Update 'Editing Sessions" re metadata etc.
This commit is contained in:
parent
7baa22c338
commit
49de2e3a1f
|
@ -1,5 +1,6 @@
|
|||
+++
|
||||
title = "Arranging tracks"
|
||||
description = "How to organize regions on the timeline in Ardour"
|
||||
chapter = false
|
||||
weight = 2
|
||||
+++
|
||||
|
@ -22,7 +23,7 @@ used in this tutorial were obtained from a sample pack from the
|
|||
[Nord Drum Mini Kit](https://freesound.org/people/menegass/packs/10430/) sample
|
||||
pack).
|
||||
|
||||
![FS1](en/ardour7-freesound-1.png)
|
||||
{{< figure alt="FS1" src="en/ardour7-freesound-1.png" >}}
|
||||
|
||||
After importing a few sounds from the downloaded sample pack (bass drum, snare,
|
||||
hi-hat, clap), our session looks like this (in this case we used the _Add files
|
||||
|
@ -31,20 +32,20 @@ appear as new individual tracks in the _Editor_ window, each with the name of th
|
|||
audio file used. If the file names are too long or obscure, you may want to
|
||||
rename your tracks for clarity.
|
||||
|
||||
![FS2](en/ardour7-freesound-2.png)
|
||||
{{< figure alt="FS2" src="en/ardour7-freesound-2.png" >}}
|
||||
|
||||
## Organizing the Tracks
|
||||
|
||||
Let's rename the tracks so we can quickly see the location of each instrument.
|
||||
To do that, double-click on the track name to edit it.
|
||||
|
||||
![FS3](en/ardour7-freesound-3.png)
|
||||
{{< figure alt="FS3" src="en/ardour7-freesound-3.png" >}}
|
||||
|
||||
You may also wish to rearrange the order of the tracks from top to bottom in the
|
||||
editor window. Do that by clicking the _Tracks & Busses_ tab at the far right
|
||||
of the _Editor_ window and drag-and-dropping the tracks in the order you want.
|
||||
|
||||
![FS4](en/ardour7-freesound-4.png)
|
||||
{{< figure alt="FS4" src="en/ardour7-freesound-4.png" >}}
|
||||
|
||||
Another option to rearrange tracks is to select a track and use **Ctrl+Arrow
|
||||
Up/Down** shortcut to move it up or down.
|
||||
|
@ -57,7 +58,7 @@ tracks in the main canvas.
|
|||
Here we have ordered the drumkit so that the kick drum is on the bottom, the
|
||||
snare and high-hat are in the middle, and the clap is on top.
|
||||
|
||||
![FS6](en/ardour7-freesound-5.png)
|
||||
{{< figure alt="FS6" src="en/ardour7-freesound-5.png" >}}
|
||||
|
||||
## Continuing
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
+++
|
||||
title = "Changing edit modes"
|
||||
description = "Edit modes for regions in Ardour"
|
||||
chapter = false
|
||||
weight = 7
|
||||
+++
|
||||
|
@ -146,4 +147,4 @@ appear. All notes it touches will be selected.
|
|||
In the following chapter, we will see how to take the regions we have
|
||||
edited and create looped sections from them.
|
||||
|
||||
Next: [Creating looped sections](../creating-looped-sections)
|
||||
Next: [CREATING LOOPED SECTIONS](../creating-looped-sections)
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
+++
|
||||
title = "Creating looped sections"
|
||||
description = "Creating and combining region duplicates in Ardour"
|
||||
chapter = false
|
||||
weight = 8
|
||||
+++
|
||||
|
@ -27,19 +28,18 @@ Simply select all the regions you want to combine:
|
|||
|
||||
{{< figure alt="combine" src="en/ardour7-combine-regions-1.png" >}}
|
||||
|
||||
Then go to menu *Region > Edit > Combine* (or right-click on the
|
||||
selected regions and find the same option through the context menu, as
|
||||
shown below):
|
||||
Then go to menu `Region > Edit > Combine` (or right-click on the selected
|
||||
regions and find the same option through the context menu, as shown below):
|
||||
|
||||
{{< figure alt="combine2" src="en/ardour7-combine-regions-2.png" >}}
|
||||
|
||||
The combined regions will look like this (note the word "compound"
|
||||
appended to the name):
|
||||
The combined regions will look like this (note the word "compound" appended to
|
||||
the name):
|
||||
|
||||
{{< figure alt="combine4" src="en/ardour7-combine-regions-3.png" >}}
|
||||
|
||||
Should you need to separate them again in the future, simply select the
|
||||
compound region and go to the same menu and choose the option _Uncombine_.
