Update Working With Regions

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Alexandre Prokoudine 2022-04-07 05:27:45 +03:00
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title = "Working with regions" title = "Working with regions"
chapter = false chapter = false
weight = 4 weight = 4
#pre = "<b>1. </b>"
+++ +++
Sections of audio are called **Regions** in Ardour. Sections of audio are called _regions_ in Ardour. To compose the short rhythmic
passage we've been working on, we will need to know how to _select_, _move_,
To compose the short rhythmic passage we've been working on, we will need to know how _split_ and _trim_ these regions, as well as how to _fade in_ or _fade out_
to **Select**, **Move**, **Split** and **Trim** these Regions, as well their volume and create _crossfades_ between them. Some of these options may
as how to **Fade In** or **Fade Out** their volume and create need to happen at specific _edit points_ in the composition, or according to the
**Crossfades** between them. Some of these options may need to happen at musical _meter_ we can define with the _timeline_ and the _grid_ as well.
specific **Edit Points** in the composition, or according to the musical
**Meter** we can define with the **Timeline** and the **Grid** as well.
## Selecting Regions ## Selecting Regions
The **Grab Mode** (shortcut "*G*") is the tool to select and move objects. It is located just below The _Grab_ mode (**G** shortcut) is the tool to select and move objects. It is
the Transport Menu in the Editor Window (the little "hand" icon). You located just below the transport menu in the _Editor_ window (the little "hand"
will use this tool a lot in your Ardour work. icon). You will use this tool a lot in your Ardour work.
![Object Tool](en/Ardour4_Grab_Mode.png) ![Object Tool](en/ardour7-grab-mode.png)
When it is active, your mouse pointer will look like a little hand icon. When it is active, your mouse pointer will look like a little hand icon.
Try all of the operations below, for practice: Try all of the operations below, for practice:
- Click on the Waveform of the region to select it. Click and drag on - Click on the waveform of the region to select it. Click and drag on a region
a region to move it around (left and right within the same track, to move it around (left and right within the same track, but also up and down
but also up and down onto other tracks). onto other tracks).
- Use "*Control*" + "*Click*" to create and drag around a *copy* of - Use **Ctrl+Click** to create and drag around a _copy_ of the region.
the region.
- You can select multiple regions by holding the "*Shift*" key while clicking on each region you want to select. - You can select multiple regions by holding the **Shift** key while clicking
on each region you want to select.
- You can also drag a selection box over multiple Regions to select - You can also drag a selection box over multiple regions to select them all.
them all.
![object selection](en/Ardour4_Object_Selection.png) ![object selection](en/ardour7-object-selection.png)
- Move multiple regions at the same time after selecting them. - Move multiple regions at the same time after selecting them.
- You can select several sequential regions on one track all at once - You can select several sequential regions on one track all at once by holding
by holding down the "Shift" key while selecting the first and the down the **Shift** key while selecting the first and the last regions of the
last Regions of the sequence (copy a few regions on the same track sequence (copy a few regions on the same track to try this out).
to try this out).
- When you select a single Region, make sure to click on the Waveform - When you select a single region, make sure to click on the waveform section of
section of its rectangle. The lower stripe with the Region name is its rectangle. The lower stripe with the region name is used for a different
used for a different action (see **Trimming Regions** below). action (see the _Trimming Regions_ section below).
- Use the "Del" key to delete selected regions. - Use the **Del** key to delete selected regions.
- Standard copy ("*Control*" + "*C*"), cut ("*Control*" + "X"), and - Standard copy (**Ctrl+C**), cut (**Ctrl+X**), and paste (**Ctrl+V**)
paste ("*Control*" + "V") operations also work with regions. operations also work with regions.
## Moving Regions ## Moving Regions
While moving a Region, a **Timecode** will appear on the screen in While moving a region, a _timecode_ will appear on the screen in yellow numbers.
yellow numbers. This Timecode is the Region's starting point on the This timecode is the region's starting point on the timeline. The unit of this
**Timeline**. The unit of this timecode is the same as the unit of the timecode is the same as the unit of the primary clock, which you can change by
First Clock, which you can change by right-clicking on the Second Clock right-clicking on the clock and choosing a new unit (_Minutes:Seconds_,
and choosing a new unit (Minutes:Seconds, Bar:Beats, etc). _Bar:Beats_, etc).
