manual/include/toolbox.html

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<figure>
<img src="/images/toolbar-tools.png" alt="Editor toolbar's tools, aka toolbox">
<figcaption>Editor toolbar's tools, AKA toolbox.</figcaption>
</figure>
<h2>Global Edit mode</h2>
<p>
Ardour has a global <dfn>Edit Mode</dfn> selector at the left side of the
Editing toolbar, which affects how regions are moved or copied:
</p>
<table class="dl">
<tr><th><kbd class="menu">Slide</kbd></th>
<td>Regions move freely. Ardour creates overlaps when necessary.</td></tr>
<tr><th><kbd class="menu">Ripple</kbd></th>
<td>Editing affects the regions to the "right" of the edit (see below).</td></tr>
<tr><th><kbd class="menu">Lock</kbd></th>
<td>No region motion is permitted (except for "nudge").</td></tr>
</table>
<p>
Ripple Edit mode provides the following:
<ul>
<li>Deleting a range will move later regions to compensate for the deleted time</li>
<li>Deleting a region will move later regions to compensate for the deleted region's length</li>
<li>Moving a region will move later regions to compensate for the length of the move</li>
<li>Inserting a new region (via dragging or via Paste) will move later regions to the right to compensate</li>
</ul>
</p>
<p class="note">
If <kbd class="menu">Snap To Grid</kbd> is enabled, then regions can
only move so that they align with locations determined by the current
snap settings (beats, or seconds, or other region boundaries, etc).
See <a href="@@grid-controls">Snap To the Grid</a> for details.
</p>
<h2 id="edit-point">The Edit Point selector</h2>
<p>
Numerous editing operations require the definition of an Edit Point,
that is chosen in this selector. More information about the Edit Point
can be found <a href="@@edit-point-control">here</a>.
</p>
<h2>The <em>Smart</em> mode toggle switch</h2>
<p>
The <dfn>Smart Mode</dfn> toggle button (shortcut: <kbd>y</kbd>) to the left
of the mouse mode buttons modifies the behavior of <dfn>Grab Mode</dfn>: when
enabled, the mouse behaves as if it is in <dfn>Range Mode</dfn> in the upper
half of a region, while behaving as if it is in <dfn>Grab Mode</dfn> in the
lower half. This makes it possible to avoid constant switching between these
two modes.
</p>
<h2>Mouse Modes</h2>
<p>
Editing <a href="@@working-with-regions">regions</a> and their contents
is very complex and, by virtue of this, requires different <dfn>Mouse
Modes</dfn> in order to be able to perform typical editing chores in a
way that is powerful and makes sense.
</p>
<table>
<tr><th><strong>Mode</strong></th><td><strong>Keyboard Shortcut</strong></td></tr>
<tr><th>Grab</th><td><kbd>g</kbd></td></tr>
<tr><th>Range</th><td><kbd>r</kbd></td></tr>
<tr><th>Cut</th><td><kbd>c</kbd></td></tr>
<tr><th>Audition</th><td>None</td></tr>
<tr><th>Stretch</th><td><kbd>t</kbd></td></tr>
<tr><th>Draw</th><td><kbd>d</kbd></td></tr>
<tr><th>Internal Edit</th><td><kbd>e</kbd></td></tr>
</table>
<p class="note">
Changes to the mouse pointer only occur when hovering over the track canvas;
the mouse pointer <em>always</em> changes to a hand in the ruler area
regardless of what mode is selected, and always moves the <a
href="@@controlling-playback">playhead</a> to the position <kbd
class="mouse">left</kbd>-clicked on&mdash;as long as there is no marker
or other tag under the mouse position clicked on.
</p>
<h3 id="object">Grab Mode</h3>
<p>
<dfn>Grab Mode</dfn> is used for selecting, moving, deleting and copying
objects. In this mode, the mouse pointer appears as a hand and can be used
to select and perform various operations on objects such as regions, markers
etc&hellip;. This is the most common mode to work in, as it allows the
for selection and moving of <a href="@@working-with-regions">regions</a>,
as well as the modification of control points in <a href="@@automation-lanes">automation lanes</a>.
