diff --git a/content/getting-started/overview-of-the-interface/_index.en.md b/content/getting-started/overview-of-the-interface/_index.en.md index a8a8bb2..e5c505d 100644 --- a/content/getting-started/overview-of-the-interface/_index.en.md +++ b/content/getting-started/overview-of-the-interface/_index.en.md @@ -32,7 +32,7 @@ immediate use to you. ## Program's menu This is a fairly straightforward way of accessing features in any program, you -shouldn't have any problems navigating it. Session-specific comands are in the +shouldn't have any problems navigating it. Session-specific commands are in the _Session_ menu, everything that is related to playing and recording is in the _Transport_ menu, most editing features are in _Edit_ and so on. @@ -68,7 +68,7 @@ forward at various speed while playing back the contents of the session. In case you want the transport panel sans jog-shuttle controls somewhere else on the screen, you can open a floating window called _Transport Controls_ -(`Window > Transport Conttrols`). You can move this window anywhere on the +(`Window > Transport Controls`). You can move this window anywhere on the screen and resize it. ## Clocks @@ -112,9 +112,10 @@ major Ardour windows — Editor, Mixer, Recorder, and Cue. {{< figure src="en/ardour7-window-switcher.png" alt="Window switcher" >}} -You can also use shortcuts to switch between _Editor_ and _Mixer_ windows, -**Alt+E** and **Alt+M** respectively. For the _Recorder_ and _Cue_ windows you -can setup your own shortcuts. +You can also use the **Alt+M** shortcut to switch between _Editor_ and _Mixer_ +windows. If you are currently in either _Recorder_ or _Cue_ window, pressing +that shortcut for the first time will take you to the _Mixer_ window, and the +another one will take you to the _Editor_ window. ## Continuing diff --git a/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Edit_Modes_Cursor_Modes.png b/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Edit_Modes_Cursor_Modes.png deleted file mode 100644 index 3c3dfba..0000000 Binary files a/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Edit_Modes_Cursor_Modes.png and /dev/null differ diff --git a/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Snap_Options_and_Nudge_Controls.png b/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Snap_Options_and_Nudge_Controls.png deleted file mode 100644 index 1a0af7a..0000000 Binary files a/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Snap_Options_and_Nudge_Controls.png and /dev/null differ diff --git a/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Zoom_Options.png b/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Zoom_Options.png deleted file mode 100644 index 55c6bbb..0000000 Binary files a/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Zoom_Options.png and /dev/null differ diff --git a/content/getting-started/overview-of-the-interface/editor-window/en/ardour7-edit-modes-cursor-modes.png b/content/getting-started/overview-of-the-interface/editor-window/en/ardour7-edit-modes-cursor-modes.png new file mode 100644 index 0000000..7212389 Binary files /dev/null and b/content/getting-started/overview-of-the-interface/editor-window/en/ardour7-edit-modes-cursor-modes.png differ diff --git a/content/getting-started/overview-of-the-interface/editor-window/en/ardour7-snap-options-and-nudge-controls.png b/content/getting-started/overview-of-the-interface/editor-window/en/ardour7-snap-options-and-nudge-controls.png new file mode 100644 index 0000000..fd34d01 Binary files /dev/null and b/content/getting-started/overview-of-the-interface/editor-window/en/ardour7-snap-options-and-nudge-controls.png differ diff --git a/content/getting-started/overview-of-the-interface/editor-window/en/ardour7-view-and-zoom-options.png b/content/getting-started/overview-of-the-interface/editor-window/en/ardour7-view-and-zoom-options.png new file mode 100644 index 0000000..c3eacf0 Binary files /dev/null and b/content/getting-started/overview-of-the-interface/editor-window/en/ardour7-view-and-zoom-options.png differ diff --git a/content/getting-started/overview-of-the-interface/editor-window/index.en.md b/content/getting-started/overview-of-the-interface/editor-window/index.en.md index d156a49..b8a3674 100644 --- a/content/getting-started/overview-of-the-interface/editor-window/index.en.md +++ b/content/getting-started/overview-of-the-interface/editor-window/index.en.md @@ -8,10 +8,10 @@ weight = 1 When you create a new session, Ardour opens an empty new window called the _Editor_ window. The _Editor_ window is the most important window in Ardour, as -this is how you will control the program as well as see and edit the audio and -MIDI data you have recorded or imported. +this is where you arrange track, import and edit media on the timeline, and +control plugin automation for creative effects and mixing. -Let's take a look at main parts of the Editor window: +Let's take a look at main parts of the _Editor_ window: {{< figure src="en/editor-window-sections.png" alt="Editor