Update screenshot sizes, Part 2 of N
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@ -27,7 +27,7 @@ portion of a sound file. In the image below, the horizontal strip areas marked
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information are called regions (for example, the region "*wheels-mono.1*" is
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contained within *MyTrack*).
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{{< figure alt="Tracks" src="en/Ardour6_Tracks.png" >}}
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![Tracks](en/Ardour6_Tracks.png?width=30vw)
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## What are busses?
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@ -64,7 +64,7 @@ audio track which requires the reverb effect could be routed to a single bus.
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**Right-click** in the empty area beneath any existing tracks and busses.
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Alternatively, click on the menu `Track > Add track, Bus, or VCA...` (**Ctrl+Shift+N** shortcut). The following window will appear:
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{{< figure alt="Add track" src="en/Ardour6_Add_Track_or_Bus.png" >}}
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![Add track](en/Ardour7_Add_Track_or_Bus.png?width=45vw)
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Ardour offers different track types depending on the type of data they contain.
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This tutorial will only cover audio tracks and busses. (see the [Ardour
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@ -7,9 +7,10 @@ weight = 4
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You can reuse existing audio and MIDI files by adding them as regions on
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existing or new tracks. To do so, press the **Ctrl+I** shortcut or go to the
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`Session > Import` menu to open the _Add Existing Media_ dialog, pick a file of interest, and import it.
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`Session > Import` menu to open the _Add Existing Media_ dialog, pick a file
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of interest, and import it.
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{{< figure alt="Add Media" src="en/ardour7-add-existing-media.png" >}}
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{{< figure alt="Add Media" src="en/ardour7-import-as-new-tracks.png" >}}
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Some settings are the same for audio and MIDI, some are format-specific.
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@ -73,7 +74,7 @@ The file(s) you have imported will appear listed in your _Sources_ list. This
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list is located at the far right of the editor window. If you don't see it,
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make sure _Show Editor List_ is checked under the _View_ menu.
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{{< figure alt="Editor List" src="en/ardour7-audio-imported-to-sources-list.png" >}}
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![Editor List](en/ardour7-audio-imported-to-sources-list.png?height=50vh)
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By dragging and dropping an audio file listed on the _Sources_ list onto the
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main canvas, you can insert it in an existing or new track. If you drag it into
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@ -14,7 +14,7 @@ detailed information on each feature listed here.
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Here is a typical view of a project opened in Ardour:
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{{< figure src="en/ardour7-main-window-parts.png" alt="Main window of Ardour 7" >}}
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![Main window of Ardour 7](en/ardour7-main-window-parts.png)
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There are two larger parts of the user interface:
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@ -35,7 +35,7 @@ shouldn't have any problems navigating it. Session-specific commands are in the
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_Session_ menu, everything that is related to playing and recording is in the
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_Transport_ menu, most editing features are in _Edit_ and so on.
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{{< figure src="en/ardour7-program-menu.png" alt="Ardour program menu" >}}
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![Ardour program menu](en/ardour7-program-menu.png?width=50vw)
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For convenience, item-specific features are duplicated in the right-click menu.
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For instance, you'll find the contents of the _Region_ menu in the right-click
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@ -48,7 +48,7 @@ This panel displays useful information about the currently opened project
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(sampling rate, latency, DSP load) as well as how many estimated minutes of
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recording are available given the current amount of free disk space.
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{{< figure src="en/ardour7-info-panel.png" alt="Ardour info panel" >}}
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![Ardour info panel](en/ardour7-info-panel.png?width=50vw)
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If you right-click on it, you will see more options such as name of the current
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project snapshot (more on that later) and wall clock (as seen on the screenshot
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@ -60,7 +60,7 @@ The transport panel allows easily navigating the project: going to session
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start/end, playing entire session or just a selection (called 'range' in
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Ardour), initiating recording.
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{{< figure src="en/ardour7-transport-panel.png" alt="Transport Panel" >}}
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![Transport Panel](en/ardour7-transport-panel.png?width=15vw)
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The bottom of the panel has jog/shuttle controls for skipping backward and
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forward at various speed while playing back the contents of the session.
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@ -72,7 +72,7 @@ screen and resize it.
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## Clocks
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{{< figure src="en/Ardour6_Clocks.png" alt="Clocks" >}}
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![Clocks](en/Ardour6_Clocks.png?width=30vw)
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The main _clocks_ are located next to the transport controls. Clocks in Ardour
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can display time in 4 different formats: Time Code, Bars:Beats, Minutes:Seconds,
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@ -86,7 +86,7 @@ recording and you are a few meters away from the screen, you might want a bigger
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clock. Use `Window > Big Clock` to open a clock window that will float on top of
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all other windows and resize it to your liking.
