Random cleanups and variable renamings etc. because I have OCD and can't help myself. :) Known broken: Loading of sessions containing MIDI tracks. git-svn-id: svn://localhost/ardour2/branches/midi@641 d708f5d6-7413-0410-9779-e7cbd77b26cf
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using namespace PBD;
TextReceiver text_receiver ("ardour");
extern int curvetest (string);
static ARDOUR_UI *ui = 0;
static const char* localedir = LOCALEDIR;
void
gui_jack_error ()
{
MessageDialog win (string_compose (_("%1 could not connect to the audio backend."), PROGRAM_NAME),
false,
Gtk::MESSAGE_INFO,
Gtk::BUTTONS_NONE);
win.add_button (Stock::QUIT, RESPONSE_CLOSE);
win.set_default_response (RESPONSE_CLOSE);
win.show_all ();
win.set_position (Gtk::WIN_POS_CENTER);
if (!no_splash) {
ui->hide_splash ();
}
/* we just don't care about the result, but we want to block */
win.run ();
}
static gboolean
tell_about_backend_death (void* /* ignored */)
{
if (AudioEngine::instance()->processed_frames() == 0) {
/* died during startup */
MessageDialog msg (string_compose (_("The audio backend (%1) has failed, or terminated"), AudioEngine::instance()->current_backend_name()), false);
msg.set_position (Gtk::WIN_POS_CENTER);
msg.set_secondary_text (string_compose (_(
"%2 exited unexpectedly, and without notifying %1.\n\
\n\
This could be due to misconfiguration or to an error inside %2.\n\
\n\
Click OK to exit %1."), PROGRAM_NAME, AudioEngine::instance()->current_backend_name()));
msg.run ();
_exit (0);
} else {
/* engine has already run, so this is a mid-session backend death */
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MessageDialog msg (string_compose (_("The audio backend (%1) has failed, or terminated"), AudioEngine::instance()->current_backend_name()), false);
msg.set_secondary_text (string_compose (_("%2 exited unexpectedly, and without notifying %1."),
PROGRAM_NAME, AudioEngine::instance()->current_backend_name()));
msg.present ();
}
return false; /* do not call again */
}
#ifndef PLATFORM_WINDOWS
static void
sigpipe_handler (int /*signal*/)
{
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/* XXX fix this so that we do this again after a reconnect to the backend */
static bool done_the_backend_thing = false;
if (!done_the_backend_thing) {
AudioEngine::instance()->died ();
g_idle_add (tell_about_backend_death, 0);
done_the_backend_thing = true;
}
}
#endif
#if (!defined COMPILER_MSVC && defined PLATFORM_WINDOWS)
static FILE* pStdOut = 0;
static FILE* pStdErr = 0;
static BOOL bConsole;
static HANDLE hStdOut;
static bool
IsAConsolePort (HANDLE handle)
{
DWORD mode;
return (GetConsoleMode(handle, &mode) != 0);
}
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static void
console_madness_begin ()
{
bConsole = AttachConsole(ATTACH_PARENT_PROCESS);
hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
/* re-attach to the console so we can see 'printf()' output etc.
* for MSVC see gtk2_ardour/msvc/winmain.cc
*/
if ((bConsole) && (IsAConsolePort(hStdOut))) {
pStdOut = freopen( "CONOUT$", "w", stdout );
pStdErr = freopen( "CONOUT$", "w", stderr );
}
}
static void
console_madness_end ()
{
if (pStdOut) {
fclose (pStdOut);
}
if (pStdErr) {
fclose (pStdErr);
}
if (bConsole) {
// Detach and free the console from our application
INPUT_RECORD input_record;
input_record.EventType = KEY_EVENT;
input_record.Event.KeyEvent.bKeyDown = TRUE;
input_record.Event.KeyEvent.dwControlKeyState = 0;
input_record.Event.KeyEvent.uChar.UnicodeChar = VK_RETURN;
input_record.Event.KeyEvent.wRepeatCount = 1;
input_record.Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
input_record.Event.KeyEvent.wVirtualScanCode = MapVirtualKey( VK_RETURN, 0 );
DWORD written = 0;
WriteConsoleInput( GetStdHandle( STD_INPUT_HANDLE ), &input_record, 1, &written );
FreeConsole();
}
}
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static void command_line_parse_error (int *argc, char** argv[]) {}
#elif (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
// these are not used here. for MSVC see gtk2_ardour/msvc/winmain.cc
static void console_madness_begin () {}
static void console_madness_end () {}
static void command_line_parse_error (int *argc, char** argv[]) {
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// Since we don't ordinarily have access to stdout and stderr with
// an MSVC app, let the user know we encountered a parsing error.
