diff --git a/content/getting-started/creating-tracks-and-busses/en/Ardour6_Add_Track_or_Bus.png b/content/getting-started/creating-tracks-and-busses/en/Ardour6_Add_Track_or_Bus.png deleted file mode 100644 index 1a477e9..0000000 Binary files a/content/getting-started/creating-tracks-and-busses/en/Ardour6_Add_Track_or_Bus.png and /dev/null differ diff --git a/content/getting-started/creating-tracks-and-busses/index.en.md b/content/getting-started/creating-tracks-and-busses/index.en.md index 423c72f..5b8f09c 100644 --- a/content/getting-started/creating-tracks-and-busses/index.en.md +++ b/content/getting-started/creating-tracks-and-busses/index.en.md @@ -27,7 +27,7 @@ portion of a sound file. In the image below, the horizontal strip areas marked information are called regions (for example, the region "*wheels-mono.1*" is contained within *MyTrack*). -{{< figure alt="Tracks" src="en/Ardour6_Tracks.png" >}} +![Tracks](en/Ardour6_Tracks.png?width=30vw) ## What are busses? @@ -64,7 +64,7 @@ audio track which requires the reverb effect could be routed to a single bus. **Right-click** in the empty area beneath any existing tracks and busses. Alternatively, click on the menu `Track > Add track, Bus, or VCA...` (**Ctrl+Shift+N** shortcut). The following window will appear: -{{< figure alt="Add track" src="en/Ardour6_Add_Track_or_Bus.png" >}} +![Add track](en/Ardour7_Add_Track_or_Bus.png?width=45vw) Ardour offers different track types depending on the type of data they contain. This tutorial will only cover audio tracks and busses. (see the [Ardour diff --git a/content/getting-started/importing-audio-and-midi/index.en.md b/content/getting-started/importing-audio-and-midi/index.en.md index 6adbb0f..ce2db56 100644 --- a/content/getting-started/importing-audio-and-midi/index.en.md +++ b/content/getting-started/importing-audio-and-midi/index.en.md @@ -7,9 +7,10 @@ weight = 4 You can reuse existing audio and MIDI files by adding them as regions on existing or new tracks. To do so, press the **Ctrl+I** shortcut or go to the -`Session > Import` menu to open the _Add Existing Media_ dialog, pick a file of interest, and import it. +`Session > Import` menu to open the _Add Existing Media_ dialog, pick a file +of interest, and import it. -{{< figure alt="Add Media" src="en/ardour7-add-existing-media.png" >}} +{{< figure alt="Add Media" src="en/ardour7-import-as-new-tracks.png" >}} Some settings are the same for audio and MIDI, some are format-specific. @@ -73,7 +74,7 @@ The file(s) you have imported will appear listed in your _Sources_ list. This list is located at the far right of the editor window. If you don't see it, make sure _Show Editor List_ is checked under the _View_ menu. -{{< figure alt="Editor List" src="en/ardour7-audio-imported-to-sources-list.png" >}} +![Editor List](en/ardour7-audio-imported-to-sources-list.png?height=50vh) By dragging and dropping an audio file listed on the _Sources_ list onto the main canvas, you can insert it in an existing or new track. If you drag it into diff --git a/content/getting-started/overview-of-the-interface/_index.en.md b/content/getting-started/overview-of-the-interface/_index.en.md index 2275145..a4abc58 100644 --- a/content/getting-started/overview-of-the-interface/_index.en.md +++ b/content/getting-started/overview-of-the-interface/_index.en.md @@ -14,7 +14,7 @@ detailed information on each feature listed here. Here is a typical view of a project opened in Ardour: -{{< figure src="en/ardour7-main-window-parts.png" alt="Main window of Ardour 7" >}} +![Main window of Ardour 7](en/ardour7-main-window-parts.png) There are two larger parts of the user interface: @@ -35,7 +35,7 @@ shouldn't have any problems navigating it. Session-specific commands are