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{{< figure src="en/ardour7-big-clock.png" alt="Big Clock" >}}
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![Big Clock](en/ardour7-big-clock.png?width=50vw)
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Please see the [Setting Up the Timeline](../setting-up-the-timeline) chapter
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for more details on the clocks.
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@ -98,7 +98,7 @@ _Navigation Timeline_. It's a convenient way to be reminded of cues and location
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markers, especially when you are in the _Recorder_ window where the timeline
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doesn't have those rulers.
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{{< figure src="en/ardour7-navigation-timeline.png" alt="Navigation timeline" >}}
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![Navigation timeline](en/ardour7-navigation-timeline.png?width=40vw)
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Please check the Ardour manual for more information on the
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[mini-timeline](https://manual.ardour.org/ardours-interface/mini-timeline/).
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@ -109,7 +109,7 @@ To the right of the global toolbar, right after the _Navigation Timeline_ and
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the master bus output meter, you'll find a convenient widget to switch between
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major Ardour windows — Editor, Mixer, Recorder, and Cue.
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{{< figure src="en/ardour7-window-switcher.png" alt="Window switcher" >}}
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![Window switcher](en/ardour7-window-switcher.png?width=6vw)
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Alternatively, you can use **Ctrl+PageUp/PageDown** to cycle through windows,
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much like in any web browser.
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@ -29,7 +29,7 @@ Let's overview them quickly.
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### Edit Modes and Cursor Modes
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{{< figure alt="Edit Modes" src="en/ardour7-edit-modes-cursor-modes.png" >}}
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![Edit Modes](en/ardour7-edit-modes-cursor-modes.png?width=30vw)
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The _Edit Modes_ and _Cursor Modes_ controls define the behavior of the main
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canvas and the different functions the cursor can have. There are three edit
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@ -57,11 +57,11 @@ region, and in _Grab_ mode in the lower half.
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### Snap Options
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{{< figure alt="Snap" src="en/ardour7-snap-options-and-nudge-controls.png" >}}
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The _Snap Options_ toolbar allows selecting visible grid units that affect
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snapping when editing regions and, in case of MIDI regions, their contents.
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![Snap](en/ardour7-snap-options-and-nudge-controls.png?width=25vw)
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Here is a comparison between 1 bar grid, 1/8 note grid and 1/32 note grid:
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{{< figure alt="1-bar grid, 1/8 note and 1/32 note grid" src="en/ardour7-snapping-1-bar-to-1-32-note.png" >}}
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@ -74,10 +74,10 @@ details.
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### Track View and Zoom Options
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{{< figure alt="Zoom Options" src="en/ardour7-view-and-zoom-options.png" >}}
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The far right part of the toolbar has track view and zoom options.
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![Zoom Options](en/ardour7-view-and-zoom-options.png?width=20vw)
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Track view options allow selecting how many tracks to display at the same time,
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and you can also shrink or expand the vertical zoom of selected tracks and
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busses.
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@ -103,7 +103,7 @@ rulers at your disposition. You may uncheck rulers that you don't need in order
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to save screen space. More information on these operations can be found in the
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[Setting up the Timeline](../../setting-up-the-timeline/) and [Setting Up Time Signature](../../../editing-sessions/setting-up-time-signature/) chapters.
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{{< figure alt="Ardour Overview Rulers" src="en/ardour7-overview-rulers.png" >}}
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![Ardour Overview Rulers](en/ardour7-overview-rulers.png?width=40vw)
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## Tracks and Busses
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@ -113,7 +113,7 @@ _MyTrack_ also contains one region which represents an audio file with a drawing
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of its waveform. More information on tracks and busses can be found in the
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[Creating a Track or Bus](../../creating-tracks-and-busses/) chapter.
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{{< figure alt="Ardour Track" src="en/Ardour6_Track.png" >}}
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![Ardour Track](en/Ardour6_Track.png?width=30vw)
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## Project Overview
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@ -135,12 +135,13 @@ outwards to zoom in or out respectively.
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The Editor Mixer is located at the left of the _Editor_ window. It displays the
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mixer strip of the currently selected track or bus. It's mainly used to control
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the volume, plugins, and routing for the track or the bus to which it
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corresponds. You can toggle to view or hide the _Editor Mixer_ by clicking on
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the menu `View > Show Editor Mixer` (**Shift + E** shortcut). This Mixer is
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covered in the [Using the Mixer Strip](../mixing-sessions/the-mixer-strip/)
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chapter.
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corresponds.