Gtk::Main app(argc, argv); // Calls 'gtk_init()'
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Gtk::MessageDialog dlgReportParseError (string_compose (_("\n %1 could not understand your command line "), PROGRAM_NAME),
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false, MESSAGE_ERROR, BUTTONS_CLOSE, true);
dlgReportParseError.set_title (string_compose (_("An error was encountered while launching %1"), PROGRAM_NAME);
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dlgReportParseError.run ();
}
#else
static void console_madness_begin () {}
static void console_madness_end () {}
static void command_line_parse_error (int *argc, char** argv[]) {}
#endif
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#if (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
/*
* Release build with MSVC uses ardour_main()
*/
int ardour_main (int argc, char *argv[])
#elif (defined WINDOWS_VST_SUPPORT && !defined PLATFORM_WINDOWS)
// prototype for function in windows_vst_plugin_ui.cc
extern int windows_vst_gui_init (int* argc, char** argv[]);
Large nasty commit in the form of a 5000 line patch chock-full of completely unecessary changes. (Sorry, doing a "sprint" based thing, this is the end of the first one) Achieved MIDI track and bus creation, associated Jack port and diskstream creation, and minimal GUI stuff for creating them. Should be set to start work on actually recording and playing midi to/from disk now. Relevant (significant) changes: - Creation of a Buffer class. Base class is type agnostic so things can point to a buffer but not care what kind it is (otherwise it'd be a template). Derived into AudioBuffer and MidiBuffer, with a type tag because checking type is necessary in parts of the code where dynamic_cast wouldn't be wise. Originally I considered this a hack, but passing around a type proved to be a very good solution to all the other problems (below). There is a 1:1 mapping between jack port data types and ardour Buffer types (with a conversion function), but that's easily removed if it ever becomes necessary. Having the type scoped in the Buffer class is maybe not the best spot for it, but whatever (this is proof of concept kinda stuff right now...) - IO now has a "default" port type (passed to the constructor and stored as a member), used by ensure_io (and similar) to create n ports. IO::register_***_port has a type argument that defaults to the default type if not passed. Rationale: previous IO API is identical, no changes needed to existing code, but path is paved for multiple port types in one IO, which we will need for eg synth plugin inserts, among other things. This is not quite ideal (best would be to only have the two port register functions and have them take a type), but the alternative is a lot of work (namely destroying the 'ensure' functions and everything that uses them) for very little gain. (I am convinced after quite a few tries at the whiteboard that subclassing IO in any way is not a feasible option, look at it's inheritance diagram in Doxygen and you can see why) - AudioEngine::register_audio_input_port is now register_input_port and takes a type argument. Ditto for output. - (Most significant change) AudioDiskstream abstracted into Distream, and sibling MidiDiskstream created. Very much still a work in progress, but Diskstream is there to switch references over to (most already are), which is the important part. It is still unclear what the MIDI diskstream's relation to channels is, but I'm pretty sure they will be single channel only (so SMF Type 0) since noone can come up with a reason otherwise. - MidiTrack creation. Same thing as AudioTrack but with a different default type basically. No big deal here. - Random cleanups and variable renamings etc. because I have OCD and can't help myself. :) Known broken: Loading of sessions containing MIDI tracks. git-svn-id: svn://localhost/ardour2/branches/midi@641 d708f5d6-7413-0410-9779-e7cbd77b26cf
2006-06-26 12:01:34 -04:00
/* this is called from the entry point of a wine-compiled
executable that is linked against gtk2_ardour built
as a shared library.
