From c69d3ef87f23fe472e669b6d7b1745f350d25a1b Mon Sep 17 00:00:00 2001 From: Alexandre Prokoudine Date: Sat, 26 Mar 2022 01:56:15 +0300 Subject: [PATCH] A few fixes for non-destructive editing --- .../non-destructive-editing/index.en.md | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/content/editing-sessions/non-destructive-editing/index.en.md b/content/editing-sessions/non-destructive-editing/index.en.md index 62bda43..c4ca3c5 100644 --- a/content/editing-sessions/non-destructive-editing/index.en.md +++ b/content/editing-sessions/non-destructive-editing/index.en.md @@ -1,5 +1,5 @@ +++ -title = "What is non-destructive editing?" +title = "Non-destructive editing" description = "What is non-destructive editing and how does it work in Ardour?" chapter = false weight = 1 @@ -21,9 +21,11 @@ project file, and then "replay" them when loading that project. ## How does it work in Ardour? -Here is a quick example. Let's record a short audio clip, cut it in half and then drag the right half to the right creating a gap: +Here is a quick example. Let's record a short audio clip, cut it in half and +then drag the right half to the right creating a gap: -{{< figure src="en/non-destructive-editing-cut-move-example.gif" alt="Cutting and moving a audio region" >}} +{{< figure src="en/non-destructive-editing-cut-move-example.gif" +alt="Cutting and moving a audio region" >}} Here is what actually happens here. Ardour creates a region that references the original audio file and uses all of its data, from the first to the last sample. @@ -35,7 +37,9 @@ and stops at that sample in the middle, and the second region starts at a different point in time with that sample in the middle of the original file, and then it stops at the last sample of the original file. -You can cut an audio region into as many smaller clips as you like, move them around tracks, change their start/end points, stretch or contract them etc. The original audio file will never change on the disk. +You can cut an audio region into as many smaller clips as you like, move them +around tracks, change their start/end points, stretch or contract them etc. The +original audio file will never change on the disk. When you save a project, all that information is preserved in the session file. When you reopen the session, Ardour reads all these references, loads original @@ -48,7 +52,8 @@ a new take. For that, you can open the right sidebar by pressing **Shift+L**, go to the _Sources_ tab, grab the name of the original audio file of the take, drop it on any track and then move it around, cut etc. -{{< figure src="en/non-destructive-editing-redo-all-over-again.gif" alt="Redo the editing all over again" >}} +{{< figure src="en/non-destructive-editing-redo-all-over-again.gif" +alt="Redo the editing all over again" >}} Moreover, any effects you apply to a track are also non-destructive. Ardour will apply them to original audio stream and play the result on-the-fly. @@ -110,7 +115,7 @@ Ardour to remove unused files physically. Now that you are familiar with basics of non-destructive editing, let's do some actual arranging and editing. -Next: [Importing audio](../importing-audio) +Next: [Arranging tracks](../arranging-tracks)