54 lines
1.5 KiB
HTML
54 lines
1.5 KiB
HTML
---
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title: The Editor
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---
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<figure>
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<img src="/images/detailed-editor-window.png" alt="Ardour's editor window">
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<figcaption>
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<ol class="multicol4">
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<li>Toolbar</li>
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<li>Rulers</li>
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</ol><ol class="multicol4" start="3">
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<li>Editor's List</li>
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<li>a Mixer strip</li>
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</ol><ol class="multicol4" start="5">
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<li>Summary</li>
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<li>an audio track</li>
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</ol>
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</ol><ol class="multicol4" start="7">
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<li>a MIDI track</li>
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<li>automation</li>
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</ol>
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</figcaption>
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</figure>
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<p>
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The <dfn>Editor</dfn> window includes the editor track <dfn>canvas</dfn>
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where you can arrange audio and MIDI data along a timeline. This is the
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window you will be in while editing and arranging a project. The window
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has a general "horizontal" sense to it: the timeline flows from left to
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right, the playhead showing the current position in the session moves
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from left to right — the window really represents <dfn>time</dfn>
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in a fairly literal way.
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</p>
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<p>
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It is possible to show a single channel strip in the editor window, and
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some people find this enough to work on mixing without actually opening
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the mixer window. Most of the time though, you will want both of these
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windows at various stages of a session's lifetime — sometimes
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you'll be focused on editing, sometimes on mixing and possibly some of
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the time on both.
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</p>
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<p>
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This section is a description of the different sections of the Editor window.
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To learn more about the editing workflow, see <a href="/editing-and-arranging/">Editing and Arranging</a>.
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</p>
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{% children %}
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