You can move Regions horizontally (sideways) to a different point in You can move regions horizontally (sideways) to a different point in time on the
time on the same Track, or you can move the selected Region vertically same track, or you can move the selected region vertically (up or down) to a
(up or down) to a different Track. different track.
When a set of one or more Regions is selected, you can move the whole When a set of one or more regions is selected, you can move the whole set by
set by dragging with the mouse. dragging with the mouse.
{{% notice note %}} {{% notice note %}}
Make sure to select the Region in its waveform section, because Make sure to select the region in its waveform section, because selecting the
selecting the bottom title bar area is used for a different action (see bottom title bar area is used for a different action (see _Trimming Regions_
**Trimming Regions** below). below).
{{% /notice %}} {{% /notice %}}
## Duplicating Regions ## Duplicating Regions
In addition to "*Control*" + "*Click*" + *drag* and standard copy/paste, In addition to **Ctrl+Click+Drag** and standard copy/paste, Ardour offers
Ardour offers other handy ways to duplicate regions. Use the Grab Mode (Select/Move other handy ways to duplicate regions. Use the _Grab_ mode (select/move
Objects) to select one or more Regions, then use the **Duplicate** objects) to select one or more regions, then use the _Duplicate_ function to
function to make one or more copies (menu *Regions > Duplicate*). make one or more copies (menu `Regions > Duplicate`). Three options are
Three options are available: available:
- **Duplicate** (shortcut "*Alt*" + "*D*"): make a copy of the - _Duplicate_ (shortcut **Alt+D**): make a copy of the selected region on
selected region on the same track, immediately after the original. the same track, immediately after the original.
- **Multi-Duplicate** (shortcut "*Shift*" + "*D*"): make multiple
copies of the selected region at once (same track, in sequence). You
can specify the number of duplications.
- **Fill Track**: make as many copies of the selected region as needed
to fill the entire track, all the way up to the **End** marker on
the timeline.
In the following screenshot, regions have been duplicated using the - _Multi-Duplicate_ (shortcut **Shift+D**): make multiple copies of the
methods above. selected region at once (same track, in sequence). You can specify the number
of duplications.
- _Fill Track_: make as many copies of the selected region as needed to fill
the entire track, all the way up to the _End_ marker on the timeline.
In the following screenshot, regions have been duplicated using the methods
above.
![Duplicate](en/Ardour4_Region_Duplicate.png) ![Duplicate](en/Ardour4_Region_Duplicate.png)
## Using Edit Points ## Using Edit Points
When you use the standard copy/cut/paste commands, where exactly will When you use the standard copy/cut/paste commands, where exactly will the
the regions be pasted? The exact location is determined by the **Edit regions be pasted? The exact location is determined by the edit point
Point** drop-down menu. drop-down menu.
![Edit Point](en/Ardour4_Edit_Point_Menu.png) ![Edit Point](en/ardour7-edit-point-menu.png)
If **Mouse** is selected as the Edit Point, the copied Region will be If _Mouse_ is selected as the edit point, the copied region will be pasted at
pasted at the current position of the mouse. the current position of the mouse.
If **Playhead** is selected as the Edit Point, the copied Region will be If _Playhead_ is selected as the edit point, the copied region will be pasted
pasted at red Playhead line on the same Track where the original Region at the red playhead line on the same track where the original region is.
is.
Finally, if **Marker** is selected as the Edit Point, then the copied Finally, if _Marker_ is selected as the edit point, then the copied region
Region will be pasted immediately after the currently selected will be pasted immediately after the currently selected _location marker_.
**Location Marker**.
## Markers ## Markers
It is very useful to be able to tag different locations in a session for It is very useful to be able to tag different locations in a session for later
later use when editing and mixing. Ardour supports several ways for use when editing and mixing. Ardour supports several ways for doing this. The
doing this. The most common method is using **Location Markers**, which most common method is using _location markers_, which define specific positions
define specific positions in time. in time.
Location Markers can be added to the Timeline by right-clicking on the Location markers can be added to the timeline by right-clicking on the
Location Markers strip and selecting **Add New Location Marker**. If you _Location Markers_ strip and selecting _Add New Location Marker_. If you don't
don't see the Location Markers strip, right-click on the timeline and see the _Location Markers_ strip, right-click on the timeline and select it to
select it to make it visible. Location Markers can also be selected with make it visible. Location markers can also be selected with the mouse and
the mouse and moved to new positions. Right-clicking on a location moved to new positions. Right-clicking on a location marker lets you rename
marker lets you rename the marker, among other options. the marker, among other options.
![Loc Marker](en/Ardour4_Location_Marker.png) ![Loc Marker](en/Ardour4_Location_Marker.png)
{{% notice tip %}} {{% notice tip %}}
When you first create a new session, two location markers are When you first create a new session, two location markers are automatically
automatically added by default. These are the **start** and **end** added by default. These are the _start_ and _end_ markers that you see in
markers that you see in the screenshot above. If you don't see the the screenshot above. If you don't see the _end_ marker, zoom out enough and
**end** marker, zoom out enough and you will find it. you will find it.
{{% /notice %}} {{% /notice %}}
## Splitting Regions ## Splitting Regions
To **Split** a Region simply means to divide a single Region into two To _split_ a region simply means to divide a single region into two independent
independent Regions. There are two ways of accomplishing this: regions. There are two ways of accomplishing this:
* You can use the Cut Mode (shortcut *"C"*) to point and click anywhere you want to split; or * You can use the _Cut_ mode (**C** shortcut) to point and click anywhere you
* You can stay in Grab Mode and use the shortcut *"S"* (for "Split"). In this last case, the point at which a Region will be split depends want to split; or
on the currently selected Edit Point. If Mouse is selected as your
current Edit Point, select a Region and place the cursor at the point * You can stay in the _Grab_ mode and use the **S** shortcut (for "Split").
you would like to Split, then type "*S*" (same as going to menu **Edit** > **Split Region**). In this last case, the point at which a region will be split depends on the
currently selected edit point. If _Mouse_ is selected as your current edit
point, select a region and place the cursor at the point you would like to
_Split_, then type **S**" (same as going to menu `Edit > Split Region`).
![Split](en/Ardour4_Split_Region.png) ![Split](en/Ardour4_Split_Region.png)
After being split, the original single Region becomes two independent regions, After being split, the original single region becomes two independent regions,
with a new name for each, as in the image above. The two new regions are now with a new name for each, as in the image above. The two new regions are now
entirely independent. You can move and edit them separately. entirely independent. You can move and edit them separately.
![Split](en/Ardour4_Split_Region_Moved.png) ![Split](en/Ardour4_Split_Region_Moved.png)
Regions can also be split by using the Playhead or a Marker as the Edit Regions can also be split by using the playhead or a marker as the edit point.
Point.
Split Regions will receive a name derived from the original name of its parent region, and you will see The split regions will receive a name derived from the original name of its
this reflected in your regions List. For example, in the image above, you see two regions called pink.15 and pink.16, which means there were split from a parent Region called "pink" (not shown in image). parent region, and you will see this reflected in your regions list. For
example, in the image above, you see two regions called _pink.15_ and _pink.16_,
which means there were split from a parent region called "pink" (not shown in
image).
{{% notice tip %}} {{% notice tip %}}
Splitting ranges will follow your Grid settings. For example, if you have an active Grid set for Bars, splits will happen at the bar boundaries. If you choose "No Grid", splits will happen wherever the Edit point is, regardless of any Grid. Splitting ranges will follow your grid settings. For example, if you have an
active grid set for bars, splits will happen at the bar boundaries. If you
choose _No Grid_, splits will happen wherever the edit point is, regardless of
any grid.
{{% /notice %}} {{% /notice %}}
## Trimming Regions ## Trimming Regions
If you move the cursor near the left or right side edge of a Region, you will see that the pointer becomes an arrow. Click and drag inwards from either end of the Region, and the Region will be shortened If you move the cursor near the left or right side edge of a region, you will
accordingly. This is called **Trimming** the Region. Regions can be see that the pointer becomes an arrow. Click and drag inwards from either end
trimmed from the start of the Region (drag from left to right at the of the region, and the region will be shortened accordingly. This is called
edge) or from the end (drag from right to left). _trimming_ the region. Regions can be trimmed from the start of the region
(drag from left to right at the edge) or from the end (drag from right to
left).
