dfec6899ef
This includes fixing em-dashes, badly spaced colons, various misspellings, removal of spurious {% %} constructs, conversion of <br /> to <br> (still too many <br>s kicking around), and initial light cleanup of a few sections that caught my eye.
107 lines
5.7 KiB
HTML
107 lines
5.7 KiB
HTML
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<p>
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It would be nice to think that you could just go and buy any computer,
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install a bit of software on it and start using it to record and create
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music. This idea isn't wrong, but there some important details that it
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misses.
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</p>
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<p>
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Any computer that you can buy today (since somewhere around the end of
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2012) is capable of recording and processing a lot of audio data. It
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will come with a builtin audio interface that can accept inputs from
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microphones or electrical instruments. It will have a disk with a huge
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amount of space for storing audio files.
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</p>
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<p>
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When you are recording, editing and mixing music, you generally want to
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work with very little <dfn>latency</dfn> between the time that
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a sound is generated and when you can hear it. When the audio signal
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flows through a computer, that means that the computer has to be able to
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receive the signal, process it and send it back out again as fast as
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possible.<br>
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And that is where it becomes very important <em>what</em> computer system
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you have, because it is <strong>absolutely not</strong> the case that any
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computer can do this job well.
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</p>
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<p>
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Routing audio through a computer will always cause some delay, but if it
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is small, you will generally never notice it. There are also ways to work
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in which the delay does not matter at all (for example, not sending the
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output from the computer to speakers).
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</p>
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<p>
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The latency that you want for working with digital audio is typically in
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the 1–5 ms range. For comparison, if you are sitting 1 m
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(3 ft) from your speakers, the time the sound takes to reach your
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ears is about 3 ms. Any modern computer can limit the delay to
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100 ms. Most can keep it under 50 ms. Many will be able to get
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down to 10 ms without too much effort. If you try to reduce the delay
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on a computer that cannot meet your goal, you will get clicks and
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glitches in the audio, which is clearly extremely undesirable.
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</p>
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<h2>Hardware-related Considerations</h2>
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<dl class="wide-table">
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<dt>Video interface</dt>
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<dd>Poorly engineered video interfaces (and/or their device drivers) can
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"steal" computer resources for a long time, preventing the audio interface
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from keeping up with the flow of data</dd>
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<dt>Wireless interface</dt>
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<dd>Poorly engineered wireless networking interfaces (and/or their device
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drivers) can also block the audio interface from keeping up with the flow
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of data</dd>
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<dt><abbr title="Universal Serial Bus">USB</abbr> ports</dt>
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<dd>If you are using an audio interface connected via USB, and sometimes
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even if you are not, the precise configuration of your system's USB ports
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can make a big difference. There are many cases where plugging the
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interface into one port will work, but using different USB port results
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in much worse performance. This has been seen even on Apple systems.
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</dd>
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<dt>Internal USB Hubs</dt>
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<dd>Ideally, you'd like your USB ports to all connect directly to the
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main bus inside the computer. Some laptops (and possibly some
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desktop systems) come wired with an internal USB hub between the
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ports and the system bus, which can then cause problems for various
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kinds of external USB devices, including some models of audio
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interfaces. It is very difficult to discover whether this is true or
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not, without simplying trying it out.</dd>
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<dt><abbr title="Central Processing Unit">CPU</abbr> speed control</dt>
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<dd>Handling audio with low latency requires that your processor keeps
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running at its highest speed at all times. Many portable systems try to
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regulate processor speed in order to save power—for low latency
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audio, you want this totally disabled, either in the BIOS or at the OS
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level.</dd>
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<dt>Excessive Interrupt Sharing</dt>
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<dd>If your audio interface is forced by your computer to share an
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interrupt line (basically a way to tell the CPU that something needs
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its attention) with too many, or the wrong, other devices, this can also
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prevent the audio interface from keeping up with the flow of data. In
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laptops it is generally impossible to do anything about this. In many
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desktop systems, it is possible at the BIOS level to reassign interrupts
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to work around the problem.</dd>
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<dt><abbr title="System Management Interrupt">SMI</abbr>s</dt>
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<dd>SMIs are interrupts sent by the motherboard to tell the computer
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about the state of various hardware. They cannot safely be disabled,
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but they can also take a relatively long time to process. It is better
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to have a motherboard which never sends SMIs at all—this is
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also a requirement for realtime stock trading systems, which have
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similar issues with latency.</dd>
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<dt>Hyperthreading</dt>
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<dd>This technology is becoming less common as actual multi-core CPUs
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become the norm, but it still exists and is generally not good for
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realtime performance. Sometimes you can disable this in the BIOS,
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sometimes you cannot. A processor that uses hyperthreading will be
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less stable in very low latency situations than one without.</dd>
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<dt>Excessive vibration</dt>
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<dd>This doesn't affect the flow of data to/from the audio interface,
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but it can cause the flow of data to/from your disk storage to become
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<em>much</em> slower. If you are going to use a computer in an
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environment with loud live sound (specifically, high bass volume),
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make sure to place it so that the disk is not subject to noticeable
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vibration. The vibrations will physically displace the head-write
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heads of disk, and the resulting errors will force a retry of the
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reading from the disk. Retrying over and over massively reduces the
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rate at which data can be read from the disk. Avoid this.</dd>
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</dl>
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