Arrange Tracks update
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In the following chapters we will use Ardour to create a short rhythmic passage
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using several drumkit samples.
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We will continue working on this passage in later tutorials, such as **Working
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with Regions** and **Creating Looped Sections**. We assume that you have read
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the chapters in the **Getting Started** section already, and are familiar with
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**Importing Audio**, **Tracks**, and the **Timeline**.
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We will continue working on this passage in later tutorials, such as _Working
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with Regions_ and _Creating Looped Sections_. We assume that you have read
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the chapters in the _Getting Started_ section already, and are familiar with
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_Importing Audio_, _Tracks_, and the _Timeline_.
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## Importing Samples
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The first step is to add some sounds, which is discussed at length in the
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**Importing Audio** chapter. Here, we are using the **Add existing media**
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_Importing Audio_ chapter. Here, we are using the _Add existing media_
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dialog (**Ctrl + I**) to import some drumkit samples as regions. The samples
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used in this tutorial were obtained from a sample pack from the
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[freesound.org](http://www.freesound.org/) website (Nord Drum Mini Kit sample
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pack, which you can download
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[here](https://freesound.org/people/menegass/packs/10430/)).
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[freesound.org](http://www.freesound.org/) website (the
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[Nord Drum Mini Kit](https://freesound.org/people/menegass/packs/10430/) sample
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pack).
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![FS1](en/ardour7-freesound-1.png)
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After importing a few sounds from the downloaded sample pack (bass drum, snare,
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hi-hat, clap), our session looks like this (in this case we used the "*Add files
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as new tracks*" option, and inserted "*at session start*". The drumkit samples
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hi-hat, clap), our session looks like this (in this case we used the _Add files
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as new tracks_ option, and inserted _at session start_. The drumkit samples
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appear as new individual tracks in the _Editor_ window, each with the name of the
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audio file used. If the file names are too long or obscure, you may want to
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rename your tracks for clarity.
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@ -35,30 +35,30 @@ rename your tracks for clarity.
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## Organizing the Tracks
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Now we rename the tracks so we can quickly see the location of each instrument
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(double-click on the track name to edit it).
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Let's rename the tracks so we can quickly see the location of each instrument.
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To do that, double-click on the track name to edit it.
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![FS3](en/ardour7-freesound-3.png)
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You may also wish to rearrange the order of the tracks from top to bottom in the
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editor window. Do that by clicking the **Tracks & Busses** tab at the far right
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editor window. Do that by clicking the _Tracks & Busses_ tab at the far right
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of the _Editor_ window and drag-and-dropping the tracks in the order you want.
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![FS4](en/ardour7-freesound-4.png)
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{{% notice tip %}}
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You can also use the V check boxes in this tab to view or hide
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Tracks in the Main Canvas.
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tracks in the main canvas.
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{{% /notice %}}
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Here we have ordered the drumkit so that the kick drum is on the bottom, the
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snare and high hat are in the middle, and the clap is on top.
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snare and high-hat are in the middle, and the clap is on top.
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![FS6](en/ardour7-freesound-5.png)
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## Continuing
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In the next step we will learn about **Setting Up the Meter** to organize these
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In the next step we will learn about setting up the meter to organize these
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samples into a rhythm.
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Next: [SETTING UP THE METER](../setting-up-the-meter)
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