Mixer Scenes: scene buttons should look 'pushed in' when clicked
* trigger the actual recall on button_release
This commit is contained in:
parent
eb0e9616f0
commit
10bbcd167d
|
@ -4110,8 +4110,9 @@ Mixer_UI::scene_button_press (GdkEventButton* ev, int idx)
|
||||||
_mixer_scene_release = new MixerScene (*_session);
|
_mixer_scene_release = new MixerScene (*_session);
|
||||||
_mixer_scene_release->snapshot (); // TODO; prevent changed signal
|
_mixer_scene_release->snapshot (); // TODO; prevent changed signal
|
||||||
recall_mixer_scene (idx, false);
|
recall_mixer_scene (idx, false);
|
||||||
|
return false;
|
||||||
} else if (ev->button == 1) {
|
} else if (ev->button == 1) {
|
||||||
recall_mixer_scene (idx, true);
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -4124,6 +4125,8 @@ Mixer_UI::scene_button_release (GdkEventButton* ev, int idx)
|
||||||
_mixer_scene_release->apply ();
|
_mixer_scene_release->apply ();
|
||||||
delete _mixer_scene_release;
|
delete _mixer_scene_release;
|
||||||
_mixer_scene_release = 0;
|
_mixer_scene_release = 0;
|
||||||
|
} else if (ev->button == 1) {
|
||||||
|
recall_mixer_scene (idx, true);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue