Update 'Editing Sessions" re metadata etc.

This commit is contained in:
Alexandre Prokoudine 2022-04-25 02:38:53 +03:00
parent 7baa22c338
commit 49de2e3a1f
9 changed files with 36 additions and 35 deletions

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@ -1,5 +1,6 @@
+++
title = "Arranging tracks"
description = "How to organize regions on the timeline in Ardour"
chapter = false
weight = 2
+++
@ -22,7 +23,7 @@ used in this tutorial were obtained from a sample pack from the
[Nord Drum Mini Kit](https://freesound.org/people/menegass/packs/10430/) sample
pack).
![FS1](en/ardour7-freesound-1.png)
{{< figure alt="FS1" src="en/ardour7-freesound-1.png" >}}
After importing a few sounds from the downloaded sample pack (bass drum, snare,
hi-hat, clap), our session looks like this (in this case we used the _Add files
@ -31,20 +32,20 @@ appear as new individual tracks in the _Editor_ window, each with the name of th
audio file used. If the file names are too long or obscure, you may want to
rename your tracks for clarity.
![FS2](en/ardour7-freesound-2.png)
{{< figure alt="FS2" src="en/ardour7-freesound-2.png" >}}
## Organizing the Tracks
Let's rename the tracks so we can quickly see the location of each instrument.
To do that, double-click on the track name to edit it.
![FS3](en/ardour7-freesound-3.png)
{{< figure alt="FS3" src="en/ardour7-freesound-3.png" >}}
You may also wish to rearrange the order of the tracks from top to bottom in the
editor window. Do that by clicking the _Tracks & Busses_ tab at the far right
of the _Editor_ window and drag-and-dropping the tracks in the order you want.
![FS4](en/ardour7-freesound-4.png)
{{< figure alt="FS4" src="en/ardour7-freesound-4.png" >}}
Another option to rearrange tracks is to select a track and use **Ctrl+Arrow
Up/Down** shortcut to move it up or down.
@ -57,7 +58,7 @@ tracks in the main canvas.
Here we have ordered the drumkit so that the kick drum is on the bottom, the
snare and high-hat are in the middle, and the clap is on top. 
![FS6](en/ardour7-freesound-5.png)
{{< figure alt="FS6" src="en/ardour7-freesound-5.png" >}}
## Continuing

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@ -1,5 +1,6 @@
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title = "Changing edit modes"
description = "Edit modes for regions in Ardour"
chapter = false
weight = 7
+++
@ -146,4 +147,4 @@ appear. All notes it touches will be selected.
In the following chapter, we will see how to take the regions we have
edited and create looped sections from them.
Next: [Creating looped sections](../creating-looped-sections)
Next: [CREATING LOOPED SECTIONS](../creating-looped-sections)

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@ -1,5 +1,6 @@
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title = "Creating looped sections"
description = "Creating and combining region duplicates in Ardour"
chapter = false
weight = 8
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@ -27,19 +28,18 @@ Simply select all the regions you want to combine:
{{< figure alt="combine" src="en/ardour7-combine-regions-1.png" >}}
Then go to menu *Region > Edit > Combine* (or right-click on the
selected regions and find the same option through the context menu, as
shown below):
Then go to menu `Region > Edit > Combine` (or right-click on the selected
regions and find the same option through the context menu, as shown below):
{{< figure alt="combine2" src="en/ardour7-combine-regions-2.png" >}}
The combined regions will look like this (note the word "compound"
appended to the name):
The combined regions will look like this (note the word "compound" appended to
the name):
{{< figure alt="combine4" src="en/ardour7-combine-regions-3.png" >}}
Should you need to separate them again in the future, simply select the
compound region and go to the same menu and choose the option _Uncombine_.
Should you need to separate them again in the future, simply select the compound
region and go to the same menu and choose the option _Uncombine_.
## Consolidating the Range

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@ -1,5 +1,6 @@
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title = "Further region operations"
description = "Pitch-shifting, normalizing and other operations on regions in Ardour"
chapter = false
weight = 6
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@ -114,10 +114,4 @@ Ardour to remove unused files physically.
Now that you are familiar with basics of non-destructive editing, let's do some
actual arranging and editing.
Next: [Arranging tracks](../arranging-tracks)
<!-- ## Is it Ardours-specific?
Not really. It's a very popular you'll see in pretty much every digital audio workstation, non-linear video editor and even advanced image editors. The idea is the same, implementation varies from program to program.
-->
Next: [ARRANGING TRACKS](../arranging-tracks)

