Update Setting Up The Timeline

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Alexandre Prokoudine 2022-03-27 17:16:10 +03:00
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Because different users will want to use Ardour for different tasks, the Once you import some audio files to Ardour, play them back and start
way time is measured in the application can be changed. familiarizing yourself with the user interface, you might want finetuning
various parts of the user interface for your needs. The timeline settings are
one of the obvious options there, because what you want to see on the timeline
largely depends on the kind of material you work on.
Users creating audio plays, documentaries, reportages or soundscapes may wish to use Users creating audio plays, documentaries, reportages or soundscapes may wish
**Minutes** and **Seconds**, for example, while those recording bands or to use minutes and seconds for units, while those recording bands or producing
producing electronic music will most likely use **Bars** and **Beats**. electronic music will most likely use bars and beats. Video producers will
Video producers will find a frames-per-second **Timecode** handy, while find a frames-per-second timecode handy, while those wishing for extreme
those wishing for extreme precision may even want to use **Samples**. precision may even want to use samples. All of these can be viewed in Ardour
All of these can be viewed in Ardour and used as a means to organize and used as a means to organize your regions and edits.
your regions and edits.
Primary and Secondary Clocks Let's talk about setting up clocks, snapping, and timeline rulers.
----------------------------
There are two clocks near the top of the **Editor Window** which can ## Primary and Secondary Clocks
display the time in a number of formats: *Timecode*, *Bars:Beats*,
*Minutes:Seconds* and *Samples*. Right-click to change the format of There are two clocks near the top of the _Editor_ window which can display the
each of the two clocks. time in a number of formats: *Timecode*, *Bars:Beats*, *Minutes:Seconds*, and
*Samples*. Right-click to change the format of each of the two clocks.
![Clock Units](en/Ardour6_Clock_Units.png) ![Clock Units](en/Ardour6_Clock_Units.png)
These are called the transport clocks. The left one is the primary These are called the transport clocks. The left one is the primary transport
transport clock and the right one is the secondary transport clock. The clock and the right one is the secondary transport clock. The advantage of
advantage of having two transport clocks is that you see the playhead having two transport clocks is that you see the playhead position in two
position in two different time units without having to change any different time units without having to change any settings.
settings.
To the right of these two clocks you see the "mini-timeline", also called "navigation timeline". Check the Ardour Manual for more informaion on [clocks](http://manual.ardour.org/ardours-interface/using-ardour-clock-displays/) and the [mini-timeline](https://manual.ardour.org/ardours-interface/mini-timeline/). If you never need the second clock, you can disable it entirely. Go to
`Edit > Preferences > Appearance > Toolbar` and disable the _Display Secondary
Clock_ checkbox.
Snap Modes To the right of these two clocks you can see the _mini-timeline_, also called
---------- _Navigation Timeline_. It's a convenient way to be reminded of cues and location
markers, especially when you are in the _Recorder_ window where the timeline
doesn't have those rulers.
The **Snap Mode** menus are found just below the Clocks to the right. {{< figure src="en/ardour7-navigation-timeline.png" alt="Navigation timeline" >}}
They control the amount **Quantization** of the time grid, i.e., the
amount of "snap" an audio **Region** has to the type of grid you have Check the Ardour manual for more information on
chosen. [clocks](http://manual.ardour.org/ardours-interface/using-ardour-clock-displays/)
and the
[mini-timeline](https://manual.ardour.org/ardours-interface/mini-timeline/).
## Snap Modes
Snapping settings are located just below the clocks to the right. They control
the _quantization_ of the time grid, i.e., to which units the timeline grid is
divided and to what extent audio regions and MIDI notes get snapped when
snapping is enabled. E.g. you can snap to whole seconds when you drag an audio
region around or you could snap to 1/16 of a bar when creating or editing MIDI
notes.
There is one global switch, _Snap_, and then a drop-down list of grid
quantization presets: _Bar_, _1/4 note_, _1/8 note_ etc., _Triplets_,
_Timecode_, _Minutes and Seconds_, _CD frames_, and more.
![Snap](en/Ardour6_Snap_Options_and_Nudge_Controls.png) ![Snap](en/Ardour6_Snap_Options_and_Nudge_Controls.png)
When *No Grid* is selected, Regions may be moved freely around within When _No Grid_ quantization preset is selected, there is no grid displayed on
the Tracks. When *Grid* is selected, Regions will "snap" to the nearest the tracks/busses canvas. In that case, with snapping off, nothing will snap.
**Grid Point**. When *Magnetic* is selected, Regions can be moved freely And with snapping enabled, regions and notes will only snap to location markers.
but will "snap" to a Grid Point when they are moved very close to one.
The middle **Units** menu is used to select what the Grid Points will ## Timeline
be, such as Beats, Bars, Marks, Minutes, Seconds, various aspects of the
SMPTE Timecode, or the edges of Regions. 
Timeline The _timeline_ is located below the snapping settings, just above the main
-------- canvas. By right-clicking on the timeline labels (i.e., right-click on the
left-side area where the words "Timecode, Bar:Beats, Meter" etc are displayed),
you can set the check boxes to show or hide the different types of time
information.
The **Timeline** is located below the Snap Mode menus, just above the ![Timeline](en/ardour7-timeline-rulers.png)
Main Canvas. By Right-Clicking on the Timeline labels (i.e., right-click on the left-side area where the words "Timecode, Bar:Beats, Meter" etc are displayed), you can set the check boxes to show or hide the different types of time information.
![Timeline](en/Ardour6_Overview_Rulers.png) **Minutes/Seconds**
: To view Minutes and Seconds on the Timeline, right-click the Timeline labels
### Minutes/Seconds
To view Minutes and Seconds on the Timeline, right-click the Timeline labels
and select **Mins:Secs**. and select **Mins:Secs**.
### Bars/Beats **Bars/Beats**
: To view Bars and Beats on the Timeline, right-click the Timeline and
To view Bars and Beats on the Timeline, right-click the Timeline and
select **Bars & Beats**. select **Bars & Beats**.
: It is possible to set a **Meter** and **Tempo** for the entire Ardour
It is possible to set a **Meter** and **Tempo** for the entire Ardour
session, as well as to change them at different points in the same session, as well as to change them at different points in the same
session. For more information on this, please see the **Setting Up the session. For more information on this, please see the **Setting Up the
Meter** chapter. Meter** chapter.
### Timecode **Timecode**
: To work with SMPTE video Timecode, first you need to set the **Timecode
To work with SMPTE video Timecode, first you need to set the **Timecode
fps** (Frames per Second). This can be found in the Timecode tab of the fps** (Frames per Second). This can be found in the Timecode tab of the
Session Properties window (menu `Session > Properties` or the **Alt + O** Session Properties window (menu `Session > Properties` or the **Alt + O**
shortcut)*.* shortcut)*.*