|
||||
Should you need to separate them again in the future, simply select the compound
|
||||
region and go to the same menu and choose the option _Uncombine_.
|
||||
|
||||
## Consolidating the Range
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
+++
|
||||
title = "Further region operations"
|
||||
description = "Pitch-shifting, normalizing and other operations on regions in Ardour"
|
||||
chapter = false
|
||||
weight = 6
|
||||
+++
|
||||
|
|
|
@ -114,10 +114,4 @@ Ardour to remove unused files physically.
|
|||
Now that you are familiar with basics of non-destructive editing, let's do some
|
||||
actual arranging and editing.
|
||||
|
||||
Next: [Arranging tracks](../arranging-tracks)
|
||||
|
||||
|
||||
<!-- ## Is it Ardours-specific?
|
||||
|
||||
Not really. It's a very popular you'll see in pretty much every digital audio workstation, non-linear video editor and even advanced image editors. The idea is the same, implementation varies from program to program.
|
||||
-->
|
||||
Next: [ARRANGING TRACKS](../arranging-tracks)
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
+++
|
||||
title = "Setting up time signature"
|
||||
description = "How to set up time signature in Ardour"
|
||||
chapter = false
|
||||
weight = 3
|
||||
+++
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
+++
|
||||
title = "Stretching & shrinking regions"
|
||||
description = "Stretching and shrinking regions in Ardour"
|
||||
chapter = false
|
||||
weight = 9
|
||||
+++
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
+++
|
||||
title = "Using ranges"
|
||||
description = "How to create and edit range selection in Ardour"
|
||||
chapter = false
|
||||
weight = 4
|
||||
+++
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
+++
|
||||
title = "Working with regions"
|
||||
description = "Selecting, splitting, moving regions in Ardour"
|
||||
chapter = false
|
||||
weight = 5
|
||||
+++
|
||||
|
@ -17,7 +18,7 @@ The _Grab_ mode (**G** shortcut) is the tool to select and move objects. It is
|
|||
located just below the transport menu in the _Editor_ window (the little "hand"
|
||||
icon). You will use this tool a lot in your Ardour work.
|
||||
|
||||
![Object Tool](en/ardour7-grab-mode.png)
|
||||
{{< figure alt="Object Tool" src="en/ardour7-grab-mode.png" >}}
|
||||
|
||||
When it is active, your mouse pointer will look like a little hand icon.
|
||||
|
||||
|
@ -34,7 +35,7 @@ on each region you want to select.
|
|||
|
||||
- You can also drag a selection box over multiple regions to select them all.
|
||||
|
||||
![object selection](en/ardour7-object-selection.png)
|
||||
{{< figure alt="object selection" src="en/ardour7-object-selection.png" >}}
|
||||
|
||||
- Move multiple regions at the same time after selecting them.
|
||||
|
||||
|
@ -93,7 +94,7 @@ the entire track, all the way up to the _End_ marker on the timeline.
|
|||
In the following screenshot, regions have been duplicated using the methods
|
||||
above.
|
||||
|
||||
![Duplicate](en/Ardour4_Region_Duplicate.png)
|
||||
{{< figure alt="Duplicate" src="en/Ardour4_Region_Duplicate.png" >}}
|
||||
|
||||
## Using Edit Points
|
||||
|
||||
|
@ -101,7 +102,7 @@ When you use the standard copy/cut/paste commands, where exactly will the
|
|||
regions be pasted? The exact location is determined by the edit point
|
||||
drop-down menu.
|
||||
|
||||
![Edit Point](en/ardour7-edit-point-menu.png)
|
||||
{{< figure alt="Edit Point" src="en/ardour7-edit-point-menu.png" >}}
|
||||
|
||||
If _Mouse_ is selected as the edit point, the copied region will be pasted at
|
||||
the current position of the mouse.
|
||||
|
@ -126,7 +127,7 @@ make it visible. Location markers can also be selected with the mouse and
|
|||
moved to new positions. Right-clicking on a location marker lets you rename
|
||||
the marker, among other options.
|
||||
|
||||
![Loc Marker](en/Ardour4_Location_Marker.png)
|
||||
{{< figure alt="Location Marker" src="en/Ardour4_Location_Marker.png" >}}
|
||||
|
||||
{{% notice tip %}}
|
||||
When you first create a new session, two location markers are automatically
|
||||
|
@ -149,13 +150,13 @@ currently selected edit point. If _Mouse_ is selected as your current edit
|
|||
point, select a region and place the cursor at the point you would like to
|
||||
_Split_, then type **S**" (same as going to menu `Edit > Split Region`).
