135 lines
6.0 KiB
Markdown
135 lines
6.0 KiB
Markdown
+++
|
||
title = "Dynamics"
|
||
description = "Applying limiters, compressors, and a gate in Ardour"
|
||
chapter = false
|
||
weight = 6
|
||
+++
|
||
|
||
One of the problems you may encounter in a mix is that, depending on the
|
||
material, the loud parts are too loud, and/or the quiet parts are too quiet.
|
||
|
||
This kind of problem cannot be easily solved using faders to adjust the levels
|
||
alone. You may set the levels so high that they clip, or you may add unwanted
|
||
background noise by simply turning levels up. These are all problems with what
|
||
is called the _dynamic range_, i.e., the difference between the loudest and
|
||
quietest parts of your session. There are several types of tools for adjusting
|
||
the dynamic range available mostly as third-party plugins within Ardour,
|
||
including _limiting_, _compression_, and _gating_.
|
||
|
||
## Limiting
|
||
|
||
A _limiter_ is a tool that prevents the volume of a track from going over a
|
||
certain level, usually the peak level (0dB) or something close to it. Many
|
||
limiters have the option to boost the levels of the incoming signal before they
|
||
are limited, and in this way you can "close the gap" between the loudest and
|
||
quietest parts of your mix. A limiter can be used on the _Master_ bus to prevent
|
||
the overall mix from clipping. Limiters are almost always used post-fader.
|
||
|
||
In the example below, a plugin named _Fast Lookahead Limiter_ is used (if you
|
||
don't find that specific one among your installed plugins, look for any other
|
||
called "Limiter"). To set how much it limits, simply adjust the _Limit (dB)_
|
||
slider. The _Fast Lookahead Limiter_ literally looks ahead in the signal by a
|
||
few milliseconds, and when it sees that the signal is about to go over the limit
|
||
you have set, it automatically turns the levels down.
|
||
|
||
![limiter](en/ardour7-fast-lookahead-lmiter.png?width=500)
|
||
|
||
The _Input Gain (dB)_ slider determines how much the levels are increased before
|
||
they reach the limiter, and the _Attenuation (dB)_ meter on the right-hand side
|
||
shows how much the levels are being reduced at any given moment. While the
|
||
reduction in volume is nearly-instantaneous, the _Release time (s)_ slider
|
||
determines how long it takes the limiter to return to 0dB of _Attenuation_.
|
||
|
||
Note that the "harder" one drives the limiter (by increasing the input gain
|
||
and/or decreasing the maximum peak limit allowed), the more reduction the
|
||
limiter is forced to make, and the more likely it is that artifacts of the
|
||
processing will occur (such as distortions or erratic changes in volume). On
|
||
the _Master_ bus, it is generally best to avoid excessive limiting.
|
||
|
||
## Compression
|
||
|
||
A _compressor_ boosts the overall volume of a sound, but then "squeezes" it
|
||
depending on how loud it is. This can make vocals sound more even or drums
|
||
sound fuller and louder. The end effect is similar to how a limiter can reduce
|
||
the range between the quietest and the loudest sound, however the effect is
|
||
more selective when using a compressor.
|
||
|
||
A typical compressor will have these obligatory controls:
|
||
|
||
**Threshold**
|
||
: Sets the level at which the compressor will start to act.
|
||
|
||
**Ratio**
|
||
: Controls how much the compressor will "squeeze" the sound.
|
||
|
||
**Attack** and **Release**
|
||
: Control how quickly the compressor affects the sound.
|
||
|
||
![ACE Compressor](en/ardour7-ace-compressor.png?width=450)
|
||
|
||
The _ACE Compressor_ plugin on the screenshot above has two additional controls:
|
||
|
||
**Threshold level** (in dB)
|
||
: Sets the level at which the compressor will compress or squeeze the sound.
|
||
|
||
**Makeup gain** (in dB)
|
||
: Boosts the whole signal after the compression occurs.
|
||
|
||
To soften out a vocal, for example, you could set _Threshold level_ of −10dB or
|
||
so and a _Ratio_ of 2.5, and then bring the volume back up with the _Makeup
|
||
gain_. The other three controls — _Attack time_, _Release time_, and _Knee_ —
|
||
allow you to control the shape of the compression.
|
||
|
||
For soft vocal compression, you would want a semi-fast attack time so that the
|
||
compressor catches the beginning of each word, a slower release time to let the
|
||
voice ring out, and a soft knee radius to create a gentle form of compression
|
||
that isn't too noticeable.
|
||
|
||
If you want to make drums sound big, you might try a slow attack time so that
|
||
you don't compress the pop of the drum, a fast release time so that the
|
||
compressor can catch the next hit of the drum, and a large ratio to make the
|
||
dynamics between the beginning and end of the drum hit similar.
|
||
|
||
Below is a screenshot of a similar compressor from the [LSP plugins
|
||
suite](https://lsp-plug.in/):
|
||
|
||
{{< figure alt="LSP Compressor Mono" src="en/ardour7-lsp-compressor-mono.png" >}}
|
||
|
||
If you want to speed up learning how to use a compressor, a generally good idea
|
||
is to insert one scope visualization plugin before the compressor and one right
|
||
after, then open both
|
||
|
||
## Gating
|
||
|
||
The simplest kind of a _gate_ allows a signal to pass through when it is over a
|
||
certain level, and blocks the signal when it is lower than that.
|
||
|
||
Gates are often used as a kind of noise reduction. For example, the gate on a
|
||
microphone channel might only open while the singer is singing, preventing other
|
||
background noises from coming through as well when she is not singing. Gated
|
||
drums are also a very well-known studio production trick to make them sound
|
||
"sharper".
|
||
|
||
Here, the _Hard Gate_ plugin (from a suite of LADSPA plugins called
|
||
[CMT](https://www.ladspa.org/cmt/overview.html)) displays a single control
|
||
parameter, the _Threshold_ at which the gate will open and let the signal
|
||
through.
|
||
|
||
![Hard Gate](en/ardour7-hard-gate.png?width=400)
|
||
|
||
Other kinds of gates, such as the _LSP Gate_ plugin on the screenshot below, are
|
||
more complex. They have independent control over how quickly the gate opens
|
||
(_Attack_) and closes (_Release_), as well as other parameters quite similar to
|
||
those described for the SC Compressor above.
|
||
|
||
{{< figure alt="LSP Gate" src="en/ardour7-lsp-gate-mono.png" >}}
|
||
|
||
## Continuing
|
||
|
||
Now that we've explored some tools for getting the dynamic range exactly where
|
||
you want it, it's time to look at adjusting the balance of frequencies present
|
||
in each individual track and in your overall mix. In the next chapter, we'll
|
||
learn how to use the equalizer to do just that.
|
||
|
||
Next: [EQUALIZING](../equalizing)
|