124 lines
5.4 KiB
HTML
124 lines
5.4 KiB
HTML
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<p>
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Personal monitoring can allow a performer with a smart phone to set
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their personal monitor mix for a floor wedge or in-ear monitoring.
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In Ardour 5.6 OSC commands to allow this were added.
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</p>
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<h3>Setup</h3>
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<p>
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Some setup needs to be done in the GUI mixer window before this can
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work.
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</p>
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<ul>
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<li>
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Create a bus for each performer who will have personal
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monitoring. A good practice is to name the bus with the
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performers name.
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</li>
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<li>
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Connect the output of that bus to one of the audio
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interface's playback ports that is not otherwise used. OSC
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will now include this bus in it's list of aux busses as it
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no longer has it's output connected to the Master bus.
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</li>
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<li>
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Add an aux send to each channel the performer needs to hear
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in their personal mix. Many performers only need three or
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four sources to be mixed. If the performer needs to hear a
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a set of inputs that are combined into a bus, adding the
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aux send to that bus may make more sense than adding ten
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drum channels for example.
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</li>
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<li>
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If the performer wishes to hear effects in their monitor,
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an extra send from the send bus, placing the performers aux
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send after the effect or a plugin can be added in line in
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the aux bus itself.
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</li>
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</ul>
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<p>
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This gives stage or studio monitoring for the performer.
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</p>
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<h3>The OSC commands and feedback for personal monitoring</h3>
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<p>
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All of the personal monitoring commands and feedback start with a
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<em>/cue</em>. It is expected that a surface used as a personal
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monitor control will use only <em>/cue</em> commands.
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</p>
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<p>
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Most phone OSC applets (TouchOSC, Control) require manual port to be set.
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There are certainly more controls than needed. Using send enables for
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example, may lead to wasted time discovering why a send has no sound.
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A good easy to use controller that fits on most phones while still
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being controllable even with big fingers might look like:
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</p>
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<img alt="TouchOSC Screenshot"
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src="/images/osc-cue-screen.jpg">
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<p>
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Ardour is not limited to talking to one personal monitor controller
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at a time, but is able to deal with many simultaneously, each controlling
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it's own Aux bus.
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</p>
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<p class="note">
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The send controls and feedback all have the send id (1 to n) in line
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as part of the OSC path. So the path for the second send would be
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<em>/cue/send/fader/2</em> to set the level. It is considered that
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most surfaces used for this will only be able to handle one parameter.
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</p>
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<h4>Commands</h4>
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<table class="dl">
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<tr><th><kbd class="osc">/cue/connect</kbd></th>
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<td>Returns a list of aux busses and connects to the first.</td></tr>
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<tr><th><kbd class="osc">/cue/aux <em>aux-number</em></kbd></th>
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<td>where <em>aux-number</em> is an integer or float which is the aux bus
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number this surface will use.</td></tr>
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<tr><th><kbd class="osc">/cue/next_aux</kbd></th>
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<td>Sets the the aux bus to one bus higher.</td></tr>
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<tr><th><kbd class="osc">/cue/previous_aux</kbd></th>
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<td>Sets the aux to one bus lower. This can also be used as a "connect"
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button to save space in a phone layout.</td></tr>
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<tr><th><kbd class="osc">/cue/fader <em>position</em></kbd></th>
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<td>where <em>position</em> is a float for the position of the fader
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between 0.0 and 1.0.</td></tr>
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<tr><th><kbd class="osc">/cue/mute <em>state</em></kbd></th>
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<td>where <em>state</em> is a float of 0.0 for mute off and 1.0 for the Aux bus mute on.</td></tr>
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<tr><th><kbd class="osc">/cue/send/fader/<em>id</em> <em>position</em></kbd></th>
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<td>where <em>position</em> is a float for the position of the fader
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between 0.0 and 1.0.</td></tr>
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<tr><th><kbd class="osc">/cue/send/enable/<em>id</em> <em>state</em></kbd></th>
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<td>where <em>state</em> is a float of 0.0 for disable and 1.0 for enable.</td></tr>
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</table>
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<h4>Feedback</h4>
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<table class="dl">
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<tr><th><kbd class="osc">/cue/name <em>name</em></kbd></th>
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<td>where <em>name</em> is a string that is the name of the currently
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selected aux bus.</td></tr>
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<tr><th><kbd class="osc">/cue/name/<em>id</em> <em>name</em></kbd></th>
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<td>where <em>name</em> is a string that is the name of the aux bus
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that <em>id</em> belongs to.</td></tr>
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<tr><th><kbd class="osc">/cue/fader <em>position</em></kbd></th>
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<td>where <em>position</em> is a float from 0.0 to 1.0 that shows the
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fader position for the selected aux bus.</td></tr>
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<tr><th><kbd class="osc">/cue/mute <em>state</em></kbd></th>
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<td>where <em>state</em> is a float of 0.0 or 1.0 that shows the state
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of the mute for the selected aux bus.</td></tr>
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<tr><th><kbd class="osc">/cue/signal <em>activity</em></kbd></th>
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<td>where <em>activity</em> is a float of 0.0 or 1.0 that shows audio
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activity for the selected aux bus.</td></tr>
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<tr><th><kbd class="osc">/cue/send/name/<em>id</em> <em>name</em></kbd></th>
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<td>where <em>name</em> is a string that is the name of the channel
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that send <em>id</em> belongs to.</td></tr>
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<tr><th><kbd class="osc">/cue/send/fader/<em>id</em> <em>position</em></kbd></th>
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<td>where <em>position</em> is a float from 0.0 to 1.0 that is the position
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for the fader for the send that <em>id</em> belongs to.</td></tr>
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<tr><th><kbd class="osc">/cue/send/enable/<em>id</em> <em>state</em></kbd></th>
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<td>where <em>state</em> is a float of 0.0 or 1.0 that is the state
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of the enable for the send that <em>id</em> belongs to.</td></tr>
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</table>
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<p>
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While a fader is being adjusted, the corresponding <em>/*/name</em>
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text will give the level in db.
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</p>
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