Tiny fixes to Recording Audio
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@ -113,66 +113,62 @@ pressing the space bar) will stop recording.
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![Recording](en/ardour7-recording.png)
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While recording, the armed Track will capture the sounds from the input.
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Any existing sound on other tracks will play normally during the
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recording. This allows you to play, sing or speak along with other
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Regions and Tracks you have already recorded or embedded in your
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Session.
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While recording, the armed track will capture the sounds from the input. Any
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existing sound on other tracks will play normally during the recording. This
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allows you to play, sing or speak along with other regions and tracks you have
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already recorded or embedded in your session.
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While recording, you will be able to see the **Levels** (the amplitude
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in Decibels) of the incoming sound, as well as see the **Peaks** of the
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**Waveform** appearing as it is recorded.
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While recording, you will be able to see the _levels_ (the amplitude in
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decibels) of the incoming sound, as well as see the _peaks_ of the _waveform_
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appearing as it is recorded.
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### Avoid Clipping
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The audio in the screenshot below was recorded too loud and produced
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**Clipping** (in other words, the signal recorded was outside the bounds
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of what could be represented digitally), which results in a loss of
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information and audible distortion. The clipped peaks in the waveform
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are marked in red.
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The audio in the screenshot below was recorded too loud and produced _clipping_
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(in other words, the signal recorded was outside the bounds of what could be
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represented digitally), which results in a loss of information and audible
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distortion. The clipped peaks in the waveform are marked in red.
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![Clipping](en/ardour7-clipping.png)
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The best and easiest way to avoid Clipping is have some control over the
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volume of the incoming audio signal before it gets to the sound card.
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For example, you can can move the microphone further away from the sound
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being recorded or use a mixer to reduce the volume of the incoming
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signal.
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The best and easiest way to avoid clipping is have some control over the volume
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of the incoming audio signal before it gets to the sound card. For example, you
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can can move the microphone further away from the sound being recorded or use a
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mixer to reduce the volume of the incoming signal.
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When the audio signal has been recorded within proper limits, you should
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see no red Peaks, and the level meter should show a negative number as
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maximum peak (for example, a maximum peak of around −3.0 Decibels allows
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for a comfortable distance from the Clipping Point.)
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When the audio signal has been recorded within proper limits, you should see no
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red peaks, and the level meter should show a negative number as maximum peak
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(for example, a maximum peak of around −3.0 decibels allows for a comfortable
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distance from the clipping point.)
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The range of decibels between the region's maximum Peak and the Clipping
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Point is commonly referred to as **Headroom**. It is common recording
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practice to keep approximately three to six Decibels of Headroom between
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the maximum of your signal and the Clipping Point, with the Clipping
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Point itself being represented as 0dB (zero Decibels). In other words,
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an audio region with a comfortable amount of Headroom would have its
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maximum Peaks between −6dB and −3dB.
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The range of decibels between the region's maximum peak and the clipping point
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is commonly referred to as _headroom_. It is common recording practice to keep
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approximately three to six decibels of headroom between the maximum of your
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signal and the clipping point, with the clipping point itself being represented
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as 0dB (zero decibels). In other words, an audio region with a comfortable
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amount of headroom would have its maximum peaks between −6dB and −3dB.
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### Region List
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Recorded audio appears as a new Region in the recording Track. Like all
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Regions, this newly recorded one will be available in the Region List,
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from where you can drag-and-drop it into other Tracks if needed.
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Recorded audio appears as a new region in the recording track. Like all regions,
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this newly recorded one will be available in the _Regions_ list, from where you
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can drag-and-drop it into other tracks if needed.
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The Region you just recorded will automatically receive the name of the
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Track where it was recorded, with different takes being automatically
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numbered. In the screenshot below, "*Audio 1-1*" and "*Audio 1-2*"
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represent two different recordings made on a track named "*Audio 1*".
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The region you just recorded will automatically receive the name of the track
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where it was recorded, with different takes being automatically numbered. In the
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screenshot below, "*Audio 1-1*" and "*Audio 1-2*" represent two different
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recordings made on a track named "*Audio 1*".
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![Region List Rec](en/ardour7-region-list-recording.png)
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You might want to plan ahead and organize your recording Session by
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giving appropriate names to different tracks. For example, a Track used
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only for recording vocals can be named "Voice". This way, recorded sound
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files will be named accordingly, and different takes will appear in the
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Regions List identified as "Voice-1", "Voice-2", etc, rather than the
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default generic names, such as "Audio 1".
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You might want to plan ahead and organize your recording session by giving
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appropriate names to different tracks. For example, a track used only for
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recording vocals can be named "Voice". This way, recorded sound files will be
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named accordingly, and different takes will appear in the _Regions_ list
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identified as "Voice-1", "Voice-2", etc, rather than the default generic names,
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such as "Audio 1".
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To rename a Track, just double-click on its name (before you arm the track to
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To rename a track, just double-click on its name (before you arm the track to
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record) and type in the new name.
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![Rename Track](en/ardour7-rename-track.png)
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