Tiny fixes to Recording Audio

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Alexandre Prokoudine 2022-03-31 09:41:52 +03:00
parent d2a97196b6
commit 7057cc3234
1 changed files with 39 additions and 43 deletions

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@ -113,66 +113,62 @@ pressing the space bar) will stop recording.
![Recording](en/ardour7-recording.png)
While recording, the armed Track will capture the sounds from the input.
Any existing sound on other tracks will play normally during the
recording. This allows you to play, sing or speak along with other
Regions and Tracks you have already recorded or embedded in your
Session.
While recording, the armed track will capture the sounds from the input. Any
existing sound on other tracks will play normally during the recording. This
allows you to play, sing or speak along with other regions and tracks you have
already recorded or embedded in your session.
While recording, you will be able to see the **Levels** (the amplitude
in Decibels) of the incoming sound, as well as see the **Peaks** of the
**Waveform** appearing as it is recorded.
While recording, you will be able to see the _levels_ (the amplitude in
decibels) of the incoming sound, as well as see the _peaks_ of the _waveform_
appearing as it is recorded.
### Avoid Clipping
The audio in the screenshot below was recorded too loud and produced
**Clipping** (in other words, the signal recorded was outside the bounds
of what could be represented digitally), which results in a loss of
information and audible distortion. The clipped peaks in the waveform
are marked in red.
The audio in the screenshot below was recorded too loud and produced _clipping_
(in other words, the signal recorded was outside the bounds of what could be
represented digitally), which results in a loss of information and audible
distortion. The clipped peaks in the waveform are marked in red.
![Clipping](en/ardour7-clipping.png)
The best and easiest way to avoid Clipping is have some control over the
volume of the incoming audio signal before it gets to the sound card.
For example, you can can move the microphone further away from the sound
being recorded or use a mixer to reduce the volume of the incoming
signal. 
The best and easiest way to avoid clipping is have some control over the volume
of the incoming audio signal before it gets to the sound card. For example, you
can can move the microphone further away from the sound being recorded or use a
mixer to reduce the volume of the incoming signal. 
When the audio signal has been recorded within proper limits, you should
see no red Peaks, and the level meter should show a negative number as
maximum peak (for example, a maximum peak of around 3.0 Decibels allows
for a comfortable distance from the Clipping Point.)
When the audio signal has been recorded within proper limits, you should see no
red peaks, and the level meter should show a negative number as maximum peak
(for example, a maximum peak of around 3.0 decibels allows for a comfortable
distance from the clipping point.)
The range of decibels between the region's maximum Peak and the Clipping
Point is commonly referred to as **Headroom**. It is common recording
practice to keep approximately three to six Decibels of Headroom between
the maximum of your signal and the Clipping Point, with the Clipping
Point itself being represented as 0dB (zero Decibels). In other words,
an audio region with a comfortable amount of Headroom would have its
maximum Peaks between 6dB and 3dB.
The range of decibels between the region's maximum peak and the clipping point
is commonly referred to as _headroom_. It is common recording practice to keep
approximately three to six decibels of headroom between the maximum of your
signal and the clipping point, with the clipping point itself being represented
as 0dB (zero decibels). In other words, an audio region with a comfortable
amount of headroom would have its maximum peaks between 6dB and 3dB.
### Region List
Recorded audio appears as a new Region in the recording Track. Like all
Regions, this newly recorded one will be available in the Region List,
from where you can drag-and-drop it into other Tracks if needed.
Recorded audio appears as a new region in the recording track. Like all regions,
this newly recorded one will be available in the _Regions_ list, from where you
can drag-and-drop it into other tracks if needed.
The Region you just recorded will automatically receive the name of the
Track where it was recorded, with different takes being automatically
numbered. In the screenshot below, "*Audio 1-1*" and "*Audio 1-2*"
represent two different recordings made on a track named "*Audio 1*".
The region you just recorded will automatically receive the name of the track
where it was recorded, with different takes being automatically numbered. In the
screenshot below, "*Audio 1-1*" and "*Audio 1-2*" represent two different
recordings made on a track named "*Audio 1*".
![Region List Rec](en/ardour7-region-list-recording.png)
You might want to plan ahead and organize your recording Session by
giving appropriate names to different tracks. For example, a Track used
only for recording vocals can be named "Voice". This way, recorded sound
files will be named accordingly, and different takes will appear in the
Regions List identified as "Voice-1", "Voice-2", etc, rather than the
default generic names, such as "Audio 1".
You might want to plan ahead and organize your recording session by giving
appropriate names to different tracks. For example, a track used only for
recording vocals can be named "Voice". This way, recorded sound files will be
named accordingly, and different takes will appear in the _Regions_ list
identified as "Voice-1", "Voice-2", etc, rather than the default generic names,
such as "Audio 1".
To rename a Track, just double-click on its name (before you arm the track to
To rename a track, just double-click on its name (before you arm the track to
record) and type in the new name.
![Rename Track](en/ardour7-rename-track.png)