This action is non-destructive: no audio is actually being deleted. It This action is non-destructive: no audio is actually being deleted. It is as
is as if you were just "hiding" those portions of the Region that you if you were just "hiding" those portions of the region that you don't want or
don't want or don't need anymore. Later on, you can "un-trim" the Region don't need anymore. Later on, you can "un-trim" the region (i.e., extend it
(i.e., extend it back to its original full size), even if it has been back to its original full size), even if it has been moved or copied to a new
moved or copied to a new Track. track.
![Trim](en/Ardour4_Trimming_Regions.gif) ![Trim](en/Ardour4_Trimming_Regions.gif)
{{% notice tip %}} {{% notice tip %}}
Like Splitting, Trimming will obey **Grid** settings. If you don't want your Like splitting, trimming will obey grid settings. If you don't want your
trimming to be constrained to any grid, simply turn the grid off (**No trimming to be constrained to any grid, simply turn the grid off (_No Grid_).
Grid**).
{{% /notice %}} {{% /notice %}}
## Deleted Regions ## Deleted Regions
Because Ardour is non-destructive, the Regions you have deleted from Because Ardour is non-destructive, the regions you have deleted from tracks
tracks are not completely removed from the Session. They can always be are not completely removed from the session. They can always be accessed again
accessed again from the Region List on the far right side of the Editor from the region list on the far right side of the _Editor_ window (Regions can
Window (Regions can be dragged from the list onto any tracks). be dragged from the list onto any tracks).
## Creating Fades in Regions ## Creating Fades in Regions
A **Fade** is a change in the volume of a Region, either as the Region A _fade_ is a change in the volume of a region, either as the region starts or
starts or as it ends. A Fade at the start of the Region is a **Fade as it ends. A fade at the start of the region is a _fade in_, and at the end
In**, and at the end of a Region it is a **Fade Out**. Each Region has of a region it is a _fade out_. Each region has two small handles along the
two small handles along the top corners, which can be dragged inwards top corners, which can be dragged inwards from either edge to create a fade in
from either edge to create a Fade In or Fade Out. The screenshot below or fade out. The screenshot below shows a fade in (indicated by the shaded
shows a Fade In (indicated by the shaded area). area).
![Fades1](en/Ardour4_Fades_1.png) ![Fades1](en/Ardour4_Fades_1.png)
In fact, every Region has a Fade In and Fade Out built-in. By default, In fact, every region has a fade in and fade out built-in. By default, the
the region fade is very short, and serves to avoid clicks in the region fade is very short and serves to avoid clicks in the transitions at
transitions at the start and end of the region. By adjusting the regions the start and end of the region. By adjusting the regions fade length as shown
fade length as shown above, a more gradual transition can be above, a more gradual transition can be accomplished.
accomplished.
By right-clicking on one of the Fades (the shaded area), the speed By right-clicking on one of the fades (the shaded area), the speed of the fade
of the Fade can also be adjusted. can also be adjusted.
![Fade Options](en/Ardour4_Fade_Options.png) ![Fade Options](en/Ardour4_Fade_Options.png)
## Crossfading Between Two Regions ## Crossfading Between Two Regions
When one Region Fades Out while another Fades In, this is called a When one region fades out while another fades in, this is called a
**Crossfade**. If the two Regions are in different Tracks, you can use _crossfade_. If the two regions are in different tracks, you can use the
the method described above with the Fade In and Fade Out handles. The method described above with the fade in and fade out handles. The following
following screenshot shows an example. screenshot shows an example.
![Crossfade](en/Ardour4_Crossfade_1.png) ![Crossfade](en/Ardour4_Crossfade_1.png)
However, if both Regions are in the same Track, you need to overlap them However, if both regions are in the same track, you need to overlap them in
in order to create a crossfade. When regions overlap on the same track, order to create a crossfade. When regions overlap on the same track, Ardour
Ardour treats them as *layers*, that is, one of the regions is treats them as *layers*, that is, one of the regions is considered to be on
considered to be on top of the other. The important rule to understand top of the other. The important rule to understand is:
is:
*The Fade In (or Fade Out) of the topmost region represents the *The fade in (or fade out) of the topmost region represents the crossfade
crossfade between the two regions.* between the two regions.*
Once you understand this principle, it's easy to create and control Once you understand this principle, it's easy to create and control crossfades
crossfades between regions. Here's an example. The two separate regions between regions. Here's an example. The two separate regions seen below will
seen below will be made to overlap in order to create a crossfade. be made to overlap in order to create a crossfade.
