Update image markup to fix blown-up sizes, Part 1 of N

This commit is contained in:
Alexandre Prokoudine 2023-01-05 14:08:18 +03:00
parent 0b8dd5958f
commit 54cc2e43e2
4 changed files with 22 additions and 22 deletions

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@ -19,12 +19,12 @@ are recording. So if performing to a metronome to pace yourself is something
you are comfortable with, you can enable the metronome on the transport
toolbar (or press the **\`** shortcut).
If the metronome clicks are not audible, go to _Window > Audio Connections_,
If the metronome clicks are not audible, go to `Window > Audio Connections`,
click _Ardour Misc_ on the left and see if the _Click out_ ports are connected
to the Master bus. This will make the metronome clicks play through the same
output as the rest of your session.
{{< figure src="en/click-out-ports.png" alt="Click out ports connected to the master bus" >}}
![Click out ports connected to the master bus](en/click-out-ports.png?width=40vw)
There are also a handful of customization options for the metronome on the
same-name _Preferences_ dialog page: doing (or not) an emphasis on the first
@ -45,14 +45,14 @@ begins. You have three options here:
The first two options are similar. Here is what they do.
Preroll (_Transport > Record w/Preroll_ or **Shift+<**) means Ardour will
Preroll (`Transport > Record w/Preroll` or **Shift+<**) means Ardour will
start playing audible session's material ahead of the point where you want to
begin recording, then when the playhead reaches the original point where it
was located, actual recording starts. By default, Ardour goes 2 bars back for
preroll. You can configure this in the _Preferences_ dialog on the _Transport_
page.
Count-in (_Transport > Record w/Count-in_ or **Shift+>**) means that Ardour
Count-in (`Transport > Record w/Count-in` or **Shift+>**) means that Ardour
will play two bars worth of metronome clicks, _then_ start recording.
In both cases playing exactly on beat is crucial if there should be MIDI notes

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@ -16,7 +16,7 @@ your computer which have been connected to Ardour via JACK. Please see the
This section will show you how to record audio from an external source (for
example, a microphone) onto a track in Ardour.
{{< figure alt="Editor Mixer Input" src="en/ardour7-editor-mixer-input.png" >}}
![Editor Mixer Input](en/ardour7-editor-mixer-input.png?width=50vw)
First, you should check that the proper inputs have been routed to the
track you wish to record to.
@ -25,7 +25,7 @@ track you wish to record to.
volume slider.
2. The track becomes highlighted.
{{< figure alt="Highlighting a track" src="en/ardour7-audio-1-highlight.gif" >}}
![Highlighting a track](en/ardour7-audio-1-highlight.gif?width=30vw)
3. The vertical _Editor Mixer_ strip located on the left side of the _Editor_
window should now show the track you just selected (*Audio 1* in the image
@ -47,7 +47,7 @@ whether you are using a macOS, Windows, or Linux computer. If you don't see a
connection named *system capture_1*, look for whichever connection name is
likely to be your input microphone.
{{< figure alt="Audio 1 input" src="en/ardour7-audio-1-input.png" >}} 
![Audio 1 input](en/ardour7-audio-1-input.png?height=30vw)
The tabs that you see displayed vertically on the left are available
sources. "*Audio 1 in*" on the bottom right is the
@ -85,7 +85,7 @@ checked that the proper capture inputs have been routed to the Track, you can
arm the Track to record by clicking on the small red icon on the horizontal
track strip (not the big one in the Transport controls).
{{< figure alt="Arming Track" src="en/ardour7-arming-the-track.png" >}} 
![Arming Track](en/ardour7-arming-the-track.png?width=40vw)
When properly armed, the small red icon will remain highlighted, and you will be
able to see the incoming signal by looking at the _peak meter_ on the _Editor
@ -111,7 +111,7 @@ recording, click on the **Play** button in the _Transport_ menu, or press the
space bar of your computer keyboard. Clicking the **Play** button again (or
pressing the space bar) will stop recording.
{{< figure alt="Recording" src="en/ardour7-recording.png" >}}
![Recording](en/ardour7-recording.png?width=50vw)
While recording, the armed track will capture the sounds from the input. Any
existing sound on other tracks will play normally during the recording. This
@ -140,7 +140,7 @@ The audio in the screenshot below was recorded too loud and produced _clipping_
represented digitally), which results in a loss of information and audible
distortion. The clipped peaks in the waveform are marked in red.
{{< figure alt="Clipping" src="en/ardour7-clipping.png" >}}
![Clipping](en/ardour7-clipping.png?width=50vw)
The best and easiest way to avoid clipping is have some control over the volume
of the incoming audio signal before it gets to the sound card. For example, you
@ -170,7 +170,7 @@ where it was recorded, with different takes being automatically numbered. In the
screenshot below, "*Audio 1-1*" and "*Audio 1-2*" represent two different
recordings made on a track named "*Audio 1*".
{{< figure alt="Region List Rec" src="en/ardour7-region-list-recording.png" >}}
![Region List Rec](en/ardour7-region-list-recording.png?width=40vw)
You might want to plan ahead and organize your recording session by giving
appropriate names to different tracks. For example, a track used only for
@ -182,7 +182,7 @@ such as "Audio 1".
To rename a track, just double-click on its name (before you arm the track to
record) and type in the new name.
{{< figure alt="Rename Track" src="en/ardour7-rename-track.png" >}}
![Rename Track](en/ardour7-rename-track.png?width=40vw)
{{% notice tip %}}
Did we mention how important it is to **save your work often**? Hit **Ctrl + S**