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{{< figure src="en/Ardour6_Editor_Mixer.png" alt="Editor Mixer" height="50%" >}}
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![Editor Mixer](en/Ardour6_Editor_Mixer.png?height=40vw)
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You can toggle to view or hide the _Editor Mixer_ by clicking on the menu
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`View > Show Editor Mixer` (**Shift + E** shortcut). This Mixer is covered in
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the [Using the Mixer Strip](../mixing-sessions/the-mixer-strip/) chapter.
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## Editor List
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@ -149,7 +150,7 @@ functions, depending on which tab is currently selected: _Tracks & Busses_,
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_Sources_, _Regions_, _Clips_, _Snapshots_, _Track & Bus Groups_, and _Ranges &
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Marks_.
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{{< figure alt="Sources List" src="en/ardour7-sources-list.png" >}}
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![Sources List](en/ardour7-sources-list.png?height=60vh)
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- _Tracks & Busses_ provides an overview of all tracks and busses in the
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project, including the invisible ones. This tab is covered in the
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@ -25,7 +25,7 @@ There are two clocks near the top of the _Editor_ window which can display the
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time in a number of formats: *Timecode*, *Bars:Beats*, *Minutes:Seconds*, and
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*Samples*. Right-click to change the format of each of the two clocks.
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{{< figure alt="Clock Units" src="en/Ardour6_Clock_Units.png" >}}
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![Clock Units](en/Ardour6_Clock_Units.png?width=30vw)
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These are called the transport clocks. The left one is the primary transport
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clock and the right one is the secondary transport clock. The advantage of
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@ -52,7 +52,7 @@ There is one global switch, _Snap_, and then a drop-down list of grid
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quantization presets: _Bar_, _1/4 note_, _1/8 note_ etc., _Triplets_,
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_Timecode_, _Minutes and Seconds_, _CD frames_, and more.
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{{< figure alt="Snap" src="en/Ardour6_Snap_Options_and_Nudge_Controls.png" >}}
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![Snap](en/Ardour6_Snap_Options_and_Nudge_Controls.png?width=20vw)
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When _No Grid_ quantization preset is selected, there is no grid displayed on
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the tracks/busses canvas. In that case, with snapping off, nothing will snap.
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@ -17,7 +17,7 @@ basic customization: user interface and font scale (if you have a HiDPI
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display), default folder where new sessions would be created, preferred way
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to monitor signal being recorded etc.
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{{< figure src="en/ardour7-gui-and-font-scaling.png" alt="GUI and font scaling" >}}
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![GUI and font scaling](en/ardour7-gui-and-font-scaling.png?width=40vw)
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This dialog will never be shown again, unless you wipe all settings. You
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can change all the preferences you set there at any time later in the
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@ -28,7 +28,7 @@ _Preferences_ dialog.
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Once you get past the first-launch wizard, Ardour will suggest you create a
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new _session_ from one of a few available templates.
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{{< figure src="en/ardour7-new-session-templates.png" alt="New session templates" >}}
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![New session templates](en/ardour7-new-session-templates.png?width=25vw)
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A session encompasses all the material you have: tracks with audio and MIDI
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data, effects associated with tracks and busses etc. Thus, a session is
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@ -73,7 +73,7 @@ share it with any other applications. As long as Ardour is running, any
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other desktop applications you are running too won't be able to connect to
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the audio interface and play any sound.
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{{< figure src="en/ardour7-alsa-backend-settings.png" alt="Audio/MIDI setup" >}}
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![Audio/MIDI setup](en/ardour7-alsa-backend-settings.png?width=40vw)
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The _PulseAudio_ backend currently only supports playback. This means you won't
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be able to record any audio as long as you use PulseAudio, but you can edit,
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@ -81,7 +81,7 @@ mix, and export in e.g. Bluetooth headphones on the go. It's also the most
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convenient option when you want to follow a mixing or mastering tutorial on e.g.
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YouTube and be able to listen to the output from Ardour.
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{{< figure src="en/ardour7-pulse-audio-settings.png" alt="PulseAudio settings" >}}
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![PulseAudio settings](en/ardour7-pulse-audio-settings.png?width=40vw)
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Finally, there's JACK audio backend. It is designed following a client-server
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architecture pattern. JACK captures all physical ports of an audio interface and
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@ -113,7 +113,7 @@ Once you've chosen, configured, and started the audio/MIDI backend, Ardour will
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try to discover any new plugins, and then you will be greeted with Ardour's main
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window:
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{{< figure src="en/ardour7-ardour-empty-session.png" alt="Main Ardour window, empty session" >}}
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![Main Ardour window, empty session](en/ardour7-ardour-empty-session.png)
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## Continuing
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