</p>
<h3 id="range">Range Mode</h3>
<p>
In <dfn>Range Mode</dfn>, the mouse pointer appears as a vertical line;
<kbd class="mouse">left</kbd>-clicking on the track canvas will display
the time at the position clicked on. <kbd class="mouse">left</kbd>-clicking
and dragging on the track canvas will create a time range for the track
clicked and dragged on; adjacent tracks can be selected as well by dragging
the mouse into them. Once a time range has been defined, it can be resized
by <kbd class="mouse">left</kbd>-clicking on either the left-hand or right-hand
side of the range and dragging the mouse to the desired position.
</p>
<h3 id="cut">Cut Tool Mode</h3>
<p>
In <dfn>Cut Tool Mode</dfn>, the mouse pointer appears as a pair of scissors
and allows for the separation of any region into two distinct regions by
<kbd class="mouse">left</kbd>-clicking at the desired point of separation.
If more than one track is selected, then all the regions on the selected
tracks will be split at the point clicked on. If no track is selected,
then only the region hovered by the mouse cursor will be split.
</p>
<h3 id="stretch">Stretch Mode</h3>
<p>
In <dfn>Stretch Mode</dfn>, the mouse pointer appears as an expanding
square symbol and is used to resize regions using a timestretch algorithm.
Resizing a region is done by <kbd class="mouse">left</kbd>-clicking on
the right-hand side of the region and dragging the edge to the desired
position; once the button is released a <kbd class="menu">Time Stretch
Audio</kbd> dialog will appear, as detailed in the dedicated <a href="@@stretching">
Stretching</a> page.
</p>
<h3 id="audition">Audition Mode</h3>
<p>
<kbd class="mouse">left</kbd>-clicking on a given region using <dfn>Audition
Mode</dfn> will play the the session for the time span of that region.
The regions can also be <dfn>scrubbed</dfn> by
<kbd class="mouse">left</kbd>-clicking and dragging in the direction
desired; the amount dragged in one direction or the other will determine
the playback speed.
</p>
<h3 id="draw">Draw Mode</h3>
<p>
In <dfn>Draw Mode</dfn>, the mouse pointer will change to a pencil; the
effect it will have depends on the type of track or region it is utilized
in.
</p>
<p>
In an <a href="@@audio-track-controls">audio track</a>, a green line will
appear in the region which is that region's <a href="@@gain-envelopes"><dfn>gain
envelope</dfn></a>. <kbd class="mouse">left</kbd>-clicking anywhere in
a given region between two existing <dfn>control points</dfn> will add
one to the region at the X-coordinate clicked on with the Y-coordinate
being on the line connecting the control points on either side of the
new one. <kbd class="mouse">left</kbd>-clicking on a control point will
allow it to be moved to any point in the region in between the control
points that bound it on either side of itself. And finally,
<kbd class="mouse">left</kbd>-clicking on a control point and pressing
the <kbd>delete</kbd> key or holding down the <kbd class="mod3n"></kbd>
key while <kbd class="mouse">right</kbd>-clicking on it will delete the
control point.
</p>
<p>
In an <a href="@@automation-lanes">automation lane</a>, if any automation
is defined in it, a green line connecting its control points will appear
in the lane. Control points in the lane are manipulated in exactly the
same way as they are in a region's gain envelope (see previous paragraph
for details).
</p>
<p>
In a <a href="@@midi-track-controls">MIDI track</a>,
</p>
<ul>
<li>
<kbd class="mouse">left</kbd>-clicking in a part of the track that has
no region, creates a one-bar long region, while <kbd class="mouse">left</kbd>-dragging
will create a region of arbitrary length.
</li>
<li>
<kbd class="mouse">left</kbd>-clicking on a region in Percussive mode
creates a diamond indicating a hit.
</li>
<li>
<kbd class="mouse">left</kbd>-clicking on a region in Sustained mode
creates a note whose duration is one <a href="@@grid-controls">Grid unit</a>,
while <kbd class="mouse">left</kbd>-dragging creates a note of arbitrary
Grid units length.
</li>
</ul>
<h3 id="edit-internal">Internal Edit Mode</h3>
<p>
In <dfn>Internal Edit Mode</dfn>, the mouse pointer will change to
cross-hairs.
<p>
<ul>
<li>
On an automation lane, it allows to edit the automation
like the Draw tool.
</li>
<li>
On a MIDI region, it allows to lasso-select multiple notes at a time.
</li>
<li>
On an audio region, it displays the current level of the signal
and allows to edit the region gain like the Draw tool.
</li>
</ul>