Update screenshot sizes, Part 3 of N

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Alexandre Prokoudine 2023-01-10 14:37:09 +03:00
parent 8a4e24cbff
commit f392c0be8f
7 changed files with 20 additions and 20 deletions

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@ -9,7 +9,7 @@ We have already learned a bit about the _Grab_ mode (select/move objects) and
_Range_ mode. In this chapter we will get an overview of all the _edit modes_
and _cursor modes_ available on that part of the _Editor_ window.
{{< figure alt="Ardour Edit Modes" src="en/Ardour6_Edit_Modes_Cursor_Modes.png" >}}
![Ardour Edit Modes](en/Ardour6_Edit_Modes_Cursor_Modes.png?width=30vw)
## Edit Modes
@ -38,7 +38,7 @@ We will only use the _Slide_ edit mode in this tutorial.
## Cursor Modes
### Grab Mode
{{< figure alt="G" src="en/ardour7-grab-edit-mode.png" >}}
![G](en/ardour7-grab-edit-mode.png?width=20vw)
This cursor mode (**G** shortcut) allows you to select or move objects such as
regions and breakpoints (in an automation curve). When this cursor mode is
@ -46,7 +46,7 @@ selected, your cursor pointer will look like a little hand icon.
### Range Mode
{{< figure alt="R" src="en/ardour7-range-edit-mode.png" >}}
![R](en/ardour7-range-edit-mode.png?width=20vw)
This cursor mode (**R** shortcut) allows you to click and drag to define or
resize time ranges.  When this cursor mode is selected, your cursor pointer will
@ -55,7 +55,7 @@ tracks, depending on the selection of your tracks.
### Cut Mode
{{< figure alt="C" src="en/ardour7-cut-edit-mode.png" >}}
![C](en/ardour7-cut-edit-mode.png?width=20vw)
Use this cursor mode (**C** shortcut) to split regions into smaller regions. The
cursor turns into the shape of scissors. This allows you to point and click on a
@ -71,7 +71,7 @@ be set to _Mouse_.
### Audition Mode
{{< figure alt="Audition" src="en/ardour7-audition-edit-mode.png" >}}
![Audition](en/ardour7-audition-edit-mode.png?width=20vw)
This cursor mode allows you to click on any existing region on any track and
have it immediately played back. Playback stops at the end of the region. When
@ -85,7 +85,7 @@ Simply select a region and hit the shortcut key **H**.
### Stretch/Shrink Region
{{< figure alt="T" src="en/ardour7-stretch-shrink-edit-mode.png" >}}
![T](ardour7-stretch-shrink-edit-mode.png?width=20vw)
This cursor mode (**T** shortcut) allows you to drag and resize the duration of
an entire region without changing the pitch. This is sometimes called "time
@ -116,7 +116,7 @@ length, MIDI channel, and velocity.
### Internal Edit Mode
{{< figure alt="E" src="en/ardour7-internal-edit-mode.png" >}}
![E](en/ardour7-internal-edit-mode.png?width=20vw)
Use this mode (**E** shortcut) to edit existing automation points or MIDI notes.

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@ -106,7 +106,7 @@ A simple way to numerically change velocity (as well as MIDI channel, pitch, and
position) is to use the note's properties dialog. Right-click on a note or
multiple notes, then select _Edit…_.
{{< figure src="en/note-properties.png" alt="Editing note properties" >}}
![Editing note properties](en/note-properties.png?width=45vw)
If multiple notes have been selected, you can mass-change them to the same
value. For that enable the _Set selected notes to this velocity_ option before

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@ -75,7 +75,7 @@ transposition desired. The window includes a _Preserve Formants_ option. When
pitch shifting by large amounts, the preserve formants option can give results
that sound slightly more natural, particularly when used on vocal material.
{{< figure alt="Pitch Shift" src="en/ardour7-pitch-shift-window.png" >}} 
![Pitch Shift](en/ardour7-pitch-shift-window.png?height=30vh)
## Normalize
@ -85,7 +85,7 @@ normalizing to 0.0, the region will be as loud as possible while avoiding
clipping. Sometimes you may find useful to normalize a region to a value less
than 0, such as -1.0, -3.0, or -6.0 decibels, so it doesn't become too loud.
{{< figure alt="normalize" src="en/ardour7-normalize-window.png" >}}
![Normalize](en/ardour7-normalize-window.png?width=20vw)
Two other useful gain operations for regions are _Boost Gain_ (**Alt+6**) and
_Cut Gain_ (**Alt+7**), both incrementing gain by 1dB upwards or downwards.

