A few fixes for non-destructive editing

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Alexandre Prokoudine 2022-03-26 01:56:15 +03:00
parent 2c235324ba
commit c69d3ef87f
1 changed files with 11 additions and 6 deletions

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title = "What is non-destructive editing?"
title = "Non-destructive editing"
description = "What is non-destructive editing and how does it work in Ardour?"
chapter = false
weight = 1
@ -21,9 +21,11 @@ project file, and then "replay" them when loading that project.
## How does it work in Ardour?
Here is a quick example. Let's record a short audio clip, cut it in half and then drag the right half to the right creating a gap:
Here is a quick example. Let's record a short audio clip, cut it in half and
then drag the right half to the right creating a gap:
{{< figure src="en/non-destructive-editing-cut-move-example.gif" alt="Cutting and moving a audio region" >}}
{{< figure src="en/non-destructive-editing-cut-move-example.gif"
alt="Cutting and moving a audio region" >}}
Here is what actually happens here. Ardour creates a region that references the
original audio file and uses all of its data, from the first to the last sample.
@ -35,7 +37,9 @@ and stops at that sample in the middle, and the second region starts at a
different point in time with that sample in the middle of the original file, and
then it stops at the last sample of the original file.
You can cut an audio region into as many smaller clips as you like, move them around tracks, change their start/end points, stretch or contract them etc. The original audio file will never change on the disk.
You can cut an audio region into as many smaller clips as you like, move them
around tracks, change their start/end points, stretch or contract them etc. The
original audio file will never change on the disk.
When you save a project, all that information is preserved in the session file.
When you reopen the session, Ardour reads all these references, loads original
@ -48,7 +52,8 @@ a new take. For that, you can open the right sidebar by pressing **Shift+L**, go
to the _Sources_ tab, grab the name of the original audio file of the take, drop
it on any track and then move it around, cut etc.
{{< figure src="en/non-destructive-editing-redo-all-over-again.gif" alt="Redo the editing all over again" >}}
{{< figure src="en/non-destructive-editing-redo-all-over-again.gif"
alt="Redo the editing all over again" >}}
Moreover, any effects you apply to a track are also non-destructive. Ardour will
apply them to original audio stream and play the result on-the-fly.
@ -110,7 +115,7 @@ Ardour to remove unused files physically.
Now that you are familiar with basics of non-destructive editing, let's do some
actual arranging and editing.
Next: [Importing audio](../importing-audio)
Next: [Arranging tracks](../arranging-tracks)
<!-- ## Is it Ardours-specific?