in the _Session_ menu, everything that is related to playing and recording is in the _Transport_ menu, most editing features are in _Edit_ and so on. -{{< figure src="en/ardour7-program-menu.png" alt="Ardour program menu" >}} +![Ardour program menu](en/ardour7-program-menu.png?width=50vw) For convenience, item-specific features are duplicated in the right-click menu. For instance, you'll find the contents of the _Region_ menu in the right-click @@ -48,7 +48,7 @@ This panel displays useful information about the currently opened project (sampling rate, latency, DSP load) as well as how many estimated minutes of recording are available given the current amount of free disk space. -{{< figure src="en/ardour7-info-panel.png" alt="Ardour info panel" >}} +![Ardour info panel](en/ardour7-info-panel.png?width=50vw) If you right-click on it, you will see more options such as name of the current project snapshot (more on that later) and wall clock (as seen on the screenshot @@ -60,7 +60,7 @@ The transport panel allows easily navigating the project: going to session start/end, playing entire session or just a selection (called 'range' in Ardour), initiating recording. -{{< figure src="en/ardour7-transport-panel.png" alt="Transport Panel" >}} +![Transport Panel](en/ardour7-transport-panel.png?width=15vw) The bottom of the panel has jog/shuttle controls for skipping backward and forward at various speed while playing back the contents of the session. @@ -72,7 +72,7 @@ screen and resize it. ## Clocks -{{< figure src="en/Ardour6_Clocks.png" alt="Clocks" >}} +![Clocks](en/Ardour6_Clocks.png?width=30vw) The main _clocks_ are located next to the transport controls. Clocks in Ardour can display time in 4 different formats: Time Code, Bars:Beats, Minutes:Seconds, @@ -86,7 +86,7 @@ recording and you are a few meters away from the screen, you might want a bigger clock. Use `Window > Big Clock` to open a clock window that will float on top of all other windows and resize it to your liking. -{{< figure src="en/ardour7-big-clock.png" alt="Big Clock" >}} +![Big Clock](en/ardour7-big-clock.png?width=50vw) Please see the [Setting Up the Timeline](../setting-up-the-timeline) chapter for more details on the clocks. @@ -98,7 +98,7 @@ _Navigation Timeline_. It's a convenient way to be reminded of cues and location markers, especially when you are in the _Recorder_ window where the timeline doesn't have those rulers. -{{< figure src="en/ardour7-navigation-timeline.png" alt="Navigation timeline" >}} +![Navigation timeline](en/ardour7-navigation-timeline.png?width=40vw) Please check the Ardour manual for more information on the [mini-timeline](https://manual.ardour.org/ardours-interface/mini-timeline/). @@ -109,7 +109,7 @@ To the right of the global toolbar, right after the _Navigation Timeline_ and the master bus output meter, you'll find a convenient widget to switch between major Ardour windows — Editor, Mixer, Recorder, and Cue. -{{< figure src="en/ardour7-window-switcher.png" alt="Window switcher" >}} +![Window switcher](en/ardour7-window-switcher.png?width=6vw) Alternatively, you can use **Ctrl+PageUp/PageDown** to cycle through windows, much like in any web browser. diff --git a/content/getting-started/overview-of-the-interface/editor-window/index.en.md b/content/getting-started/overview-of-the-interface/editor-window/index.en.md index 541e7df..1f121e9 100644 --- a/content/getting-started/overview-of-the-interface/editor-window/index.en.md +++ b/content/getting-started/overview-of-the-interface/editor-window/index.en.md @@ -29,7 +29,7 @@ Let's overview them quickly. ### Edit Modes and Cursor Modes -{{< figure alt="Edit Modes" src="en/ardour7-edit-modes-cursor-modes.png" >}} +![Edit