Vapor: Properly name sync&aling API

This commit is contained in:
Robin Gareus 2024-03-04 16:53:33 +01:00
parent 338cd09a4a
commit 53b951f6a9
Signed by: rgareus
GPG Key ID: A090BCE02CF57F04
3 changed files with 3 additions and 3 deletions

View File

@ -110,7 +110,7 @@ public:
/* XXX this is only for testing */
void set_bed_mix (bool on, std::string const& ref, int* cmap = NULL);
void set_sync_and_return (bool on);
void set_sync_and_align (bool on);
int set_state (XMLNode const&, int version);

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@ -1922,7 +1922,7 @@ LuaBindings::common (lua_State* L)
.deriveWSPtrClass <SurroundReturn, Processor> ("SurroundReturn")
.addFunction ("set_bed_mix", &SurroundReturn::set_bed_mix)
.addFunction ("set_sync_and_return", &SurroundReturn::set_sync_and_return)
.addFunction ("set_sync_and_align", &SurroundReturn::set_sync_and_align)
.addFunction ("have_au_renderer", &SurroundReturn::have_au_renderer)
.addFunction ("load_au_preset", &SurroundReturn::load_au_preset)
.addFunction ("set_au_param", &SurroundReturn::set_au_param)

View File

@ -377,7 +377,7 @@ SurroundReturn::set_bed_mix (bool on, std::string const& ref, int* cmap)
}
void
SurroundReturn::set_sync_and_return (bool on)
SurroundReturn::set_sync_and_align (bool on)
{
if (_sync_and_align == on) {
return;