Update image markup to fix blown-up sizes, Part 1 of N
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@ -19,12 +19,12 @@ are recording. So if performing to a metronome to pace yourself is something
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you are comfortable with, you can enable the metronome on the transport
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toolbar (or press the **\`** shortcut).
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If the metronome clicks are not audible, go to _Window > Audio Connections_,
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If the metronome clicks are not audible, go to `Window > Audio Connections`,
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click _Ardour Misc_ on the left and see if the _Click out_ ports are connected
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to the Master bus. This will make the metronome clicks play through the same
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output as the rest of your session.
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{{< figure src="en/click-out-ports.png" alt="Click out ports connected to the master bus" >}}
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![Click out ports connected to the master bus](en/click-out-ports.png?width=40vw)
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There are also a handful of customization options for the metronome on the
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same-name _Preferences_ dialog page: doing (or not) an emphasis on the first
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@ -45,14 +45,14 @@ begins. You have three options here:
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The first two options are similar. Here is what they do.
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Preroll (_Transport > Record w/Preroll_ or **Shift+<**) means Ardour will
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Preroll (`Transport > Record w/Preroll` or **Shift+<**) means Ardour will
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start playing audible session's material ahead of the point where you want to
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begin recording, then when the playhead reaches the original point where it
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was located, actual recording starts. By default, Ardour goes 2 bars back for
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preroll. You can configure this in the _Preferences_ dialog on the _Transport_
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page.
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Count-in (_Transport > Record w/Count-in_ or **Shift+>**) means that Ardour
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Count-in (`Transport > Record w/Count-in` or **Shift+>**) means that Ardour
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will play two bars worth of metronome clicks, _then_ start recording.
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In both cases playing exactly on beat is crucial if there should be MIDI notes
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@ -16,7 +16,7 @@ your computer which have been connected to Ardour via JACK. Please see the
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This section will show you how to record audio from an external source (for
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example, a microphone) onto a track in Ardour.
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{{< figure alt="Editor Mixer Input" src="en/ardour7-editor-mixer-input.png" >}}
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![Editor Mixer Input](en/ardour7-editor-mixer-input.png?width=50vw)
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First, you should check that the proper inputs have been routed to the
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track you wish to record to.
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@ -25,7 +25,7 @@ track you wish to record to.
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volume slider.
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2. The track becomes highlighted.
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{{< figure alt="Highlighting a track" src="en/ardour7-audio-1-highlight.gif" >}}
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![Highlighting a track](en/ardour7-audio-1-highlight.gif?width=30vw)
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3. The vertical _Editor Mixer_ strip located on the left side of the _Editor_
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window should now show the track you just selected (*Audio 1* in the image
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@ -47,7 +47,7 @@ whether you are using a macOS, Windows, or Linux computer. If you don't see a
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connection named *system capture_1*, look for whichever connection name is
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likely to be your input microphone.
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{{< figure alt="Audio 1 input" src="en/ardour7-audio-1-input.png" >}}
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![Audio 1 input](en/ardour7-audio-1-input.png?height=30vw)
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The tabs that you see displayed vertically on the left are available
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sources. "*Audio 1 in*" on the bottom right is the
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@ -85,7 +85,7 @@ checked that the proper capture inputs have been routed to the Track, you can
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arm the Track to record by clicking on the small red icon on the horizontal
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track strip (not the big one in the Transport controls).
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{{< figure alt="Arming Track" src="en/ardour7-arming-the-track.png" >}}
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![Arming Track](en/ardour7-arming-the-track.png?width=40vw)
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When properly armed, the small red icon will remain highlighted, and you will be
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able to see the incoming signal by looking at the _peak meter_ on the _Editor
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@ -111,7 +111,7 @@ recording, click on the **Play** button in the _Transport_ menu, or press the
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space bar of your computer keyboard. Clicking the **Play** button again (or
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pressing the space bar) will stop recording.
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{{< figure alt="Recording" src="en/ardour7-recording.png" >}}
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![Recording](en/ardour7-recording.png?width=50vw)
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While recording, the armed track will capture the sounds from the input. Any
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existing sound on other tracks will play normally during the recording. This
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@ -140,7 +140,7 @@ The audio in the screenshot below was recorded too loud and produced _clipping_
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represented digitally), which results in a loss of information and audible
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distortion. The clipped peaks in the waveform are marked in red.
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{{< figure alt="Clipping" src="en/ardour7-clipping.png" >}}
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![Clipping](en/ardour7-clipping.png?width=50vw)
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The best and easiest way to avoid clipping is have some control over the volume
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of the incoming audio signal before it gets to the sound card. For example, you
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@ -170,7 +170,7 @@ where it was recorded, with different takes being automatically numbered. In the
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screenshot below, "*Audio 1-1*" and "*Audio 1-2*" represent two different
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recordings made on a track named "*Audio 1*".
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{{< figure alt="Region List Rec" src="en/ardour7-region-list-recording.png" >}}
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![Region List Rec](en/ardour7-region-list-recording.png?width=40vw)
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You might want to plan ahead and organize your recording session by giving
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appropriate names to different tracks. For example, a track used only for
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@ -182,7 +182,7 @@ such as "Audio 1".
