2022-03-21 06:01:55 -04:00
|
|
|
+++
|
|
|
|
title = "Panning"
|
|
|
|
chapter = false
|
|
|
|
weight = 3
|
|
|
|
+++
|
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
Once you have established a good balance of levels on all the tracks, you can
|
|
|
|
begin to think about panning.
|
2022-03-21 06:01:55 -04:00
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
Panning helps to establish a _stereo field_, a relative space between the
|
|
|
|
speakers in which to place your sounds and instruments.
|
2022-03-21 06:01:55 -04:00
|
|
|
|
|
|
|
## The Panning Interface
|
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
The panning control in Ardour is located in the middle of the mixer strip.
|
2022-03-21 06:01:55 -04:00
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
A mono track will have a mono panner. It looks like this:
|
2022-03-21 06:01:55 -04:00
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
{{< figure src="en/ardour7-mono-panner.png" alt="Mono panner" >}}
|
2022-03-21 06:01:55 -04:00
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
A stereo track will have a stereo panner, like this:
|
2022-03-21 06:01:55 -04:00
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
{{< figure src="en/ardour7-stereo-panner.png" alt="Stereo panner" >}}
|
2022-03-21 06:01:55 -04:00
|
|
|
|
|
|
|
### Mono Panner
|
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
The default mono panner distributes 1 input to 2 outputs. Its behavior is
|
|
|
|
controlled by a single parameter, the *position*. By default, the panner is
|
|
|
|
centered. You can change the position by clicking and dragging directly on the
|
|
|
|
mono panner. Right-click on the panner to access other options.
|
2022-03-21 06:01:55 -04:00
|
|
|
|
|
|
|
### Stereo Panner
|
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
The default stereo panner distributes 2 inputs to 2 outputs. By default, the
|
|
|
|
panner is centered as well.
|
2022-03-21 06:01:55 -04:00
|
|
|
|
|
|
|
## Panning Tricks
|
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
A more extensive discussion of panning philosophy and techniques is beyond the
|
|
|
|
scope of this tutorial, but here are some general rules of thumb:
|
2022-03-21 06:01:55 -04:00
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
* Guitars tend to be panned to the left and right.
|
2022-03-21 06:01:55 -04:00
|
|
|
* Vocals and bass tend to placed in the center. You want to create
|
|
|
|
a balance so that one side is not louder then the other.
|
2022-04-10 13:55:14 -04:00
|
|
|
* Headphones may be helpful in determining how instruments should be panned, and
|
|
|
|
whether the mix feels lopsided because one side is too loud.
|
2022-03-21 06:01:55 -04:00
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
Two other tools that are useful in creating a "spatial" or stereo field are
|
|
|
|
_Reverb_ and _Delay_. These effects can be used together with sends to
|
|
|
|
create a drum send which would be further back in the mix with more Reverb, and
|
|
|
|
a vocal send which might have a little more Delay but sound closer than the
|
|
|
|
drums. Please see the sections on using plugins and sends later in this part of
|
|
|
|
the tutorial for more information.
|
2022-03-21 06:01:55 -04:00
|
|
|
|
|
|
|
{{% notice tip %}}
|
2022-04-10 13:55:14 -04:00
|
|
|
Always keep an eye on your levels while panning tracks! Panning a track to one
|
|
|
|
channel increases the level of that channel. This may change the balance of
|
|
|
|
levels you set up in the previous chapter, and in extreme cases can result in
|
|
|
|
clipping. When this happens, reduce the overall levels of that track and check
|
|
|
|
again how it sits in the mix.
|
2022-03-21 06:01:55 -04:00
|
|
|
{{% /notice %}}
|
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
## Multichannel Panning
|
|
|
|
|
|
|
|
As Ardour supports multichannel tracks, it will also provide a
|
|
|
|
multichannel-specific panning user interface for those tracks as well. Here is
|
|
|
|
an example of a 4-channel audio track. You can see that there is a small user
|
|
|
|
interface right in the mixer and a larger editor window that you can access by
|
|
|
|
clicking anywhere in the empty space inside the panning area:
|
|
|
|
|
|
|
|
{{< figure src="en/ardour7-multichannel-panning.png" alt="Multichannel panning" >}}
|
|
|
|
|
|
|
|
Unless you work on projects where e.g.
|
|
|
|
[Ambisonics](https://en.wikipedia.org/wiki/Ambisonics) is involved, you will
|
|
|
|
probably mostly deal with multichannel tracks when you use samplers,
|
|
|
|
especially drums/percussion samplers. As different instruments in a drum kit
|
|
|
|
tend to get a different treatment in post-production (e.g. how they are
|
|
|
|
processed with a compressor), samplers tend to create a channel per
|
|
|
|
instrument: one per kick drum, one per each snare etc. The idea is that you
|
|
|
|
would route a channel into a separate bus and process it differently. Using a
|
|
|
|
panner control in that case is unlikely to happen.
|
|
|
|
|
2022-03-21 06:01:55 -04:00
|
|
|
## Continuing
|
|
|
|
|
2022-04-10 13:55:14 -04:00
|
|
|
By now, you should have a collection of tracks which are both mixed well and
|
|
|
|
have an exciting stereo image. In the following chapters, we will learn about
|
|
|
|
using plugins to enhance the sound of your mix.
|
2022-03-21 06:01:55 -04:00
|
|
|
|
|
|
|
Next: [USING PLUGINS](../using-plugins)
|