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title = "Setting up time signature"
description = "How to set up time signature in Ardour"
chapter = false
weight = 3
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@ -1,5 +1,6 @@
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title = "Stretching & shrinking regions"
description = "Stretching and shrinking regions in Ardour"
chapter = false
weight = 9
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@ -1,5 +1,6 @@
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title = "Using ranges"
description = "How to create and edit range selection in Ardour"
chapter = false
weight = 4
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@ -1,5 +1,6 @@
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title = "Working with regions"
description = "Selecting, splitting, moving regions in Ardour"
chapter = false
weight = 5
+++
@ -17,7 +18,7 @@ The _Grab_ mode (**G** shortcut) is the tool to select and move objects. It is
located just below the transport menu in the _Editor_ window (the little "hand"
icon). You will use this tool a lot in your Ardour work.
![Object Tool](en/ardour7-grab-mode.png)
{{< figure alt="Object Tool" src="en/ardour7-grab-mode.png" >}}
When it is active, your mouse pointer will look like a little hand icon.
@ -34,7 +35,7 @@ on each region you want to select.
- You can also drag a selection box over multiple regions to select them all.
![object selection](en/ardour7-object-selection.png)
{{< figure alt="object selection" src="en/ardour7-object-selection.png" >}}
- Move multiple regions at the same time after selecting them.
@ -93,7 +94,7 @@ the entire track, all the way up to the _End_ marker on the timeline.
In the following screenshot, regions have been duplicated using the methods
above.
![Duplicate](en/Ardour4_Region_Duplicate.png)
{{< figure alt="Duplicate" src="en/Ardour4_Region_Duplicate.png" >}}
## Using Edit Points
@ -101,7 +102,7 @@ When you use the standard copy/cut/paste commands, where exactly will the
regions be pasted? The exact location is determined by the edit point
drop-down menu.
![Edit Point](en/ardour7-edit-point-menu.png)
{{< figure alt="Edit Point" src="en/ardour7-edit-point-menu.png" >}}
If _Mouse_ is selected as the edit point, the copied region will be pasted at
the current position of the mouse.
@ -126,7 +127,7 @@ make it visible. Location markers can also be selected with the mouse and
moved to new positions. Right-clicking on a location marker lets you rename
the marker, among other options.
![Loc Marker](en/Ardour4_Location_Marker.png)
{{< figure alt="Location Marker" src="en/Ardour4_Location_Marker.png" >}}
{{% notice tip %}}
When you first create a new session, two location markers are automatically
@ -149,13 +150,13 @@ currently selected edit point. If _Mouse_ is selected as your current edit
point, select a region and place the cursor at the point you would like to
_Split_, then type **S**" (same as going to menu `Edit > Split Region`).
![Split](en/Ardour4_Split_Region.png)
{{< figure alt="Split" src="en/Ardour4_Split_Region.png" >}}
After being split, the original single region becomes two independent regions,
with a new name for each, as in the image above. The two new regions are now
entirely independent. You can move and edit them separately.
![Split](en/Ardour4_Split_Region_Moved.png)
{{< figure alt="Split" src="en/Ardour4_Split_Region_Moved.png" >}}
Regions can also be split by using the playhead or a marker as the edit point.
@ -187,7 +188,7 @@ don't need anymore. Later on, you can "un-trim" the region (i.e., extend it
back to its original full size), even if it has been moved or copied to a new
track.
![Trim](en/Ardour4_Trimming_Regions.gif)
{{< figure alt="Trim" src="en/Ardour4_Trimming_Regions.gif)
{{% notice tip %}}
Like splitting, trimming will obey grid settings. If you don't want your
@ -210,7 +211,7 @@ top corners, which can be dragged inwards from either edge to create a fade in
or fade out. The screenshot below shows a fade in (indicated by the shaded
area).
![Fades1](en/Ardour4_Fades_1.png)
{{< figure alt="Fades1" src="en/Ardour4_Fades_1.png" >}}
In fact, every region has a fade in and fade out built-in. By default, the
region fade is very short and serves to avoid clicks in the transitions at
@ -220,7 +221,7 @@ above, a more gradual transition can be accomplished.
By right-clicking on one of the fades (the shaded area), the speed of the fade
can also be adjusted.
![Fade Options](en/Ardour4_Fade_Options.png)
{{< figure alt="Fade Options" src="en/Ardour4_Fade_Options.png" >}}
## Crossfading Between Two Regions
@ -229,7 +230,7 @@ _crossfade_. If the two regions are in different tracks, you can use the
method described above with the fade in and fade out handles. The following
screenshot shows an example.
![Crossfade](en/Ardour4_Crossfade_1.png)
{{< figure alt="Crossfade" src="en/Ardour4_Crossfade_1.png" >}}
However, if both regions are in the same track, you need to overlap them in
order to create a crossfade. When regions overlap on the same track, Ardour
@ -243,13 +244,13 @@ Once you understand this principle, it's easy to create and control crossfades
between regions. Here's an example. The two separate regions seen below will
be made to overlap in order to create a crossfade.
![Crossfade2](en/Ardour4_Crossfade_2.png) 
{{< figure alt="Crossfade2" src="en/Ardour4_Crossfade_2.png" >}} 
Note that we did not add any extra fade out to the first region, but we did
add a longer fade in to the second region. Then we drag the second region
partly on top of the first:
![Crossfade3](en/Ardour4_Crossfade_3.png)
{{< figure alt="Crossfade3" src="en/Ardour4_Crossfade_3.png" >}}
The fade in of the second region works now as the crossfade between the two
regions. In other words, the first region will fade out in a mirror image way
@ -260,7 +261,7 @@ has the desired fade is *on top* in Ardour's layering system. In order to
change layering of regions, select a region and go to the menu `Region >
Layering`.
![Crossfade4](en/ardour7-crossfade-4.png)
{{< figure alt="Crossfade4" src="en/ardour7-crossfade-4.png" >}}
The difference may be hard to hear if you are doing this with the very short
percussive sounds we imported earlier. To really hear the effect, import a
@ -283,7 +284,7 @@ regions to sixteenth notes within each bar. You may wish to trim the endpoints
of some of the samples, as discussed above, to fit within the metric structure
you have set up.
![Beat](en/ardour7-beat.png)
{{< figure alt="Beat" src="en/ardour7-beat.png" >}}
## Continuing