Alexandre Prokoudine
e24b2ffd9f
The Starting Session chapter is gone. There is now a reorganized Getting Started chapter that deals with explaining sessions, covers UI basics and tells how to add new tracks and busses. Then there's new Recording chapter that holds sections on recording audio and explains routing inside and outside Ardour. All the past material on JACK has been removed. The tuturial now mentions the PulseAudio backend and clarifies that JACK is not the recommended backend anymore.
145 lines
7.2 KiB
Markdown
145 lines
7.2 KiB
Markdown
+++
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title = "Importing audio"
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chapter = false
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weight = 4
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#pre = "<b>1. </b>"
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+++
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Sections of audio are known as **Regions** in Ardour. A Region can be an
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entire sound file or a portion of it. Here you will learn how to import
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audio files from the hard drive of your computer so they can be used in
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your Ardour session.
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To import an audio file into your session, you will use the *Add existing media*
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dialog. Use the shortcut **Ctrl+I** to get to this window, or alternatively go
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to the `Session > Import` menu).
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On the left side of this dialog
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you will see a file browser which allows you to search your hard drive
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for appropriate sound files to add (preferably, start with a common file
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format, such as WAV or AIFF).
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![Add Media](en/Ardour5_Add_Existing_Media.png)
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At the lower left corner there is a menu
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which indicates how these files will be added. "*Add files as new
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tracks*" will import audio files and place them on a newly created
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track. "*Add files to region list*" will simply import audio files into
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the Region List, without creating any new tracks. **Choose this option
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now**, as we don't want Ardour to create any tracks at this point.
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![Add Media](en/Ardour5_Add_Files_To_Region_List.png)
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{{% notice tip %}}
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If you do not have any suitable audio files on your hard drive to follow these
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steps, visit [freesound.org](http://www.freesound.org/)), where you can find a
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large collection of Public Domain and Creative Commons–licensed samples in a
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variety of sample rates and formats.
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{{% /notice %}}
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On the right side of the **Add existing media** dialog you will see a
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section allowing you to inspect the properties of the file you selected.
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Here you will see the name, number of channels, sample rate, format and
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length of the sound file, along with any tags you have chosen to add to
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the file.
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The **Play** button allows you to preview the file. You can also select **Auto-play** if you would like to hear a sound file immediately as soon as you click on it in the file browser (without having to push the Play button).
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You will notice that the option **Copy Files to Session** is checked by default. This will make a copy of the imported file(s) into the folder of the current session. This
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is safer, but it uses more disk space. If you
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uncheck this option (not recommended!), Ardour will use the sound file from its current location on
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the hard drive. In this case, if the file is moved to a new location on
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the hard drive, you will run into trouble, because Ardour won't be able
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to find it the next time you open this session. **It is highly recommend
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that you leave this box checked ("Copy files to session")**.
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Click **OK** to proceed.
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{{% notice tip %}}
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The file(s) you have imported will appear listed in your Region List. The Region List is located at the far right of the editor window. If you don't see it, make sure "*Show Editor List*" is checked under the "*View*" menu.
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{{% /notice %}}
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![Editor List](en/Ardour4_RegionList_EditorList.png)
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{{% notice tip %}}
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An alternative method to access the **Add Existing Media** window is actually to Right-Click directly on the **Editor List** box. Make sure the **Regions** tab is selected. Right-Click on an empty part of the Editor List, then choose *Import to Region List* to open the same **Add Existing Media** dialog box that you have seen before.
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{{% /notice %}}
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![Region List](en/Ardour4_Import_To_Region_List.png)
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Once you have successfully embedded your audio files in the Region List, they should all be listed there. In the screenshot below, three files were imported: "*toaster\_8*", "*short-drone-mono*", and "*wheels-mono*". The number \[2\] right after "*toaster\_8*" indicates it is a stereo file. The other files without the number \[2\] are mono files.
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![Toaster](en/Ardour4_Region_List_Stereo_File.png)
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By dragging and dropping an audio file listed on the Region List onto the Main Canvas, you can insert
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it in an existing track. If you drag it into an existing track, it will be added there. If you drag onto the empty space beneath existing tracks, a new track will be automatically created to accommodate it.
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Release the mouse-click to complete the drag-and-drop operation. The
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Region will be inserted at the exact time point where you dropped it.
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{{% notice tip %}}
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If a sound file is selected in the Editor List (i.e., if it is highlighted in blue), the next time you click on that file name Ardour will think you are trying to rename the Region (the name will
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become editable). More likely you were just trying to click to drag and drop the file onto a track. In order to click and drag a previously **highlighted** region from the list, you need to point and
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click in the empty space right before or after the name.
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{{% /notice %}}
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Important: always make sure you are placing Stereo Regions on Stereo
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Tracks. If you drag a Stereo file onto a Mono Audio Track, only the left
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channel will be used. In the screenshot below, a stereo file with very
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distinct left and right channels was dragged onto a Stereo Track and a
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Mono Track. Notice that in the Mono Track only the left channel is
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displayed (and played back).
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![Stereo Mono](en/Ardour4_Stereo_Mono_Comparison.png)
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### Importing Audio Directly to a Track
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As mentioned earlier, the **Add existing media** dialogue also allows you
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to import audio files directly onto tracks.
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Choose **Add files: as new tracks** in order to automatically create
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a new track and add the selected file to it. The track will be named
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after the sound file name.
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![Add as New Tracks](en/Ardour4_Add_As_New_Track.png)
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If you have previously selected one or more tracks, the menu will display the
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additional option **Add files: to selected tracks** in order to add a sound
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file into the already existing selected track.
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When adding files as new tracks, note that the **Mapping** options lets you choose between **one track per channel** or **one track per file**. For the purpose of this tutorial, choose **one track per file**, otherwise the left and right channels of a Stereo file will be split into two separate tracks.
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#### Choose Insert Point
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When using either one of the options above ("add as new track" or "add to selected tracks"),
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you should also specify where in the track you want the
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new Region to be placed. In the screenshot below, we are choosing
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"*session start*".
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![Insert At](en/Ardour4_Insert_At.png)
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The Region appears in a new track in the session. The new track
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automatically receives the name of the imported sound file.
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The sound file will also appear in the Region List so that it can be
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inserted into other tracks as well (drag and drop).
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### Remove Regions from Tracks
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To remove a region from a track, one can select it with the mouse and
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use the *Cut* function from the menu, the *Control* (or *Apple*) key and
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the *X* key, the *Delete* key or the key combination of *fn* and
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*Backspace* (which is used, for example, on a laptop keyboard that does
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not have a proper *Delete* key).
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{{% notice warning %}}
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**Save your work often!** The shortcut "Control" + "S" is your friend. Use it a lot, all the time.
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{{% /notice %}}
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## Continuing
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Now that you have some material in your session, you might want customizing the timeline to better suit your needs or jump to recording new material live.
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Next: [Setting up the timeline](../setting-up-the-timeline) or [Recording audio](../../recording-audio)
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