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To rename a track, just double-click on its name (before you arm the track to
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record) and type in the new name.
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{{< figure alt="Rename Track" src="en/ardour7-rename-track.png" >}}
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![Rename Track](en/ardour7-rename-track.png?width=40vw)
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{{% notice tip %}}
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Did we mention how important it is to **save your work often**? Hit **Ctrl + S**
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@ -26,7 +26,7 @@ directly in Ardour. For that, in the Audio Connection Manager manager switch to
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the _Other_ tab in _Sources_ on the left and connect your browser's output to an
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Ardour track that is called _From YT_ here:
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{{< figure src="en/ardour7-youtube-connection-in-ardour.png" alt="Connection to YouTube output" >}}
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![Connection to YouTube output](en/ardour7-youtube-connection-in-ardour.png?width=40vw)
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As applications like web browsers do not usually have persistent audio output
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ports, you do need to make your browser output some audio for the ports to be
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@ -36,9 +36,9 @@ routing.
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The _Audio Connection Manager_ window (also known as the patchbay) is the main
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way to make connections to, from ,and within Ardour's mixer. You can open this
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window with the shortcut **Alt + P**, or through the
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`Window > Audio Connections` menu.
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`Window >> Audio Connections` menu.
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{{< figure alt="Audio Connection Manager" src="en/ardour7-audio-connections-in-menu.png" >}}
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![Audio Connection Manager](en/ardour7-audio-connections-in-menu.png?width=40vw)
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The patchbay presents two groups of ports; one set of sources, and one of
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destinations. Sources and destinations are organized by tabs. The available
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@ -51,7 +51,7 @@ in the bottom. This means that the matrix you see displays connections from
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available hardware sound sources (for example, a microphone), into existing
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Ardour tracks.
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{{< figure alt="ACM 1" src="en/ardour7-audio-connection-manager-1.png" >}}
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![ACM 1](en/ardour7-audio-connection-manager-1.png?width=40vw)
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The green dots represent a connection. The screenshot above tells us that
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incoming sounds from _capture\_1_ (the first input source of your soundcard, or
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@ -68,7 +68,7 @@ vertical tab) into Ardour busses (selected horizontal tab). As mentioned
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earlier, the default setting for all _Ardour Tracks_ is that their sound goes to
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the _Master_ bus.
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{{< figure alt="ACM 2" src="en/ardour7-audio-connection-manager-2.png" >}}
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![ACM 2](en/ardour7-audio-connection-manager-2.png?width=40vw)
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Note: remember that _Audio 1_ is a Mono track? We saw it in the earlier
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screenshot that _Audio 1_ only has one input slot. But now on the screenshot
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@ -82,7 +82,7 @@ Finally, let's explore a couple more tabs in the _Audio Connection Manager_ to
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see the sound going from the _Master_ bus to the actual hardware outputs (your
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loudspeakers or headphones):
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{{< figure src="en/ardour7-audio-connection-manager-3.png" alt="ACM3" >}}
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![ACM 3](en/ardour7-audio-connection-manager-3.png?width=40vw)
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As you can see, the selected source tab is now _Ardour Busses_, and the
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destination tab is _Hardware_. This session happens to have only one bus, the
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@ -102,14 +102,14 @@ There is a neat trick you can use when you need to map many mono/stereo outputs
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to many mono/stereo inputs: rather than making many single clicks, draw a
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connection line. Here is how you do it:
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{{< figure src="en/ardour7-drawing-connection-lines.gif" alt="Drawing connection lines" >}}
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![Drawing connection lines](en/ardour7-drawing-connection-lines.gif)
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### Practical example of routing to a bus
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In the following example session, there are two guitar tracks and one
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unused bus called _Guitar_ bus, all Stereo.
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{{< figure alt="ACM 4" src="en/ardour7-audio-connection-manager-4.png" >}}
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![ACM 4](en/ardour7-audio-connection-manager-4.png?width=40vw)
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Suppose you want to send the output from the two guitar tracks to the _Guitar_
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bus instead of the _Master_ bus. This can be useful to control the volume of
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@ -124,7 +124,7 @@ destinations (horizontal bottom tabs). Undo existing connections from both
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tracks to _Master_. Then create connections from both tracks to _Guitar_ bus.
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The final result would look like this:
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{{< figure alt="ACM 5" src="en/ardour7-audio-connection-manager-5.png" >}}
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![ACM 5](en/ardour7-audio-connection-manager-5.png?width=40vw)
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Now both guitar tracks are routed to the _Guitar_ bus, and no longer directly
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connected to the _Master_ bus. We then make sure that the _Guitar_ bus is, by
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@ -148,7 +148,7 @@ of the strip. Clicking on either one will show you a menu of connection
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options. In the screenshot below, for example, you would click on the **1/2**
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button right under the track name _Guitar 1_ in order to access this menu:
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{{< figure alt="Editor Mixer In Out" src="en/ardour7-editor-mixer-in-out.png" >}}
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![Editor Mixer In Out](en/ardour7-editor-mixer-in-out.png?width=40vw)
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You may select a connection right there from the menu, or choose _Routing Grid_
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to see a simpler version of the _Audio Connection Manager_ with only the
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