ardour/tools/luadevel/luasession.cc

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2016-01-30 11:26:14 -05:00
#include <stdint.h>
#include <assert.h>
#include <cstdio>
#include <iostream>
#include <string>
#include <list>
#include <vector>
#include <glibmm.h>
#include "pbd/debug.h"
#include "pbd/event_loop.h"
#include "pbd/error.h"
#include "pbd/failed_constructor.h"
#include "pbd/pthread_utils.h"
#include "pbd/reallocpool.h"
#include "pbd/receiver.h"
#include "pbd/transmitter.h"
#include "ardour/ardour.h"
#include "ardour/audioengine.h"
#include "ardour/filename_extensions.h"
#include "ardour/filesystem_paths.h"
#include "ardour/luabindings.h"
#include "ardour/session.h"
#include "ardour/types.h"
#include "ardour/vst_types.h"
#include <readline/readline.h>
#include <readline/history.h>
#include "lua/luastate.h"
#include "LuaBridge/LuaBridge.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
static const char* localedir = LOCALEDIR;
static PBD::ScopedConnectionList engine_connections;
static PBD::ScopedConnectionList session_connections;
static Session *_session = NULL;
static LuaState *lua;
class LuaReceiver : public Receiver
{
protected:
void receive (Transmitter::Channel chn, const char * str)
{
const char *prefix = "";
switch (chn) {
case Transmitter::Error:
prefix = "[ERROR]: ";
break;
case Transmitter::Info:
/* ignore */
return;
case Transmitter::Warning:
prefix = "[WARNING]: ";
break;
case Transmitter::Fatal:
prefix = "[FATAL]: ";
break;
case Transmitter::Throw:
/* this isn't supposed to happen */
abort ();
}
/* note: iostreams are already thread-safe: no external
lock required.
*/
std::cout << prefix << str << std::endl;
if (chn == Transmitter::Fatal) {
::exit (9);
}
}
};
class MyEventLoop : public sigc::trackable, public EventLoop
{
public:
MyEventLoop (std::string const& name) : EventLoop (name) {
run_loop_thread = Glib::Threads::Thread::self ();
}
void call_slot (InvalidationRecord* ir, const boost::function<void()>& f) {
if (Glib::Threads::Thread::self () == run_loop_thread) {
//cout << string_compose ("%1/%2 direct dispatch of call slot via functor @ %3, invalidation %4\n", event_loop_name(), pthread_name(), &f, ir);
f ();
} else {
//cout << string_compose ("%1/%2 queue call-slot using functor @ %3, invalidation %4\n", event_loop_name(), pthread_name(), &f, ir);
assert (!ir);
f (); // XXX TODO, queue and process during run ()
}
}
void run () {
; // TODO process Events, if any
}
Glib::Threads::Mutex& slot_invalidation_mutex () { return request_buffer_map_lock; }
private:
Glib::Threads::Thread* run_loop_thread;
Glib::Threads::Mutex request_buffer_map_lock;
};
static int do_audio_midi_setup (uint32_t desired_sample_rate)
{
return AudioEngine::instance ()->start ();
}
static MyEventLoop *event_loop = NULL;
static void init ()
{
if (!ARDOUR::init (false, true, localedir)) {
cerr << "Ardour failed to initialize\n" << endl;
::exit (EXIT_FAILURE);
}
assert (!event_loop);
event_loop = new MyEventLoop ("lua");
EventLoop::set_event_loop_for_thread (event_loop);
SessionEvent::create_per_thread_pool ("lua", 512);
static LuaReceiver lua_receiver;
lua_receiver.listen_to (error);
lua_receiver.listen_to (info);
lua_receiver.listen_to (fatal);
lua_receiver.listen_to (warning);
ARDOUR::Session::AudioEngineSetupRequired.connect_same_thread (engine_connections, &do_audio_midi_setup);
}
static void set_session (ARDOUR::Session *s)
{
_session = s;
assert (lua);
lua_State* L = lua->getState ();
LuaBindings::set_session (L, _session);
lua->collect_garbage (); // drop references
}
static void unset_session ()
{
session_connections.drop_connections ();
set_session (NULL);
}
static Session * _load_session (string dir, string state)
{
AudioEngine* engine = AudioEngine::instance ();