*/
extern "C" {
Large nasty commit in the form of a 5000 line patch chock-full of completely unecessary changes. (Sorry, doing a "sprint" based thing, this is the end of the first one) Achieved MIDI track and bus creation, associated Jack port and diskstream creation, and minimal GUI stuff for creating them. Should be set to start work on actually recording and playing midi to/from disk now. Relevant (significant) changes: - Creation of a Buffer class. Base class is type agnostic so things can point to a buffer but not care what kind it is (otherwise it'd be a template). Derived into AudioBuffer and MidiBuffer, with a type tag because checking type is necessary in parts of the code where dynamic_cast wouldn't be wise. Originally I considered this a hack, but passing around a type proved to be a very good solution to all the other problems (below). There is a 1:1 mapping between jack port data types and ardour Buffer types (with a conversion function), but that's easily removed if it ever becomes necessary. Having the type scoped in the Buffer class is maybe not the best spot for it, but whatever (this is proof of concept kinda stuff right now...) - IO now has a "default" port type (passed to the constructor and stored as a member), used by ensure_io (and similar) to create n ports. IO::register_***_port has a type argument that defaults to the default type if not passed. Rationale: previous IO API is identical, no changes needed to existing code, but path is paved for multiple port types in one IO, which we will need for eg synth plugin inserts, among other things. This is not quite ideal (best would be to only have the two port register functions and have them take a type), but the alternative is a lot of work (namely destroying the 'ensure' functions and everything that uses them) for very little gain. (I am convinced after quite a few tries at the whiteboard that subclassing IO in any way is not a feasible option, look at it's inheritance diagram in Doxygen and you can see why) - AudioEngine::register_audio_input_port is now register_input_port and takes a type argument. Ditto for output. - (Most significant change) AudioDiskstream abstracted into Distream, and sibling MidiDiskstream created. Very much still a work in progress, but Diskstream is there to switch references over to (most already are), which is the important part. It is still unclear what the MIDI diskstream's relation to channels is, but I'm pretty sure they will be single channel only (so SMF Type 0) since noone can come up with a reason otherwise. - MidiTrack creation. Same thing as AudioTrack but with a different default type basically. No big deal here. - Random cleanups and variable renamings etc. because I have OCD and can't help myself. :) Known broken: Loading of sessions containing MIDI tracks. git-svn-id: svn://localhost/ardour2/branches/midi@641 d708f5d6-7413-0410-9779-e7cbd77b26cf
2006-06-26 12:01:34 -04:00
int ardour_main (int argc, char *argv[])
Large nasty commit in the form of a 5000 line patch chock-full of completely unecessary changes. (Sorry, doing a "sprint" based thing, this is the end of the first one) Achieved MIDI track and bus creation, associated Jack port and diskstream creation, and minimal GUI stuff for creating them. Should be set to start work on actually recording and playing midi to/from disk now. Relevant (significant) changes: - Creation of a Buffer class. Base class is type agnostic so things can point to a buffer but not care what kind it is (otherwise it'd be a template). Derived into AudioBuffer and MidiBuffer, with a type tag because checking type is necessary in parts of the code where dynamic_cast wouldn't be wise. Originally I considered this a hack, but passing around a type proved to be a very good solution to all the other problems (below). There is a 1:1 mapping between jack port data types and ardour Buffer types (with a conversion function), but that's easily removed if it ever becomes necessary. Having the type scoped in the Buffer class is maybe not the best spot for it, but whatever (this is proof of concept kinda stuff right now...) - IO now has a "default" port type (passed to the constructor and stored as a member), used by ensure_io (and similar) to create n ports. IO::register_***_port has a type argument that defaults to the default type if not passed. Rationale: previous IO API is identical, no changes needed to existing code, but path is paved for multiple port types in one IO, which we will need for eg synth plugin inserts, among other things. This is not quite ideal (best would be to only have the two port register functions and have them take a type), but the alternative is a lot of work (namely destroying the 'ensure' functions and everything that uses them) for very little gain. (I am convinced after quite a few tries at the whiteboard that subclassing IO in any way is not a feasible option, look at it's inheritance diagram in Doxygen and you can see why) - AudioEngine::register_audio_input_port is now register_input_port and takes a type argument. Ditto for output. - (Most significant change) AudioDiskstream abstracted into Distream, and sibling MidiDiskstream created. Very much still a work in progress, but Diskstream is there to switch references over to (most already are), which is the important part. It is still unclear what the MIDI diskstream's relation to channels is, but I'm pretty sure they will be single channel only (so SMF Type 0) since noone can come up with a reason otherwise. - MidiTrack creation. Same thing as AudioTrack but with a different default type basically. No big deal here. - Random cleanups and variable renamings etc. because I have OCD and can't help myself. :) Known broken: Loading of sessions containing MIDI tracks. git-svn-id: svn://localhost/ardour2/branches/midi@641 d708f5d6-7413-0410-9779-e7cbd77b26cf
2006-06-26 12:01:34 -04:00
#else
int main (int argc, char *argv[])
#endif
{
ARDOUR::check_for_old_configuration_files();
fixup_bundle_environment (argc, argv, &localedir);
load_custom_fonts(); /* needs to happen before any gtk and pango init calls */
if (!Glib::thread_supported()) {
Glib::thread_init();
}
#ifdef ENABLE_NLS
gtk_set_locale ();
#endif
console_madness_begin();
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#if (defined WINDOWS_VST_SUPPORT && !defined PLATFORM_WINDOWS)
/* this does some magic that is needed to make GTK and X11 client interact properly.
