242 lines
9.7 KiB
Markdown
242 lines
9.7 KiB
Markdown
+++
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title = "Using automation"
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chapter = false
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weight = 8
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+++
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_Automation_ is a way of dynamically changing audio processing parameters over
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time.
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Up to now, we have used fixed values for various parameters of our tracks, for
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example, a track fader set to -3.0dB; or a mono panner set to 100% left. These
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fixed values would apply for the entire track throughout the whole session.
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But what if you would like these values to change over time in a
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pre-determined way? For example, you may want to have the gain of a track to
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gradually decrease over twenty seconds. Or you may want to make a sound move
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from left to right over two seconds.
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This is accomplished with automation. The fader, panning, and any of the
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parameters of the plugins used in that track can be automated. An automated
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parameter is displayed underneath the parent track in its own _automation
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track_. Automation data is visually represented as an _automation line_, made
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up of a number of _automation points_. Here's how a track with automation
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looks like:
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![Typical automation track](en/Ardour4_Automation_Fader_1.png)
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In the image above, the automation track called _Fader_ is associated to the
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parent track called _Audio 1_. The automation line controls fader (volume)
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changes over time.
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## Creating a Fader Automation Line
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Let's create a simple fader automation. Click the **A** button of a chosen
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track. A menu will appear, where you can select the parameter you would like to
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automate. Choose _Fader_.
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![Choose Fader](en/Ardour4_Automation_Button.png)
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An automation track will then appear. Select the _Draw_ mode (**D** shortcut):
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![Draw mode](en/Ardour4_EditModes_D.png)
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Now you can create automation points by clicking anywhere in the automation
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lane. An automation line joins the automation points you add. The yellow number
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(-15.3dB in the image below) indicates the gain level for the selected
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automation point.
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![Automation point value indication](en/Ardour4_Automation_Fader_2.png)
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### Automation States
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The automation curve will not play, however, until you set the automation state
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to _Play_.
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![automation state](en/Ardour4_Automation_Fader_3.png)
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**Manual**
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: When set to _Manual_, the track will ignore any automation data. It will just
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play with whatever volume is the fader is set to. In this mode, you are able to
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move the track fader by hand to set a new fixed level. That's the default
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behavior of a track when it's first created.
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**Play**
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: When set to _Play_, the track will automatically change the gain levels
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following the automation curve drawn in the automation lane. You will no longer
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be able to move the track fader by hand. During playback, you will see the track
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fader moving up and down according to the curve.
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**Write**
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: This mode will continuously record user changes to the automated parameter as
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the transport plays, creating an automation line. For instance, you may start
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playback and then make real-time changes in gain using the fader of your track.
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All the changes you make will be written (recorded) as an automation line, which
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then you can play back later by switching the automation mode back to _Play_.
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**Touch**
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: This mode is similar to the _Write_ mode but it won't record over existing
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automation data unless the parameter is being changed.
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If these concepts are new to you, focus now on just the first two modes
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(_Manual_ and _Play_) and practice creating automation by drawing automation
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curves by hand.
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## Creating a Plugin for Automation
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You may add automation to any plugin which has already been added to a track. In
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the example below, we have the _AM pitchshifter_ plugin added to a track.
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![pluginautomation1](en/Ardour4_Automation_Plugin1.png)
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In order to select a plugin parameter for automation, click the button on the
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track marked _a_. The menu will appear. Under _Processor Automation_ you will
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find a listing of the plugins you have added for that track.
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![pluginautomation2](en/Ardour4_Automation_Plugin2.png)
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Within each listed plugin, you may choose which parameter you want to automate
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from a list. In the example, we chose the _Pitch shift_ parameter of the _AM
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pitchshifter_ plugin. An automation lane for that parameter appears. Note that
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as you open several automation lanes, they will appear one after the other
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below the main parent track.
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Draw an automation curve for that parameter. Don't forget to set the automation
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state to _Play_.
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![pluginautomation3](en/Ardour4_Automation_Plugin3.png)
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In the image above, the pitch shift of the sound is now changing over time,
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controlled by the curve.
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{{% notice tip %}}
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You can hide an automation lane by clicking on the "X" at the upper left corner
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of the automation lane. Note that a hidden automation lane continues to function
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even when it is not visible.
