ardour/tools/luadevel/luasession.cc

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#include <stdint.h>
#include <assert.h>
#include <cstdio>
#include <iostream>
#include <string>
#include <list>
#include <vector>
#include <glibmm.h>
#include "pbd/debug.h"
#include "pbd/event_loop.h"
#include "pbd/error.h"
#include "pbd/failed_constructor.h"
#include "pbd/pthread_utils.h"
#include "pbd/reallocpool.h"
#include "pbd/receiver.h"
#include "pbd/transmitter.h"
#include "ardour/ardour.h"
#include "ardour/audioengine.h"
#include "ardour/filename_extensions.h"
#include "ardour/filesystem_paths.h"
#include "ardour/luabindings.h"
#include "ardour/session.h"
#include "ardour/types.h"
#include "ardour/vst_types.h"
#include <readline/readline.h>
#include <readline/history.h>
#include "lua/luastate.h"
#include "LuaBridge/LuaBridge.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
static const char* localedir = LOCALEDIR;
static PBD::ScopedConnectionList engine_connections;
static PBD::ScopedConnectionList session_connections;
static Session* session = NULL;
static LuaState* lua;
static bool keep_running = true;
/* extern VST functions */
int vstfx_init (void*) { return 0; }
void vstfx_exit () {}
void vstfx_destroy_editor (VSTState*) {}
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class LuaReceiver : public Receiver
{
protected:
void receive (Transmitter::Channel chn, const char * str)
{
const char *prefix = "";
switch (chn) {
case Transmitter::Error:
prefix = "[ERROR]: ";
break;
case Transmitter::Info:
/* ignore */
return;
case Transmitter::Warning:
prefix = "[WARNING]: ";
break;
case Transmitter::Fatal:
prefix = "[FATAL]: ";
break;
case Transmitter::Throw:
/* this isn't supposed to happen */
abort ();
}
/* note: iostreams are already thread-safe: no external
lock required.
*/
std::cout << prefix << str << std::endl;
if (chn == Transmitter::Fatal) {
::exit (9);
}
}
};
class MyEventLoop : public sigc::trackable, public EventLoop
{
public:
MyEventLoop (std::string const& name) : EventLoop (name) {
run_loop_thread = Glib::Threads::Thread::self ();
}
void call_slot (InvalidationRecord* ir, const boost::function<void()>& f) {
if (Glib::Threads::Thread::self () == run_loop_thread) {
cout << string_compose ("%1/%2 direct dispatch of call slot via functor @ %3, invalidation %4\n", event_loop_name(), pthread_name(), &f, ir);
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f ();
} else {
cout << string_compose ("%1/%2 queue call-slot using functor @ %3, invalidation %4\n", event_loop_name(), pthread_name(), &f, ir);
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assert (!ir);
f (); // XXX TODO, queue and process during run ()
}
}
void run () {
; // TODO process Events, if any
}
Glib::Threads::Mutex& slot_invalidation_mutex () { return request_buffer_map_lock; }
private:
Glib::Threads::Thread* run_loop_thread;
Glib::Threads::Mutex request_buffer_map_lock;
};
static MyEventLoop *event_loop = NULL;
/* ****************************************************************************/
/* internal helper fn and callbacks */
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static void init ()
{
if (!ARDOUR::init (false, true, localedir)) {
cerr << "Ardour failed to initialize\n" << endl;
::exit (EXIT_FAILURE);
}
assert (!event_loop);
event_loop = new MyEventLoop ("lua");
EventLoop::set_event_loop_for_thread (event_loop);
SessionEvent::create_per_thread_pool ("lua", 4096);
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static LuaReceiver lua_receiver;
lua_receiver.listen_to (error);
lua_receiver.listen_to (info);
lua_receiver.listen_to (fatal);
lua_receiver.listen_to (warning);
}
static void set_session (ARDOUR::Session *s)
{
session = s;
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assert (lua);
lua_State* L = lua->getState ();
LuaBindings::set_session (L, session);
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lua->collect_garbage (); // drop references
}
static void unset_session ()
{
session_connections.drop_connections ();
set_session (NULL);
}
static int prepare_engine ()
{
