From 7057cc32345b19908d0b228511688778f149dc12 Mon Sep 17 00:00:00 2001 From: Alexandre Prokoudine Date: Thu, 31 Mar 2022 09:41:52 +0300 Subject: [PATCH] Tiny fixes to Recording Audio --- .../recording-audio/index.en.md | 82 +++++++++---------- 1 file changed, 39 insertions(+), 43 deletions(-) diff --git a/content/recording-audio/recording-audio/index.en.md b/content/recording-audio/recording-audio/index.en.md index 8286690..ac2df07 100644 --- a/content/recording-audio/recording-audio/index.en.md +++ b/content/recording-audio/recording-audio/index.en.md @@ -113,66 +113,62 @@ pressing the space bar) will stop recording. ![Recording](en/ardour7-recording.png) -While recording, the armed Track will capture the sounds from the input. -Any existing sound on other tracks will play normally during the -recording. This allows you to play, sing or speak along with other -Regions and Tracks you have already recorded or embedded in your -Session. +While recording, the armed track will capture the sounds from the input. Any +existing sound on other tracks will play normally during the recording. This +allows you to play, sing or speak along with other regions and tracks you have +already recorded or embedded in your session. -While recording, you will be able to see the **Levels** (the amplitude -in Decibels) of the incoming sound, as well as see the **Peaks** of the -**Waveform** appearing as it is recorded. +While recording, you will be able to see the _levels_ (the amplitude in +decibels) of the incoming sound, as well as see the _peaks_ of the _waveform_ +appearing as it is recorded. ### Avoid Clipping -The audio in the screenshot below was recorded too loud and produced -**Clipping** (in other words, the signal recorded was outside the bounds -of what could be represented digitally), which results in a loss of -information and audible distortion. The clipped peaks in the waveform -are marked in red. +The audio in the screenshot below was recorded too loud and produced _clipping_ +(in other words, the signal recorded was outside the bounds of what could be +represented digitally), which results in a loss of information and audible +distortion. The clipped peaks in the waveform are marked in red. ![Clipping](en/ardour7-clipping.png) -The best and easiest way to avoid Clipping is have some control over the -volume of the incoming audio signal before it gets to the sound card. -For example, you can can move the microphone further away from the sound -being recorded or use a mixer to reduce the volume of the incoming -signal.  +The best and easiest way to avoid clipping is have some control over the volume +of the incoming audio signal before it gets to the sound card. For example, you +can can move the microphone further away from the sound being recorded or use a +mixer to reduce the volume of the incoming signal.  -When the audio signal has been recorded within proper limits, you should -see no red Peaks, and the level meter should show a negative number as -maximum peak (for example, a maximum peak of around −3.0 Decibels allows -for a comfortable distance from the Clipping Point.) +When the audio signal has been recorded within proper limits, you should see no +red peaks, and the level meter should show a negative number as maximum peak +(for example, a maximum peak of around −3.0 decibels allows for a comfortable +distance from the clipping point.) -The range of decibels between the region's maximum Peak and the Clipping -Point is commonly referred to as **Headroom**. It is common recording -practice to keep approximately three to six Decibels of Headroom between -the maximum of your signal and the Clipping Point, with the Clipping -Point itself being represented as 0dB (zero Decibels). In other words, -an audio region with a comfortable amount of Headroom would have its -maximum Peaks between −6dB and −3dB. +The range of decibels between the region's maximum peak and the clipping point +is commonly referred to as _headroom_. It is common recording practice to keep +approximately three to six decibels of headroom between the maximum of your +signal and the clipping point, with the clipping point itself being represented +as 0dB (zero decibels). In other words, an audio region with a comfortable +amount of headroom would have its maximum peaks between −6dB and −3dB. ### Region List -Recorded audio appears as a new Region in the recording Track. Like all -Regions, this newly recorded one will be available in the Region List, -from where you can drag-and-drop it into other Tracks if needed. +Recorded audio appears as a new region in the recording track. Like all regions, +this newly recorded one will be available in the _Regions_ list, from where you +can drag-and-drop it into other tracks if needed. -The Region you just recorded will automatically receive the name of the -Track where it was recorded, with different takes being automatically -numbered. In the screenshot below, "*Audio 1-1*" and "*Audio 1-2*" -represent two different recordings made on a track named "*Audio 1*". +The region you just recorded will automatically receive the name of the track +where it was recorded, with different takes being automatically numbered. In the +screenshot below, "*Audio 1-1*" and "*Audio 1-2*" represent two different +recordings made on a track named "*Audio 1*". ![Region List Rec](en/ardour7-region-list-recording.png) -You might want to plan ahead and organize your recording Session by -giving appropriate names to different tracks. For example, a Track used -only for recording vocals can be named "Voice". This way, recorded sound -files will be named accordingly, and different takes will appear in the -Regions List identified as "Voice-1", "Voice-2", etc, rather than the -default generic names, such as "Audio 1". +You might want to plan ahead and organize your recording session by giving +appropriate names to different tracks. For example, a track used only for +recording vocals can be named "Voice". This way, recorded sound files will be +named accordingly, and different takes will appear in the _Regions_ list +identified as "Voice-1", "Voice-2", etc, rather than the default generic names, +such as "Audio 1". -To rename a Track, just double-click on its name (before you arm the track to +To rename a track, just double-click on its name (before you arm the track to record) and type in the new name. ![Rename Track](en/ardour7-rename-track.png)