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@ -32,7 +32,7 @@ scrolled past the point in time where you can see the marker on the timeline.
Simply click on either tempo or TS button right below the secondary clock and
provide a new value in the newly opened dialog.
{{< figure src="en/Ardour5_Edit_TS_and_Tempo.png" alt="Tempo and Time Signature" >}}
![Tempo and Time Signature](en/Ardour5_Edit_TS_and_Tempo.png?width=25vw)
For the tempo (button on the left), choose the number of beats per minute (bpm)
for your session.

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@ -8,7 +8,7 @@ weight = 9
Regions can be stretched or shrunk in length without changing their pitch by
using the _Stretch/Shrink Regions_ tool (**T** shortcut, for "Time-stretch").
{{< figure src="en/ardour7-stretch-shrink-edit-mode.png" alt="Stretch/Shrink Regions tool" >}}
![Stretch/Shrink Regions tool](en/ardour7-stretch-shrink-edit-mode.png?width=20vw)
A small adjustment to the length of a region may not cause noticeable sound
_artifacts_. However, the more extreme the change in length, the more obvious
@ -50,7 +50,7 @@ will affect the sound in a different way. It's a good idea to try different
stretch settings to find out which one gives you the result you're most happy
with.
{{< figure src="en/ardour7-stretch-shrink-2.png" alt="Time Stretch Audio dialog" >}}
![Time Stretch Audio dialog](en/ardour7-stretch-shrink-2.png?width=30vw)
Click **Stretch/Shrink** in the _Time Stretch Audio_ dialog to start the
operation.

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@ -32,13 +32,13 @@ it: start/end times of the range as well as its duration. When a range is
created, the _Tracks & Busses_ tab will also select tracks that the range
crosses.
{{< figure src="en/ardour7-range-properties.png" alt="Range properties" >}}
![Range properties](en/ardour7-range-properties.png?height=60vh)
It can be useful to create ranges that align with the edges of regions on your
timeline. To do that, enable the _Snap_ option in the toolbar and select _No
Grid_ in the drop-down list next to it.
{{< figure src="en/ardour7-snap-to-region-boundaries.png" alt="Snap to region boundaries" >}}
![Snap to region boundaries](en/ardour7-snap-to-region-boundaries.png?width=10vw)
## Editing ranges
@ -81,7 +81,7 @@ the timeline in a loop whenever you like (on the screenshot above). To do that,
either click the **Play loop range** button in the _Transport_ toolbar or press
the **L** shortcut.
{{< figure src="en/ardour7-play-loop-range-button.png" alt="Loop range button in Transport" >}}
![Loop range button in Transport](en/ardour7-play-loop-range-button.png?width=35vw)
You can also tweak the position of loop markers while playing the range in a
loop. Just grab a marker and drag it to the left or to the right.

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@ -18,7 +18,7 @@ The _Grab_ mode (**G** shortcut) is the tool to select and move objects. It is
located just below the transport menu in the _Editor_ window (the little "hand"
icon). You will use this tool a lot in your Ardour work.
{{< figure alt="Object Tool" src="en/ardour7-grab-mode.png" >}}
![Object Tool](en/ardour7-grab-mode.png?width=30vw)
When it is active, your mouse pointer will look like a little hand icon.
@ -35,7 +35,7 @@ on each region you want to select.
- You can also drag a selection box over multiple regions to select them all.
{{< figure alt="object selection" src="en/ardour7-object-selection.png" >}}
![Object selection](en/ardour7-object-selection.png?width=50vw)
- Move multiple regions at the same time after selecting them.
@ -102,7 +102,7 @@ When you use the standard copy/cut/paste commands, where exactly will the
regions be pasted? The exact location is determined by the edit point
drop-down menu.
{{< figure alt="Edit Point" src="en/ardour7-edit-point-menu.png" >}}
![Edit Point](en/ardour7-edit-point-menu.png?width=25vw)
If _Mouse_ is selected as the edit point, the copied region will be pasted at
the current position of the mouse.
@ -261,7 +261,7 @@ has the desired fade is *on top* in Ardour's layering system. In order to
change layering of regions, select a region and go to the menu `Region >
Layering`.
{{< figure alt="Crossfade4" src="en/ardour7-crossfade-4.png" >}}
![Crossfade4](en/ardour7-crossfade-4.png?width=50vw)
The difference may be hard to hear if you are doing this with the very short
percussive sounds we imported earlier. To really hear the effect, import a