AudioEngine* engine = AudioEngine::instance ();
if (!engine->current_backend ()) {
if (!engine->set_backend ("None (Dummy)", "Unit-Test", "")) {
std::cerr << "Cannot create Audio/MIDI engine\n";
return -1;
}
}
if (!engine->current_backend ()) {
std::cerr << "Cannot create Audio/MIDI engine\n";
return -1;
}
if (engine->running ()) {
engine->stop ();
}
return 0;
}
static int start_engine (uint32_t rate)
{
AudioEngine* engine = AudioEngine::instance ();
if (engine->set_sample_rate (rate)) {
std::cerr << "Cannot set session's samplerate.\n";
return -1;
}
if (engine->start () != 0) {
std::cerr << "Cannot start Audio/MIDI engine\n";
return -1;
}
return 0;
}
static Session * _create_session (string dir, string state, uint32_t rate) // throws
{
if (prepare_engine ()) {
return 0;
}
std::string s = Glib::build_filename (dir, state + statefile_suffix);
if (Glib::file_test (dir, Glib::FILE_TEST_EXISTS)) {
std::cerr << "Session already exists: " << s << "\n";
return 0;
}
if (start_engine (rate)) {
return 0;
}
// TODO add option/bindings for this
BusProfile bus_profile;
bus_profile.master_out_channels = 2;
AudioEngine* engine = AudioEngine::instance ();
Session* session = new Session (*engine, dir, state, &bus_profile);
return session;
}
static Session * _load_session (string dir, string state) // throws
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{
if (prepare_engine ()) {
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return 0;
}
float sr;
SampleFormat sf;
std::string v;
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std::string s = Glib::build_filename (dir, state + statefile_suffix);
if (!Glib::file_test (dir, Glib::FILE_TEST_EXISTS)) {
std::cerr << "Cannot find session: " << s << "\n";
return 0;
}
if (Session::get_info_from_path (s, sr, sf, v) != 0) {
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std::cerr << "Cannot get samplerate from session.\n";
return 0;
}
if (start_engine (sr)) {
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return 0;
}
AudioEngine* engine = AudioEngine::instance ();
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Session* session = new Session (*engine, dir, state);
return session;
}
/* ****************************************************************************/
/* lua bound functions */
static Session* create_session (string dir, string state, uint32_t rate)
{
Session* s = 0;
if (session) {
cerr << "Session already open" << "\n";
return 0;
}
try {
s = _create_session (dir, state, rate);
} catch (failed_constructor& e) {
cerr << "failed_constructor: " << e.what () << "\n";
return 0;
} catch (AudioEngine::PortRegistrationFailure& e) {
cerr << "PortRegistrationFailure: " << e.what () << "\n";
return 0;
} catch (exception& e) {
cerr << "exception: " << e.what () << "\n";
return 0;
} catch (...) {
cerr << "unknown exception.\n";
return 0;
}
Glib::usleep (1000000); // allow signal propagation, callback/thread-pool setup
if (!s) {
return 0;
}
set_session (s);
s->DropReferences.connect_same_thread (session_connections, &unset_session);
return s;
}
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static Session* load_session (string dir, string state)
{
Session* s = 0;
if (session) {
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cerr << "Session already open" << "\n";
return 0;
}
try {
s = _load_session (dir, state);
} catch (failed_constructor& e) {
cerr << "failed_constructor: " << e.what () << "\n";
return 0;
} catch (AudioEngine::PortRegistrationFailure& e) {
cerr << "PortRegistrationFailure: " << e.what () << "\n";
return 0;
} catch (exception& e) {
cerr << "exception: " << e.what () << "\n";
return 0;
} catch (...) {
cerr << "unknown exception.\n";
return 0;
}
Glib::usleep (1000000); // allow signal propagation, callback/thread-pool setup
if (!s) {
return 0;
}
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set_session (s);
s->DropReferences.connect_same_thread (session_connections, &unset_session);
return s;
}
static int set_debug_options (const char *opts)
{
return PBD::parse_debug_options (opts);
}
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static void close_session ()
