51 lines
1.9 KiB
HTML
51 lines
1.9 KiB
HTML
<p>
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Almost every available function in Ardour can be bound to a keyboard
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shortcut (and those few that cannot will usually respond to an <a
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href="@@controlling-ardour-with-osc"><abbr
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title="Open Sound Control">OSC</abbr> command</a>). Ardour comes with a
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rich set of default <dfn>key bindings</dfn> for the most commonly used
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functions.
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</p>
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<p>
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These bindings strive to be <dfn>mnemonic</dfn>, that is, easy and intuitive
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to remember, and follow widely accepted conventions. As a general rule, the
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first letter of an operation will be used for as a shortcut, if available.
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This does not necessarily lead to the best ergonomics for rapid
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editing—there are alternative binding sets for that—but it does
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make it simpler for newcomers to remember some of the most useful ones, for
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example:
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</p>
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<p>
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<kbd>S</kbd> for <kbd class="menu">Region > Edit > Split</kbd>
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or
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<kbd>P</kbd> for <kbd class="menu">Transport > Playhead > Playhead to
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Mouse</kbd>.
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</p>
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<p>
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Existing key bindings in menus are listed on the right side of the menu
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items.
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</p>
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<p>
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Almost every key binding in Ardour can be looked for and/or changed in
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<kbd class="menu">Window > Keyboard Shortcuts</kbd>.
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</p>
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<p class="warning">
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Ardour will warn you with a "Colliding Keybindings" message, if you try to
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reassign the binding of a key combination that is already in use.
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Nevertheless if you do so, consider, that
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this might lead to confusion when asking for help—when the
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explanation is given in terms of a standard key binding—which will have
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a completely different effect on the system with the modified key bindings.
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</p>
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<p>
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The conventions for using modifier keys (<kbd class="mod1n"></kbd>, <kbd
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class="mod2n"></kbd>, <kbd class="mod3n"></kbd>, etc.) differ among
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platforms, so different default bindings for each are provided.
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</p>
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