![Crossfade2](en/Ardour4_Crossfade_2.png)  ![Crossfade2](en/Ardour4_Crossfade_2.png) 
Note that we did not add any extra Fade Out to the first region, but we Note that we did not add any extra fade out to the first region, but we did
did add a longer Fade In to the second region. Then we drag the second add a longer fade in to the second region. Then we drag the second region
region partly on top of the first: partly on top of the first:
![Crossfade3](en/Ardour4_Crossfade_3.png) ![Crossfade3](en/Ardour4_Crossfade_3.png)
The Fade In of the second region works now as the crossfade between the The fade in of the second region works now as the crossfade between the two
two regions. In other words, the first region will fade out in a mirror regions. In other words, the first region will fade out in a mirror image way
image way as the second region fades in. as the second region fades in.
In order for this to work, though, we need to make sure that the region In order for this to work, though, we need to make sure that the region that
that has the desired fade is *on top* in Ardour's layering system. In has the desired fade is *on top* in Ardour's layering system. In order to
order to change layering of regions, select a region and go to the menu change layering of regions, select a region and go to the menu `Region >
*Region > Layering*. Layering`.
![Crossfade4](en/Ardour4_Crossfade_4.png) ![Crossfade4](en/ardour7-crossfade-4.png)
The difference may be hard to hear if you are doing this with the very The difference may be hard to hear if you are doing this with the very short
short percussive sounds we imported earlier. To really hear the effect, percussive sounds we imported earlier. To really hear the effect, import a
import a couple of longer samples to try it out (for example, a sample couple of longer samples to try it out (for example, a sample of rain sounds,
of rain sounds, and another of a human voice). Overlap several seconds and another of a human voice). Overlap several seconds of your long samples on
of your long samples on the same track. You will hear the difference as the same track. You will hear the difference as you move the second region to
you move the second region to the bottom ("Lower to Bottom"), and then the bottom (_Lower to Bottom_), and then back to top (_Raise to Top_). When
back to top ("Raise to Top"). When it's on top, we will hear the desired it's on top, we will hear the desired crossfade. When it's at the bottom, we
crossfade. When it's at the bottom, we will hear no crossfade, just an will hear no crossfade, just an abrupt change from first to second region
abrupt change from first to second region (assuming your first region (assuming your first region has no fade out specified, as in the screenshots
has no Fade Out specified, as in the screenshots above). above).
## Using Grid Settings ## Using Grid Settings
Experiment with the **Grid** setting, as discussed in the **Setting Up Experiment with the _Grid Mode_ setting, as discussed in the _Setting Up the
the Timeline** chapter, to give different kinds of **Quantization**—in Timeline_ chapter, to give different kinds of quantization — in other
other words, to constrain the boundaries of each Region to certain grid words, to constrain the boundaries of each region to certain grid points.
points. Here, the Grid has been activated and set to **Beats/16**, to Here, the grid has been activated and set to _Beats/16_, to quantize the
quantize the Regions to sixteenth notes within each bar. You may wish to regions to sixteenth notes within each bar. You may wish to trim the endpoints
Trim the endpoints of some of the samples, as discussed above, to fit of some of the samples, as discussed above, to fit within the metric structure
within the metric structure you have set up (for example, the hihat you have set up.
samples in the screen below have been trimmed so that they don't not
overlap with each other).
![Beat](en/Ardour4_Beat.png) ![Beat](en/ardour7-beat.png)
## Continuing ## Continuing
In the next chapter, we will explore a few more things you can do with Regions In the next chapter, we will explore a few more things you can do with regions
Next: [FURTHER REGION OPERATIONS](../further-region-operations) Next: [FURTHER REGION OPERATIONS](../further-region-operations)