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{{% /notice %}}
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## Adding Better Visual Resolution to Automation
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You can achieve a greater amount of vertical precision by increasing the height
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of the automation lane. Move your cursor near the lower edge of the automation
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track. The pointer turns into a vertical double arrow. Drag it down to increase
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the height of the automation lane. Notice that the parent track and the
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automation lane heights are independent, so while working in your automation
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curves you might set them up like this:
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![pluginautomation5](en/Ardour4_Automation_Plugin4.png)
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{{% notice tip %}}
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Remember that you can also zoom in and out to increase resolution in the
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horizontal axis.
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{{% /notice %}}
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## Working with Automation Points
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There are several ways to adjust automation points, depending on the editing
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mode you are in:
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- An automation point can be dragged in any direction with the mouse (works in
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_Grab_, _Draw_, and _Edit_ modes).
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- To remove an automation point, hold down the **Shift** key while
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right-clicking on it (works in _Grab_, _Draw_, and _Edit_ modes).
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- _Edit_ mode only: any segment of the automation line between automation points
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may be dragged vertically, affecting both end points at once, without affecting
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their horizontal position. Simply click somewhere on the line between two
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points, and drag up and down.
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- How to delete multiple automation points at once (_Grab_ mode and _Edit_ mode
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only): select multiple automation points by dragging a box starting on the track
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background around the points. Then the selected points may be deleted by hitting
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**Delete** (_not_ **Backspace**). If you are on a Mac and do not have a true
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**Delete** key, try **Function + Backspace**.
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After an automation curve ends, its value will stay at that level for all
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subsequent regions, whether or not you have drawn a continuation of the curve.
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![end point](en/Ardour4_Automation_Fader_End.png)
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In the example above, the last point of the curve is at -23dB. That same level
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will be kept for the remainder of the track, even though the line is not drawn
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until the end.
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## Moving Automation
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Moving a region to a new location will automatically move the automation data
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that might be aligned with it, as we can see in the following screen shots.
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Before moving:
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![mv1](en/Ardour4_Automation_Moving_1.png)
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After moving:
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![mv2](en/Ardour4_Automation_Moving_2.png)
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You can change this behavior if you like. In other words, if you want automation
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curves to stay where they are even when you move regions around, go to `Edit >
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Preferences > Editor` and uncheck _Move relevant automation when audio regions
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are moved_.
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## Region-specific Gain Automation
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There is a way to create a gain automation directly bound to a region. When you
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select the _Draw_ mode, you should see a flat line on the top half of each
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region rectangle:
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![gain-automation](en/Ardour4_Automation_Region_Specific_1.png)
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Click directly on that line to create automation points. These will be drawn
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directly on the region itself, unlike fader automation which is drawn or
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recorded in the automation track. Region gain automation is separate from, and
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in addition to, fader automation.
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![gain-automation2](en/Ardour4_Automation_Region_Specific_2.png)
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As with the automation tracks, a _gain automation point_ can be dragged in any
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direction with the mouse. To remove a gain automation point, hold down the
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**Shift** key while right-clicking on it.
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### Deactivating and Removing Gain Automation
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Gain automation can be reset or deactivated from the region context menu, which
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is reached by right-clicking on the region.
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![gain-automation3](en/Ardour4_Automation_Gain_Tool_Reset.png)
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Here, the gain automation is referred to as the _envelope_:
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- _Reset Envelope_ removes the gain automation points you have drawn in the
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region.
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- _Envelope Active_ toggles the gain automation envelope on and off.
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### When should I use region Gain Automation or Track Fader Automation?
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As seen above, both are very similar. With practice you will notice situations
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in which one is more convenient than the other. Here are two examples:
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* If all you need to do is a little touch up (cut or boost gain) in a specific
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portion of a region, and you are otherwise happy with the level for the rest of
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the passage or entire track, use the region-specific automation.
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![gain-example1](en/Ardour4_Automation_Region_Specific_2.png)
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* If you have a more complex track with crossfades over regions, and/or need to
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shape a longer dynamic curve across several regions on the same track, use fader
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automation.
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![gain-automation2](en/Ardour4_Automation_Gain_Comparison.png)
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The screenshot above shows a simple gradual fade starting from the first region
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in the track, and ending at the last region. It's very straightforward to do
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this with fader automation, but but it would be much harder to do it using
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region-specific automation.
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## Continuing
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Once you have your automation in place, you are just about ready to export your
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stereo mix to an audio file which you can listen to or share on a website.
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Please continue on to the next section to learn the different ways of doing
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this.
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Next: [EXPORTING A SESSION](../exporting-a-session)
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