Modes](en/ardour7-edit-modes-cursor-modes.png?width=30vw) The _Edit Modes_ and _Cursor Modes_ controls define the behavior of the main canvas and the different functions the cursor can have. There are three edit @@ -57,11 +57,11 @@ region, and in _Grab_ mode in the lower half. ### Snap Options -{{< figure alt="Snap" src="en/ardour7-snap-options-and-nudge-controls.png" >}} - The _Snap Options_ toolbar allows selecting visible grid units that affect snapping when editing regions and, in case of MIDI regions, their contents. +![Snap](en/ardour7-snap-options-and-nudge-controls.png?width=25vw) + Here is a comparison between 1 bar grid, 1/8 note grid and 1/32 note grid: {{< figure alt="1-bar grid, 1/8 note and 1/32 note grid" src="en/ardour7-snapping-1-bar-to-1-32-note.png" >}} @@ -74,10 +74,10 @@ details. ### Track View and Zoom Options -{{< figure alt="Zoom Options" src="en/ardour7-view-and-zoom-options.png" >}} - The far right part of the toolbar has track view and zoom options. +![Zoom Options](en/ardour7-view-and-zoom-options.png?width=20vw) + Track view options allow selecting how many tracks to display at the same time, and you can also shrink or expand the vertical zoom of selected tracks and busses. @@ -103,7 +103,7 @@ rulers at your disposition. You may uncheck rulers that you don't need in order to save screen space. More information on these operations can be found in the [Setting up the Timeline](../../setting-up-the-timeline/) and [Setting Up Time Signature](../../../editing-sessions/setting-up-time-signature/) chapters. -{{< figure alt="Ardour Overview Rulers" src="en/ardour7-overview-rulers.png" >}} +![Ardour Overview Rulers](en/ardour7-overview-rulers.png?width=40vw) ## Tracks and Busses @@ -113,7 +113,7 @@ _MyTrack_ also contains one region which represents an audio file with a drawing of its waveform. More information on tracks and busses can be found in the [Creating a Track or Bus](../../creating-tracks-and-busses/) chapter. -{{< figure alt="Ardour Track" src="en/Ardour6_Track.png" >}} +![Ardour Track](en/Ardour6_Track.png?width=30vw) ## Project Overview @@ -135,12 +135,13 @@ outwards to zoom in or out respectively. The Editor Mixer is located at the left of the _Editor_ window. It displays the mixer strip of the currently selected track or bus. It's mainly used to control the volume, plugins, and routing for the track or the bus to which it -corresponds. You can toggle to view or hide the _Editor Mixer_ by clicking on -the menu `View > Show Editor Mixer` (**Shift + E** shortcut). This Mixer is -covered in the [Using the Mixer Strip](../mixing-sessions/the-mixer-strip/) -chapter. +corresponds. -{{< figure src="en/Ardour6_Editor_Mixer.png" alt="Editor Mixer" height="50%" >}} +![Editor Mixer](en/Ardour6_Editor_Mixer.png?height=40vw) + +You can toggle to view or hide the _Editor Mixer_ by clicking on the menu +`View > Show Editor Mixer` (**Shift + E** shortcut). This Mixer is covered in +the [Using the Mixer Strip](../mixing-sessions/the-mixer-strip/) chapter. ## Editor List @@ -149,7 +150,7 @@ functions, depending on which tab is currently selected: _Tracks & Busses_, _Sources_, _Regions_, _Clips_, _Snapshots_, _Track & Bus Groups_, and _Ranges & Marks_. -{{< figure alt="Sources List" src="en/ardour7-sources-list.png" >}} +![Sources List](en/ardour7-sources-list.png?height=60vh) - _Tracks & Busses_ provides an overview of all tracks and busses in the project, including the invisible ones. This tab is covered in the diff --git a/content/getting-started/setting-up-the-timeline/index.en.md b/content/getting-started/setting-up-the-timeline/index.en.md index ea4c583..50c6bfa 100644 --- a/content/getting-started/setting-up-the-timeline/index.en.md +++ b/content/getting-started/setting-up-the-timeline/index.en.md @@ -25,7 +25,7 @@ There are two clocks near the top of the _Editor_ window which can display the time in a number of formats: *Timecode*, *Bars:Beats*, *Minutes:Seconds*, and *Samples*. Right-click to change the format of each of the two clocks. -{{< figure alt="Clock Units" src="en/Ardour6_Clock_Units.png" >}} +![Clock Units](en/Ardour6_Clock_Units.png?width=30vw) These are called the transport clocks. The left one is the primary transport clock and the right one is the secondary transport clock. The advantage of @@ -52,7 +52,7 @@ There is one global switch, _Snap_, and then a drop-down list of grid quantization presets: _Bar_, _1/4 note_, _1/8 note_ etc., _Triplets_, _Timecode_, _Minutes and Seconds_, _CD frames_, and more. -{{< figure alt="Snap" src="en/Ardour6_Snap_Options_and_Nudge_Controls.png" >}} +![Snap](en/Ardour6_Snap_Options_and_Nudge_Controls.png?width=20vw) When _No Grid_ quantization preset is selected, there is no grid displayed on the tracks/busses canvas. In that case, with snapping off, nothing will snap. diff --git a/content/getting-started/starting-ardour/index.en.md b/content/getting-started/starting-ardour/index.en.md index e045e4a..1ea66d1 100644 --- a/content/getting-started/starting-ardour/index.en.md +++ b/content/getting-started/starting-ardour/index.en.md @@ -17,7 +17,7 @@ basic customization: user interface and font scale (if you have a HiDPI display), default folder where new sessions would be created, preferred way to monitor signal being recorded etc. -{{< figure src="en/ardour7-gui-and-font-scaling.png" alt="GUI and font scaling" >}} +![GUI and font scaling](en/ardour7-gui-and-font-scaling.png?width=40vw) This dialog will never be shown again, unless you wipe all settings. You can change all the preferences you set there at any time later in the @@ -28,7 +28,7 @@ _Preferences_ dialog. Once you get past the first-launch wizard, Ardour will suggest you create a new _session_ from one of a few available templates. -{{< figure src="en/ardour7-new-session-templates.png" alt="New session templates" >}} +![New session templates](en/ardour7-new-session-templates.png?width=25vw) A session encompasses all the material you have: tracks with audio and MIDI data, effects associated with tracks and busses etc. Thus, a session is @@ -73,7 +73,7 @@ share it with any other applications. As long as Ardour is running, any other desktop applications you are running too won't be able to connect to the audio interface and play any sound. -{{< figure src="en/ardour7-alsa-backend-settings.png" alt="Audio/MIDI setup" >}} +![Audio/MIDI setup](en/ardour7-alsa-backend-settings.png?width=40vw) The _PulseAudio_ backend currently only supports playback. This means you won't be able to record any audio as long as you use PulseAudio, but you can edit, @@ -81,7 +81,7 @@ mix, and export in e.g. Bluetooth headphones on the go. It's also the most convenient option when you want to follow a mixing or mastering tutorial on e.g. YouTube and be able to listen to the output from Ardour. -{{< figure src="en/ardour7-pulse-audio-settings.png" alt="PulseAudio settings" >}} +![PulseAudio settings](en/ardour7-pulse-audio-settings.png?width=40vw) Finally, there's JACK audio backend. It is designed following a client-server architecture pattern. JACK captures all physical ports of an audio interface and @@ -113,7 +113,7 @@ Once you've chosen, configured, and started the audio/MIDI backend, Ardour will try to discover any new plugins, and then you will be greeted with Ardour's main window: -{{< figure src="en/ardour7-ardour-empty-session.png" alt="Main Ardour window, empty session" >}} +![Main Ardour window, empty session](en/ardour7-ardour-empty-session.png) ## Continuing