* the platform dependent code is in windows_vst_plugin_ui.cc
*/
windows_vst_gui_init (&argc, &argv);
#endif
#ifdef ENABLE_NLS
cerr << "bind txt domain [" << PACKAGE << "] to " << localedir << endl;
(void) bindtextdomain (PACKAGE, localedir);
/* our i18n translations are all in UTF-8, so make sure
that even if the user locale doesn't specify UTF-8,
we use that when handling them.
*/
(void) bind_textdomain_codeset (PACKAGE,"UTF-8");
#endif
pthread_setcanceltype (PTHREAD_CANCEL_ASYNCHRONOUS, 0);
// catch error message system signals ();
text_receiver.listen_to (error);
text_receiver.listen_to (info);
text_receiver.listen_to (fatal);
text_receiver.listen_to (warning);
#ifdef BOOST_SP_ENABLE_DEBUG_HOOKS
if (g_getenv ("BOOST_DEBUG")) {
boost_debug_shared_ptr_show_live_debugging (true);
}
#endif
if (parse_opts (argc, argv)) {
command_line_parse_error (&argc, &argv);
exit (1);
}
cout << PROGRAM_NAME
<< VERSIONSTRING
<< _(" (built using ")
<< revision
#ifdef __GNUC__
<< _(" and GCC version ") << __VERSION__
#endif
<< ')'
<< endl;
if (just_version) {
exit (0);
}
if (no_splash) {
cerr << _("Copyright (C) 1999-2012 Paul Davis") << endl
<< _("Some portions Copyright (C) Steve Harris, Ari Johnson, Brett Viren, Joel Baker, Robin Gareus") << endl
<< endl
<< string_compose (_("%1 comes with ABSOLUTELY NO WARRANTY"), PROGRAM_NAME) << endl
<< _("not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.") << endl
<< _("This is free software, and you are welcome to redistribute it ") << endl
<< _("under certain conditions; see the source for copying conditions.")
<< endl;
}
if (!ARDOUR::init (ARDOUR_COMMAND_LINE::use_vst, ARDOUR_COMMAND_LINE::try_hw_optimization, localedir)) {
error << string_compose (_("could not initialize %1."), PROGRAM_NAME) << endmsg;
exit (1);
}
if (curvetest_file) {
return curvetest (curvetest_file);
}
#ifndef PLATFORM_WINDOWS
if (::signal (SIGPIPE, sigpipe_handler)) {
cerr << _("Cannot xinstall SIGPIPE error handler") << endl;
}
#endif
try {
ui = new ARDOUR_UI (&argc, &argv, localedir);
} catch (failed_constructor& err) {
error << string_compose (_("could not create %1 GUI"), PROGRAM_NAME) << endmsg;
exit (1);
}
ui->run (text_receiver);
Gtkmm2ext::Application::instance()->cleanup();
delete ui;
ui = 0;
ARDOUR::cleanup ();
pthread_cancel_all ();
console_madness_end ();
2015-03-12 13:02:20 -04:00
Large nasty commit in the form of a 5000 line patch chock-full of completely unecessary changes. (Sorry, doing a "sprint" based thing, this is the end of the first one) Achieved MIDI track and bus creation, associated Jack port and diskstream creation, and minimal GUI stuff for creating them. Should be set to start work on actually recording and playing midi to/from disk now. Relevant (significant) changes: - Creation of a Buffer class. Base class is type agnostic so things can point to a buffer but not care what kind it is (otherwise it'd be a template). Derived into AudioBuffer and MidiBuffer, with a type tag because checking type is necessary in parts of the code where dynamic_cast wouldn't be wise. Originally I considered this a hack, but passing around a type proved to be a very good solution to all the other problems (below). There is a 1:1 mapping between jack port data types and ardour Buffer types (with a conversion function), but that's easily removed if it ever becomes necessary. Having the type scoped in the Buffer class is maybe not the best spot for it, but whatever (this is proof of concept kinda stuff right now...) - IO now has a "default" port type (passed to the constructor and stored as a member), used by ensure_io (and similar) to create n ports. IO::register_***_port has a type argument that defaults to the default type if not passed. Rationale: previous IO API is identical, no changes needed to existing code, but path is paved for multiple port types in one IO, which we will need for eg synth plugin inserts, among other things. This is not quite ideal (best would be to only have the two port register functions and have them take a type), but the alternative is a lot of work (namely destroying the 'ensure' functions and everything that uses them) for very