74 lines
2.8 KiB
Markdown
74 lines
2.8 KiB
Markdown
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title = "Cue window"
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description = "Basics of Ardour's cue window"
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chapter = false
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weight = 4
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#pre = "<b>1. </b>"
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The _Cue_ window provides tools to set up live performance using Ardour. We
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are not going to use _Cue_ in this tutorial, so this is just a quick overview
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to give you a basic idea what all this is about.
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## User interface elements
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The user interface follows the general approach expected by users of other
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applications with this type of a feature set.
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{{< figure src="en/ardour7-cue-window-sections.png" alt="" >}}
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Here are the main UI parts:
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1. A grid of clip launchers
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2. A browser for reusable clips
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3. Clip settings
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From left to right you get tracks that contain clips (not visible on the
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timeline when you switch to the _Editor_ window). From top to bottom you get 8
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rows called scenes, _A_ to _H_.
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The browser on the right allows easily dropping pre-recorded clips onto clip
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slots for playback. You can use both audio and MIDI clips. Dropping a clip on
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the empty space will create a new track and automatically fill the first slot
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(scene _A_) with that clip.
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Settings below allow customizing how a clip is played, whether it is stretched
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to match certain bpm value, whether it triggers playback of a certain other
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clip etc.
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## Non-linear workflow
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Working with clip launchers is commonly referred to as non-linear workflow,
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because it is based on looped playback of pre-recorded clips where you don't
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have to go from scene A to scene H directly.
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You can set up your clip launchers in a way that a clip in scene _B_ will play
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4 times, trigger a clip in scene _A_ that will play 2 times, then jump to clip
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_C_ and play it 6 times, then go back to clip _B_, which will repeat the
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entire cycle again and again until you stop it manually. And all that without
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ever pressing the **Play** button in the transport to play a song from start
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to finish.
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## Combining linear and non-linear workflows
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While you can play an entire song live without ever getting out of the _Cue_
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window — especially when you have a hardware grid controller and all
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pre-recorded clips you might need — you can integrate clip launchers into
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regular linear workflow in the _Editor_ window. To do that, you need to add
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markers in the _Cue Markers_ timeline.
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Here is a simple example of that:
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{{< figure src="en/ardour7-linear-and-nonlinear.png" alt="Combining linear and non-linear workflow" >}}
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Ardour plays two bars of a regular MIDI track that uses a sampled instrument,
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then launches scene _A_ at bar 3, scene _B_ at bar 4, and stops all scenes at
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bar 5. You can trigger and stop scenes at any time in your otherwise linear
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project, as many times as you like.
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## Continuing
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Now that you are familiar with main Ardour's windows, let's jump to the next
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section where we create a new track and then import some audio file.
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Next: [Creating tracks and busses](../../creating-tracks-and-busses) |