window sections" >}} @@ -30,69 +30,67 @@ Let's overview them quickly. ### Edit Modes and Cursor Modes -![Edit Modes](en/Ardour6_Edit_Modes_Cursor_Modes.png) +![Edit Modes](en/ardour7-edit-modes-cursor-modes.png) -TODO RIPPLE ALL + MODES +The _Edit Modes_ and _Cursor Modes_ controls define the behavior of the main +canvas and the different functions the cursor can have. There are three edit +modes in the drop-down menu: _Slide_, _Ripple_, and _Lock_. We will discuss them +in the [Editing sessions](../../../editing-sessions/) chapter. -The **Edit Modes** and **Cursor Modes** controls define the behavior of the main -canvas and the different functions the cursor can have. There are three Edit -modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right -of the Smart button are the Cursor Modes: +To the right of the **Smart** button are the _Cursor Modes_: -- _Smart_ mode (shortcut **Y**) -- _Grab_ mode (shortcut **G**) -- _Range_ mode (shortcut **R**) -- _Cut_ mode (shortcut **C**) -- _Stretch_ mode (shortcut **T**) +- _Smart_ mode (**Y** shortcut) +- _Grab_ mode (**G** shortcut) +- _Range_ mode (**R** shortcut) +- _Cut_ mode (**C** shortcut) +- _Stretch_ mode (**T** shortcut) - _Audition_ mode -- _Draw_ mode (shortcut **D**) -- _Internal Edit_ mode (shortcut **E**) +- _Draw_ mode (**D** shortcut) +- _Internal Edit_ mode (**E** shortcut) Most of them are discussed in the [Working With -Regions]](en/editing-sessions/working-with-regions/) chapter. The last two are +Regions](../../../editing-sessions/working-with-regions/) section. The last two are discussed in the **Using Automation** chapter. -The **Smart Mode** is actually a combination of Grab Mode and Range Mode. When -enabled, the mouse behaves as if it is in "Range Mode" in the upper half of a -region, and in "Grab Mode" in the lower half. +The _Smart_ mode is actually a combination of _Grab_ mode and _Range_ mode. When +enabled, the mouse behaves as if it is in _Range_ mode in the upper half of a +region, and in _Grab_ mode in the lower half. ### Snap Options -![Snap](en/Ardour6_Snap_Options_and_Nudge_Controls.png) +![Snap](en/ardour7-snap-options-and-nudge-controls.png) -The **Snap Options** menu controls the **Grid**, **Grid Points** and -**Edit Point**. Please see the chapters on **Setting Up the Meter**, -**Using Ranges** and **Working With Regions** for more details. +The _Snap Options_ toolbar allows selecting visible grid units that affect +snapping when editing regions and, in case of MIDI regions, their contents. +Please see the sections on +[Setting Up the Meter](../../../editing-sessions/setting-up-the-meter/), +[Using Ranges](../../../editing-sessions/using-ranges/) and +[Working With Regions](../../../editing-sessions/working-with-regions/) for more +details. -### Zoom Options +### Track View and Zoom Options -![Zoom Options](en/Ardour6_Zoom_Options.png) +![Zoom Options](en/ardour7-view-and-zoom-options.png) -In between **Cursor Modes** and **Snap Options** are the **Zoom -Options**. Here you can define the behavior of zooming operations. You -have standard **Zoom In** and **Zoom Out** buttons, plus a third called -**Zoom to Session** (useful for having a quick overview of your entire -session: it zooms it to fit the available space on the screen). +The far right part of the toolbar has track view and zoom options. + +Track view options allow selecxting how many tracks to display at the same time, +and you can also shrink or expand the vertical zoom of selected tracks and +busses. + +Zoom options allow incrementally zooming in and out, as well as zooming out to +show the entire project horizontally. {{% notice tip %}} Use the shortcuts **=** (the equal sign on your main keyboard) for zooming, and **-** (the dash key on your main keyboard) for zooming out. {{% /notice %}} -The drop-down menu controls the **Zoom Focus**. It defines the focus -point of zooming operations. Try zooming in and out -with a different Zoom Focus each time. For example, choosing Playhead -will cause zoom to behave in relation to the position of the -Playhead. Mouse will take your current mouse position as the reference, -and so on. - -The following drop-down menu and the last two buttons control "vertical zoom." They allow you to -expand and shrink all tracks and busses vertically. Use the drop-down menu to choose a specific number of tracks you want to fit on the screen. Use the buttons to shrink or expand all tracks (or only selected tracks, if a selection is made). - -### Auxiliary Controls - -For further information on other buttons and displays on the main -interface, please refer to the [Ardour Manual](http://manual.ardour.org/ "Ardour Manual"). +The drop-down menu controls the _zoom focus_. It defines the focus point of +zooming operations. Try zooming in and out with a different zoom focus each +time. For example, choosing _Playhead_ will cause zoom to behave in relation to +the position of the _Playhead_. _Mouse_ will take your current mouse position as +the reference, and so on. ## Timeline