manual/include/creating-music-with-ardour.html
Ben Berman 19d98fafaf fix typo
Such a minor change that I'm sorry I'm even creating a PR.
2018-11-08 11:57:11 -08:00

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<p>
Ardour can be used in many different ways, from extremely simple to extremely
complex. Many projects can be handled using the following kind of
<dfn>workflow</dfn>:
</p>
<h2>Stage 1: Creating The Project</h2>
<p>
The first step is to create a new <dfn>session</dfn>, or open an existing
one. A session consists of a folder containing a session file that defines
all the information about the session. All media files used by the session
are usually stored within the session folder.
</p>
<p class="note">
More details on sessions can be found in <a href="@@sessions">Sessions</a>
chapter.
</p>
<h2>Stage 2: Creating and Importing Audio and MIDI Data</h2>
<p>
Once a session has been created, it will be necessary to add some audio
and/or MIDI material to it&mdash;which can be done in one of 3 ways:
</p>
<ul>
<li><dfn>Record</dfn> incoming audio or MIDI data, either via audio or MIDI
hardware connected to the computer, or from other applications</li>
<li><dfn>Create</dfn> new MIDI data using the mouse and/or various dialogs
</li>
<li><dfn>Import</dfn> existing media files into the session</li>
</ul>
<p>
<dfn>MIDI recordings</dfn> consist of performance data ("play note X at time
T") rather than actual sound. As a result, they are more flexible than actual
audio, since the precise sound that they will generate when played depends on
where the MIDI data is sent to. Two different synthesizers may produce very
different sounds in response to the same incoming MIDI data.
</p>
<p>
<dfn>Audio recordings</dfn> can be made from external instruments with
electrical outputs (keyboards, guitars, etc.), or via microphones or other sound capturing equipment.
</p>
<p>
Ardour uses the <dfn>JACK Audio Connection Kit</dfn> for all audio and MIDI
I/O, which means that recording audio/MIDI from other applications is
fundamentally identical to recording audio/MIDI from audio/MIDI hardware.
</p>
<p class=fixme>Sanity check: is this true anymore? Does Ardour's ALSA backend make this statement not exactly true?</p>
<h2>Stage 3: Editing and Arranging</h2>
<p>
Once there is material within the session, it can be arranged in time. This
is done in one of the two main windows of Ardour: the <dfn>Editor</dfn>
window.
</p>
<p>
Audio/MIDI data appears in chunks called <dfn>regions</dfn>, which are
arranged into horizontal lanes called <dfn>tracks</dfn>. Tracks are stacked
vertically in the Editor window. Regions can be copied, shortened, moved, and
deleted without changing the actual data stored in the session at
all&mdash;Ardour is a <dfn>non-destructive</dfn> editor. (Almost) nothing
done while editing will ever modify the files stored on disk (with the
exception of the session file itself).
</p>
<p>
Many <dfn>transformations</dfn> can be done to the contents of regions, again
without altering anything on disk. It is possible to alter, move, and delete
MIDI notes, and remove silence from audio regions, for example.
</p>
<p class=fixme>Sanity check: deleting MIDI notes doesn't change them on disk? Isn't anything done to MIDI a destructive operation?</p>
<h2>Stage 4: Mixing and Adding Effects</h2>
<p>
Once the arrangement of the session mostly complete, the next step is the
<dfn>mixing</dfn> phase. Mixing is a broad term to cover the way the audio
signals that the session generates during playback are processed and added
together into a final result that is actually heard. It can involve altering
the relative levels of various parts of the session, adding effects that
improve or transform certain elements, and others that bring the sound of the
whole session to a new level.
</p>
<p>
Ardour allows <dfn>automation</dfn> of changes to any mixing parameters (such
as volume, panning, and effects controls)&mdash;it will record the changes
made over time, using a mouse or keyboard or some external control device,
and can play back those changes later. This is very useful because often the
settings needed will vary in one part of a session compared to
another&mdash;rather than using a single setting for the volume of a track,
it may need increases followed by decreases (for example, to track the
changing volume of a singer). Using automation can make all of this
relatively easy.
</p>
<h2>Stage 5: Export</h2>
<p>
Once the arrangement and mix of the session is finalized, a single audio file
that contains a ready-to-listen to version of the work is usually desired.
Ardour allows the <dfn>exporting</dfn> of audio files in a variety of formats
(simultaneously in some cases). This exported file would typically be used in
creating a CD, or be the basis for digital distribution of the work.
</p>
<p>
Of course it is sometimes desirable to export material that isn't finished
yet&mdash;for example, to give a copy to another party to mix on their own
system. Ardour allows exporting as much of a session as desired, at any
time, in any supported format.
</p>