{
delete session;
assert (!session);
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}
static int close_session_lua (lua_State *L)
{
if (!session) {
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cerr << "No open session" << "\n";
return 0;
}
close_session ();
return 0;
}
static void delay (float d) {
if (d > 0) {
Glib::usleep (d * 1000000);
}
}
static int do_quit (lua_State *L)
{
keep_running = false;
return 0;
}
/* ****************************************************************************/
static void my_lua_print (std::string s) {
std::cout << s << "\n";
}
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static void setup_lua ()
{
assert (!lua);
lua = new LuaState ();
lua->Print.connect (&my_lua_print);
lua_State* L = lua->getState ();
LuaBindings::stddef (L);
LuaBindings::common (L);
LuaBindings::session (L);
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LuaBindings::osc (L);
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luabridge::getGlobalNamespace (L)
.beginNamespace ("_G")
.addFunction ("create_session", &create_session)
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.addFunction ("load_session", &load_session)
.addFunction ("close_session", &close_session)
.addFunction ("sleep", &delay)
.addFunction ("quit", &do_quit)
.addFunction ("set_debug_options", &set_debug_options)
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.endNamespace ();
// add a Session::close() method
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luabridge::getGlobalNamespace (L)
.beginNamespace ("ARDOUR")
.beginClass <Session> ("Session")
.addExtCFunction ("close", &close_session_lua)
.endClass ()
.endNamespace ();
// push instance to global namespace (C++ lifetime)
luabridge::push <AudioEngine *> (L, AudioEngine::create ());
lua_setglobal (L, "AudioEngine");
AudioEngine::instance ()->stop ();
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}
static int
incomplete (lua_State* L, int status) {
if (status == LUA_ERRSYNTAX) {
size_t lmsg;
const char *msg = lua_tolstring (L, -1, &lmsg);
if (lmsg >= 5 && strcmp(msg + lmsg - 5, "<eof>") == 0) {
lua_pop(L, 1);
return 1;
}
}
return 0;
}
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int main (int argc, char **argv)
{
init ();
setup_lua ();
using_history ();
std::string histfile = Glib::build_filename (user_config_directory(), "/luahist");
rl_bind_key ('\t', rl_insert); // disable completion
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read_history (histfile.c_str());
char *line = NULL;
while (keep_running && (line = readline ("> "))) {
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event_loop->run();
if (!strcmp (line, "quit")) {
free (line); line = NULL;
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break;
}
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if (strlen (line) == 0) {
free (line); line = NULL;
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continue;
}
do {
LuaState lt;
lua_State* L = lt.getState ();
int status = luaL_loadbuffer (L, line, strlen(line), "=stdin");
if (!incomplete (L, status)) {
break;
}
char *l2 = readline (">> ");
if (!l2) {
break;
}
if (strlen (l2) == 0) {
continue;
}
line = (char*) realloc ((void*)line, (strlen(line) + strlen (l2) + 2) * sizeof(char));
strcat (line, "\n");
strcat (line, l2);
free (l2);
} while (1);
if (lua->do_command (line)) {
/* error */
free (line); line = NULL;
continue;
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}
add_history (line);
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event_loop->run();
free (line); line = NULL;
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}
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free (line);
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printf ("\n");
if (session) {
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close_session ();
}
engine_connections.drop_connections ();
delete lua;
lua = NULL;
write_history (histfile.c_str());
AudioEngine::instance ()->stop ();
AudioEngine::destroy ();
// cleanup
ARDOUR::cleanup ();
delete event_loop;
pthread_cancel_all ();
return 0;
}