diff --git a/content/editing-sessions/arranging-tracks/index.en.md b/content/editing-sessions/arranging-tracks/index.en.md index 951bf05..729171d 100644 --- a/content/editing-sessions/arranging-tracks/index.en.md +++ b/content/editing-sessions/arranging-tracks/index.en.md @@ -7,26 +7,26 @@ weight = 2 In the following chapters we will use Ardour to create a short rhythmic passage using several drumkit samples. -We will continue working on this passage in later tutorials, such as **Working -with Regions** and **Creating Looped Sections**. We assume that you have read -the chapters in the **Getting Started** section already, and are familiar with -**Importing Audio**, **Tracks**, and the **Timeline**. +We will continue working on this passage in later tutorials, such as _Working +with Regions_ and _Creating Looped Sections_. We assume that you have read +the chapters in the _Getting Started_ section already, and are familiar with +_Importing Audio_, _Tracks_, and the _Timeline_. ## Importing Samples The first step is to add some sounds, which is discussed at length in the -**Importing Audio** chapter. Here, we are using the **Add existing media** +_Importing Audio_ chapter. Here, we are using the _Add existing media_ dialog (**Ctrl + I**) to import some drumkit samples as regions. The samples used in this tutorial were obtained from a sample pack from the -[freesound.org](http://www.freesound.org/) website (Nord Drum Mini Kit sample -pack, which you can download -[here](https://freesound.org/people/menegass/packs/10430/)). +[freesound.org](http://www.freesound.org/) website (the +[Nord Drum Mini Kit](https://freesound.org/people/menegass/packs/10430/) sample +pack). ![FS1](en/ardour7-freesound-1.png) After importing a few sounds from the downloaded sample pack (bass drum, snare, -hi-hat, clap), our session looks like this (in this case we used the "*Add files -as new tracks*" option, and inserted "*at session start*". The drumkit samples +hi-hat, clap), our session looks like this (in this case we used the _Add files +as new tracks_ option, and inserted _at session start_. The drumkit samples appear as new individual tracks in the _Editor_ window, each with the name of the audio file used. If the file names are too long or obscure, you may want to rename your tracks for clarity. @@ -35,30 +35,30 @@ rename your tracks for clarity. ## Organizing the Tracks -Now we rename the tracks so we can quickly see the location of each instrument -(double-click on the track name to edit it). +Let's rename the tracks so we can quickly see the location of each instrument. +To do that, double-click on the track name to edit it. ![FS3](en/ardour7-freesound-3.png) You may also wish to rearrange the order of the tracks from top to bottom in the -editor window. Do that by clicking the **Tracks & Busses** tab at the far right +editor window. Do that by clicking the _Tracks & Busses_ tab at the far right of the _Editor_ window and drag-and-dropping the tracks in the order you want. ![FS4](en/ardour7-freesound-4.png) {{% notice tip %}} You can also use the V check boxes in this tab to view or hide -Tracks in the Main Canvas. +tracks in the main canvas. {{% /notice %}} Here we have ordered the drumkit so that the kick drum is on the bottom, the -snare and high hat are in the middle, and the clap is on top.  +snare and high-hat are in the middle, and the clap is on top.  ![FS6](en/ardour7-freesound-5.png) ## Continuing -In the next step we will learn about **Setting Up the Meter** to organize these +In the next step we will learn about setting up the meter to organize these samples into a rhythm. Next: [SETTING UP THE METER](../setting-up-the-meter)