|
||||
|
||||
![Split](en/Ardour4_Split_Region.png)
|
||||
{{< figure alt="Split" src="en/Ardour4_Split_Region.png" >}}
|
||||
|
||||
After being split, the original single region becomes two independent regions,
|
||||
with a new name for each, as in the image above. The two new regions are now
|
||||
entirely independent. You can move and edit them separately.
|
||||
|
||||
![Split](en/Ardour4_Split_Region_Moved.png)
|
||||
{{< figure alt="Split" src="en/Ardour4_Split_Region_Moved.png" >}}
|
||||
|
||||
Regions can also be split by using the playhead or a marker as the edit point.
|
||||
|
||||
|
@ -187,7 +188,7 @@ don't need anymore. Later on, you can "un-trim" the region (i.e., extend it
|
|||
back to its original full size), even if it has been moved or copied to a new
|
||||
track.
|
||||
|
||||
![Trim](en/Ardour4_Trimming_Regions.gif)
|
||||
{{< figure alt="Trim" src="en/Ardour4_Trimming_Regions.gif)
|
||||
|
||||
{{% notice tip %}}
|
||||
Like splitting, trimming will obey grid settings. If you don't want your
|
||||
|
@ -210,7 +211,7 @@ top corners, which can be dragged inwards from either edge to create a fade in
|
|||
or fade out. The screenshot below shows a fade in (indicated by the shaded
|
||||
area).
|
||||
|
||||
![Fades1](en/Ardour4_Fades_1.png)
|
||||
{{< figure alt="Fades1" src="en/Ardour4_Fades_1.png" >}}
|
||||
|
||||
In fact, every region has a fade in and fade out built-in. By default, the
|
||||
region fade is very short and serves to avoid clicks in the transitions at
|
||||
|
@ -220,7 +221,7 @@ above, a more gradual transition can be accomplished.
|
|||
By right-clicking on one of the fades (the shaded area), the speed of the fade
|
||||
can also be adjusted.
|
||||
|
||||
![Fade Options](en/Ardour4_Fade_Options.png)
|
||||
{{< figure alt="Fade Options" src="en/Ardour4_Fade_Options.png" >}}
|
||||
|
||||
## Crossfading Between Two Regions
|
||||
|
||||
|
@ -229,7 +230,7 @@ _crossfade_. If the two regions are in different tracks, you can use the
|
|||
method described above with the fade in and fade out handles. The following
|
||||
screenshot shows an example.
|
||||
|
||||
![Crossfade](en/Ardour4_Crossfade_1.png)
|
||||
{{< figure alt="Crossfade" src="en/Ardour4_Crossfade_1.png" >}}
|
||||
|
||||
However, if both regions are in the same track, you need to overlap them in
|
||||
order to create a crossfade. When regions overlap on the same track, Ardour
|
||||
|
@ -243,13 +244,13 @@ Once you understand this principle, it's easy to create and control crossfades
|
|||
between regions. Here's an example. The two separate regions seen below will
|
||||
be made to overlap in order to create a crossfade.
|
||||
|
||||
![Crossfade2](en/Ardour4_Crossfade_2.png)
|
||||
{{< figure alt="Crossfade2" src="en/Ardour4_Crossfade_2.png" >}}
|
||||
|
||||
Note that we did not add any extra fade out to the first region, but we did
|
||||
add a longer fade in to the second region. Then we drag the second region
|
||||
partly on top of the first:
|
||||
|
||||
![Crossfade3](en/Ardour4_Crossfade_3.png)
|
||||
{{< figure alt="Crossfade3" src="en/Ardour4_Crossfade_3.png" >}}
|
||||
|
||||
The fade in of the second region works now as the crossfade between the two
|
||||
regions. In other words, the first region will fade out in a mirror image way
|
||||
|
@ -260,7 +261,7 @@ has the desired fade is *on top* in Ardour's layering system. In order to
|
|||
change layering of regions, select a region and go to the menu `Region >
|
||||
Layering`.
|
||||
|
||||
![Crossfade4](en/ardour7-crossfade-4.png)
|
||||
{{< figure alt="Crossfade4" src="en/ardour7-crossfade-4.png" >}}
|
||||
|
||||
The difference may be hard to hear if you are doing this with the very short
|
||||
percussive sounds we imported earlier. To really hear the effect, import a
|
||||
|
@ -283,7 +284,7 @@ regions to sixteenth notes within each bar. You may wish to trim the endpoints
|
|||
of some of the samples, as discussed above, to fit within the metric structure
|
||||
you have set up.
|
||||
|
||||
![Beat](en/ardour7-beat.png)
|
||||
{{< figure alt="Beat" src="en/ardour7-beat.png" >}}
|
||||
|
||||
## Continuing
|
||||
|
||||
|
|
Loading…
Reference in New Issue