if (!engine->current_backend ()) {
if (!engine->set_backend ("None (Dummy)", "Unit-Test", "")) {
std::cerr << "Cannot create Audio/MIDI engine\n";
return 0;
}
}
if (!engine->current_backend ()) {
std::cerr << "Cannot create Audio/MIDI engine\n";
return 0;
}
if (engine->running ()) {
engine->stop ();
}
float sr;
SampleFormat sf;
std::string s = Glib::build_filename (dir, state + statefile_suffix);
if (!Glib::file_test (dir, Glib::FILE_TEST_EXISTS)) {
std::cerr << "Cannot find session: " << s << "\n";
return 0;
}
if (Session::get_info_from_path (s, sr, sf) == 0) {
if (engine->set_sample_rate (sr)) {
std::cerr << "Cannot set session's samplerate.\n";
return 0;
}
} else {
std::cerr << "Cannot get samplerate from session.\n";
return 0;
}
init_post_engine ();
if (engine->start () != 0) {
std::cerr << "Cannot start Audio/MIDI engine\n";
return 0;
}
Session* session = new Session (*engine, dir, state);
return session;
}
static Session* load_session (string dir, string state)
{
Session* s = 0;
if (_session) {
cerr << "Session already open" << "\n";
return 0;
}
try {
s = _load_session (dir, state);
} catch (failed_constructor& e) {
cerr << "failed_constructor: " << e.what () << "\n";
return 0;
} catch (AudioEngine::PortRegistrationFailure& e) {
cerr << "PortRegistrationFailure: " << e.what () << "\n";
return 0;
} catch (exception& e) {
cerr << "exception: " << e.what () << "\n";
return 0;
} catch (...) {
cerr << "unknown exception.\n";
return 0;
}
Glib::usleep (1000000); // allo signal propagation, callback/thread-pool setup
assert (s);
set_session (s);
s->DropReferences.connect_same_thread (session_connections, &unset_session);
return s;
}
static void close_session ()
{
delete _session;
assert (!_session);
}
static int close_session_lua (lua_State *L)
{
if (!_session) {
cerr << "No open session" << "\n";
return 0;
}
close_session ();
return 0;
}
/* extern VST functions */
int vstfx_init (void*) { return 0; }
void vstfx_exit () {}
void vstfx_destroy_editor (VSTState*) {}
static void my_lua_print (std::string s) {
std::cout << s << "\n";
}
static void delay (float d) {
if (d > 0) {
Glib::usleep (d * 1000000);
}
}
static void setup_lua ()
{
assert (!lua);
lua = new LuaState ();
lua->Print.connect (&my_lua_print);
lua_State* L = lua->getState ();
LuaBindings::stddef (L);
LuaBindings::common (L);
LuaBindings::session (L);
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LuaBindings::osc (L);
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luabridge::getGlobalNamespace (L)
.beginNamespace ("_G")
.addFunction ("load_session", &load_session)
.addFunction ("close_session", &close_session)
.addFunction ("sleep", &delay)
.endNamespace ();
luabridge::getGlobalNamespace (L)
.beginNamespace ("ARDOUR")
.beginClass <Session> ("Session")
.addExtCFunction ("close", &close_session_lua)
.endClass ()
.endNamespace ();
// push instance to global namespace (C++ lifetime)
luabridge::push <AudioEngine *> (L, AudioEngine::create ());
lua_setglobal (L, "AudioEngine");
}
int main (int argc, char **argv)
{
init ();
setup_lua ();
using_history ();
std::string histfile = Glib::build_filename (user_config_directory(), "/luahist");
read_history (histfile.c_str());
char *line;
while ((line = readline ("> "))) {
event_loop->run();
if (!strcmp (line, "quit")) {
break;
}
if (strlen (line) == 0) {
continue;
}
if (!lua->do_command (line)) {
add_history (line); // OK
} else {
add_history (line); // :)
}
event_loop->run();
free (line);
}
printf ("\n");
if (_session) {
close_session ();
}
engine_connections.drop_connections ();
delete lua;
lua = NULL;
write_history (histfile.c_str());
AudioEngine::instance ()->stop ();
AudioEngine::destroy ();
// cleanup
ARDOUR::cleanup ();
delete event_loop;
pthread_cancel_all ();
return 0;
}