57 lines
2.2 KiB
HTML
57 lines
2.2 KiB
HTML
---
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layout: default
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title: Edit Point
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---
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<p>
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Editing operations in a Digital Audio Workstation like Ardour can be broken
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down according to how many points on the timeline are required to carry the
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operation out. Splitting a region for example, requires just one position
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on the timeline (the one where the split will happen). Cutting out a time
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range requires two positions, one for the start of the cut and one for the end.
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</p>
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<p>
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In Ardour the <dfn>edit point</dfn> is the location where most single-point
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editing operations take place. It can be set to either of the following:
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</p>
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<ul>
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<li>the <dfn>playhead</dfn></li>
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<li>the position of the <dfn>pointer</dfn> (mouse or touch)</li>
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<li>the selected (or "active") <dfn>marker</dfn></li>
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</ul>
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<p>
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The default edit point is the location of the pointer.
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</p>
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<p>
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There are 2 keybindings available to cycle through the edit point options.
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The most common workflow tends to involve switching back and forth between
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the playhead and mouse as the edit point. Press the grave accent key
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<kbd>`</kbd> to switch between these two. Use <kbd class="mod1">`</kbd> to
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cycle through all three choices (including the selected marker). You can
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also switch the edit point using a combo-selector just right of the snap/grid
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unit selector.
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</p>
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<h2>Implicit Range</h2>
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<p>
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In addition to explicit range selections made with the Range tool, Ardour
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also provides an <dfn>implicit edit range</dfn>. This edit range can be
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very useful if you want to edit by ear, rather than by mouse. If neither a
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regions nor an explicit range is selected, then any editing operation that
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requires a range (such as "separate") will use the implicit edit range.
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</p>
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<p>
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The implicit range is the area between the current edit point and some other position.
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In most cases it is either
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</p>
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<ul>
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<li>the area between the mouse and the playhead, or</li>
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<li>the area between a selected marker and the mouse or playhead.</li>
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</ul>
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<p>
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Which of these is true depends on which edit point setting you are using (Mouse,
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Playhead or Marker) and whether there is a selected marker at that time.
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</p>
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