little gain. (I am convinced after quite a few tries at the whiteboard that subclassing IO in any way is not a feasible option, look at it's inheritance diagram in Doxygen and you can see why) - AudioEngine::register_audio_input_port is now register_input_port and takes a type argument. Ditto for output. - (Most significant change) AudioDiskstream abstracted into Distream, and sibling MidiDiskstream created. Very much still a work in progress, but Diskstream is there to switch references over to (most already are), which is the important part. It is still unclear what the MIDI diskstream's relation to channels is, but I'm pretty sure they will be single channel only (so SMF Type 0) since noone can come up with a reason otherwise. - MidiTrack creation. Same thing as AudioTrack but with a different default type basically. No big deal here. - Random cleanups and variable renamings etc. because I have OCD and can't help myself. :) Known broken: Loading of sessions containing MIDI tracks. git-svn-id: svn://localhost/ardour2/branches/midi@641 d708f5d6-7413-0410-9779-e7cbd77b26cf
2006-06-26 12:01:34 -04:00
return 0;
}
#if (defined WINDOWS_VST_SUPPORT && !defined PLATFORM_WINDOWS)
} // end of extern "C" block
Large nasty commit in the form of a 5000 line patch chock-full of completely unecessary changes. (Sorry, doing a "sprint" based thing, this is the end of the first one) Achieved MIDI track and bus creation, associated Jack port and diskstream creation, and minimal GUI stuff for creating them. Should be set to start work on actually recording and playing midi to/from disk now. Relevant (significant) changes: - Creation of a Buffer class. Base class is type agnostic so things can point to a buffer but not care what kind it is (otherwise it'd be a template). Derived into AudioBuffer and MidiBuffer, with a type tag because checking type is necessary in parts of the code where dynamic_cast wouldn't be wise. Originally I considered this a hack, but passing around a type proved to be a very good solution to all the other problems (below). There is a 1:1 mapping between jack port data types and ardour Buffer types (with a conversion function), but that's easily removed if it ever becomes necessary. Having the type scoped in the Buffer class is maybe not the best spot for it, but whatever (this is proof of concept kinda stuff right now...) - IO now has a "default" port type (passed to the constructor and stored as a member), used by ensure_io (and similar) to create n ports. IO::register_***_port has a type argument that defaults to the default type if not passed. Rationale: previous IO API is identical, no changes needed to existing code, but path is paved for multiple port types in one IO, which we will need for eg synth plugin inserts, among other things. This is not quite ideal (best would be to only have the two port register functions and have them take a type), but the alternative is a lot of work (namely destroying the 'ensure' functions and everything that uses them) for very little gain. (I am convinced after quite a few tries at the whiteboard that subclassing IO in any way is not a feasible option, look at it's inheritance diagram in Doxygen and you can see why) - AudioEngine::register_audio_input_port is now register_input_port and takes a type argument. Ditto for output. - (Most significant change) AudioDiskstream abstracted into Distream, and sibling MidiDiskstream created. Very much still a work in progress, but Diskstream is there to switch references over to (most already are), which is the important part. It is still unclear what the MIDI diskstream's relation to channels is, but I'm pretty sure they will be single channel only (so SMF Type 0) since noone can come up with a reason otherwise. - MidiTrack creation. Same thing as AudioTrack but with a different default type basically. No big deal here. - Random cleanups and variable renamings etc. because I have OCD and can't help myself. :) Known broken: Loading of sessions containing MIDI tracks. git-svn-id: svn://localhost/ardour2/branches/midi@641 d708f5d6-7413-0410-9779-e7cbd77b26cf
2006-06-26 12:01:34 -04:00
#endif