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@ -26,7 +26,7 @@ directly in Ardour. For that, in the Audio Connection Manager manager switch to
the _Other_ tab in _Sources_ on the left and connect your browser's output to an
Ardour track that is called _From YT_ here:
{{< figure src="en/ardour7-youtube-connection-in-ardour.png" alt="Connection to YouTube output" >}}
![Connection to YouTube output](en/ardour7-youtube-connection-in-ardour.png?width=40vw)
As applications like web browsers do not usually have persistent audio output
ports, you do need to make your browser output some audio for the ports to be

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@ -36,9 +36,9 @@ routing.
The _Audio Connection Manager_ window (also known as the patchbay) is the main
way to make connections to, from ,and within Ardour's mixer. You can open this
window with the shortcut **Alt + P**, or through the
`Window > Audio Connections` menu.
`Window >> Audio Connections` menu.
{{< figure alt="Audio Connection Manager" src="en/ardour7-audio-connections-in-menu.png" >}} 
![Audio Connection Manager](en/ardour7-audio-connections-in-menu.png?width=40vw)
The patchbay presents two groups of ports; one set of sources, and one of
destinations. Sources and destinations are organized by tabs. The available
@ -51,7 +51,7 @@ in the bottom. This means that the matrix you see displays connections from
available hardware sound sources (for example, a microphone), into existing
Ardour tracks. 
{{< figure alt="ACM 1" src="en/ardour7-audio-connection-manager-1.png" >}} 
![ACM 1](en/ardour7-audio-connection-manager-1.png?width=40vw)
The green dots represent a connection. The screenshot above tells us that
incoming sounds from _capture\_1_ (the first input source of your soundcard, or
@ -68,7 +68,7 @@ vertical tab) into Ardour busses (selected horizontal tab). As mentioned
earlier, the default setting for all _Ardour Tracks_ is that their sound goes to
the _Master_ bus.
{{< figure alt="ACM 2" src="en/ardour7-audio-connection-manager-2.png" >}}
![ACM 2](en/ardour7-audio-connection-manager-2.png?width=40vw)
Note: remember that _Audio 1_ is a Mono track? We saw it in the earlier
screenshot that _Audio 1_ only has one input slot. But now on the screenshot
@ -82,7 +82,7 @@ Finally, let's explore a couple more tabs in the _Audio Connection Manager_ to
see the sound going from the _Master_ bus to the actual hardware outputs (your
loudspeakers or headphones):
{{< figure src="en/ardour7-audio-connection-manager-3.png" alt="ACM3" >}}
![ACM 3](en/ardour7-audio-connection-manager-3.png?width=40vw)
As you can see, the selected source tab is now _Ardour Busses_, and the
destination tab is _Hardware_. This session happens to have only one bus, the
@ -102,14 +102,14 @@ There is a neat trick you can use when you need to map many mono/stereo outputs
to many mono/stereo inputs: rather than making many single clicks, draw a
connection line. Here is how you do it:
{{< figure src="en/ardour7-drawing-connection-lines.gif" alt="Drawing connection lines" >}}
![Drawing connection lines](en/ardour7-drawing-connection-lines.gif)
### Practical example of routing to a bus
In the following example session, there are two guitar tracks and one
unused bus called _Guitar_ bus, all Stereo.
{{< figure alt="ACM 4" src="en/ardour7-audio-connection-manager-4.png" >}} 
![ACM 4](en/ardour7-audio-connection-manager-4.png?width=40vw)
Suppose you want to send the output from the two guitar tracks to the _Guitar_
bus instead of the _Master_ bus. This can be useful to control the volume of
@ -124,7 +124,7 @@ destinations (horizontal bottom tabs). Undo existing connections from both
tracks to _Master_. Then create connections from both tracks to _Guitar_ bus.
The final result would look like this:
{{< figure alt="ACM 5" src="en/ardour7-audio-connection-manager-5.png" >}} 
![ACM 5](en/ardour7-audio-connection-manager-5.png?width=40vw)
Now both guitar tracks are routed to the _Guitar_ bus, and no longer directly
connected to the _Master_ bus. We then make sure that the _Guitar_ bus is, by
@ -148,7 +148,7 @@ of the strip. Clicking on either one will show you a menu of connection
options. In the screenshot below, for example, you would click on the **1/2**
button right under the track name _Guitar 1_ in order to access this menu:
{{< figure alt="Editor Mixer In Out" src="en/ardour7-editor-mixer-in-out.png" >}}
![Editor Mixer In Out](en/ardour7-editor-mixer-in-out.png?width=40vw)
You may select a connection right there from the menu, or choose _Routing Grid_
to see a simpler version of the _Audio Connection Manager_ with only the