Notably Ardour's General MIDI Synth has no presets, but
users try.
This also prevents presets of plugins with internal state,
but no user visible controls. But those usually have a plugin
provided presets.
* yabridge runs the plugin's process function in a dedicated
bridged thread. Ardour's process thread is not (it just waits)
* When a plugin calls `restartComponent` from the realtime
thread. yabridge uses a host notification thread to perform
the callback.
Unlike other VST3 implementations that use a notification thread
(eg. JUCE), yabridge blocks and waits for the notification to
complete before the realtime thread can continue.
This leads to a deadlock.
However, we know that yabridge always synchronizes the
callback and concurrent calls are prevented by yabridge's design.
https://github.com/robbert-vdh/yabridge/issues/266
Locations::ripple can never add/remove markers, hence
Locations::changed is not applicable.
That signal is to indicate when more than one location is
added or removed from the location list.
This is in preparation to reduce signals during
Location Drag motion (which operates on a copied
Location, that causes [static] signal emissions,
but the location itself is not in any list).
Every call to ::next_section() copies the location list
and sorts all the regions.
If the session has a significant amount of Locations and
Section Marker (#9568 has 300+) sorting them each time
when iterating over sections is significant.
Previously the port-engine was a LIFO. Changes were pushed back
and then popped-back. This causes issues when re-connecting
Transport Masters.
The GUI does the following when changing connections:
1. disconnect all
2. connect to new port
which lead to TransportMaster::connection_handler being called
in reverse order: connect, disconnect, and the transport
master was assumed to not be connected.
--
Now connections queue is a FIFO and code was consolidated.
(Note, we cannot use a std::deque because it does not support
memory pre-allocation with ::reserve)