217 lines
8.3 KiB
HTML
217 lines
8.3 KiB
HTML
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<figure>
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<img src="/images/toolbar-tools.png" alt="Editor toolbar's tools, aka toolbox">
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<figcaption>Editor toolbar's tools, AKA toolbox.</figcaption>
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</figure>
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<h2>Global Edit mode</h2>
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<p>
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Ardour has a global <dfn>Edit Mode</dfn> selector at the left side of the
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Editing toolbar, which affects how regions are moved or copied:
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</p>
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<table class="dl">
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<tr><th><kbd class="menu">Slide</kbd></th>
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<td>Regions move freely. Ardour creates overlaps when necessary.</td></tr>
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<tr><th><kbd class="menu">Ripple</kbd></th>
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<td>Editing affects the regions to the "right" of the edit (see below).</td></tr>
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<tr><th><kbd class="menu">Lock</kbd></th>
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<td>No region motion is permitted (except for "nudge").</td></tr>
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</table>
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<p>
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Ripple Edit mode provides the following:
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<ul>
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<li>Deleting a range will move later regions to compensate for the deleted time</li>
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<li>Deleting a region will move later regions to compensate for the deleted region's length</li>
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<li>Moving a region will move later regions to compensate for the length of the move</li>
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<li>Inserting a new region (via dragging or via Paste) will move later regions to the right to compensate</li>
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</ul>
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</p>
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<p class="note">
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If <kbd class="menu">Snap To Grid</kbd> is enabled, then regions can
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only move so that they align with locations determined by the current
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snap settings (beats, or seconds, or other region boundaries, etc).
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See <a href="@@grid-controls">Snap To the Grid</a> for details.
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</p>
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<h2 id="edit-point">The Edit Point selector</h2>
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<p>
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Numerous editing operations require the definition of an Edit Point,
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that is chosen in this selector. More information about the Edit Point
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can be found <a href="@@edit-point-control">here</a>.
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</p>
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<h2>The <em>Smart</em> mode toggle switch</h2>
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<p>
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The <dfn>Smart Mode</dfn> toggle button (shortcut: <kbd>y</kbd>) to the left
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of the mouse mode buttons modifies the behavior of <dfn>Grab Mode</dfn>: when
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enabled, the mouse behaves as if it is in <dfn>Range Mode</dfn> in the upper
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half of a region, while behaving as if it is in <dfn>Grab Mode</dfn> in the
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lower half. This makes it possible to avoid constant switching between these
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two modes.
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</p>
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<h2>Mouse Modes</h2>
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<p>
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Editing <a href="@@working-with-regions">regions</a> and their contents
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is very complex and, by virtue of this, requires different <dfn>Mouse
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Modes</dfn> in order to be able to perform typical editing chores in a
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way that is powerful and makes sense.
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</p>
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<table>
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<tr><th><strong>Mode</strong></th><td><strong>Keyboard Shortcut</strong></td></tr>
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<tr><th>Grab</th><td><kbd>g</kbd></td></tr>
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<tr><th>Range</th><td><kbd>r</kbd></td></tr>
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<tr><th>Cut</th><td><kbd>c</kbd></td></tr>
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<tr><th>Audition</th><td>None</td></tr>
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<tr><th>Stretch</th><td><kbd>t</kbd></td></tr>
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<tr><th>Draw</th><td><kbd>d</kbd></td></tr>
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<tr><th>Internal Edit</th><td><kbd>e</kbd></td></tr>
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</table>
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<p class="note">
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Changes to the mouse pointer only occur when hovering over the track canvas;
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the mouse pointer <em>always</em> changes to a hand in the ruler area
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regardless of what mode is selected, and always moves the <a
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href="@@controlling-playback">playhead</a> to the position <kbd
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class="mouse">left</kbd>-clicked on—as long as there is no marker
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or other tag under the mouse position clicked on.
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</p>
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<h3 id="object">Grab Mode</h3>
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<p>
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<dfn>Grab Mode</dfn> is used for selecting, moving, deleting and copying
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objects. In this mode, the mouse pointer appears as a hand and can be used
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to select and perform various operations on objects such as regions, markers
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etc…. This is the most common mode to work in, as it allows the
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for selection and moving of <a href="@@working-with-regions">regions</a>,
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as well as the modification of control points in <a href="@@automation-lanes">automation lanes</a>.
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</p>
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<h3 id="range">Range Mode</h3>
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<p>
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In <dfn>Range Mode</dfn>, the mouse pointer appears as a vertical line;
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<kbd class="mouse">left</kbd>-clicking on the track canvas will display
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the time at the position clicked on. <kbd class="mouse">left</kbd>-clicking
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and dragging on the track canvas will create a time range for the track
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clicked and dragged on; adjacent tracks can be selected as well by dragging
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the mouse into them. Once a time range has been defined, it can be resized
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by <kbd class="mouse">left</kbd>-clicking on either the left-hand or right-hand
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side of the range and dragging the mouse to the desired position.
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</p>
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<h3 id="cut">Cut Tool Mode</h3>
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<p>
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In <dfn>Cut Tool Mode</dfn>, the mouse pointer appears as a pair of scissors
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and allows for the separation of any region into two distinct regions by
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<kbd class="mouse">left</kbd>-clicking at the desired point of separation.
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If more than one track is selected, then all the regions on the selected
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tracks will be split at the point clicked on. If no track is selected,
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then only the region hovered by the mouse cursor will be split.
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</p>
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<h3 id="stretch">Stretch Mode</h3>
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<p>
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In <dfn>Stretch Mode</dfn>, the mouse pointer appears as an expanding
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square symbol and is used to resize regions using a timestretch algorithm.
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Resizing a region is done by <kbd class="mouse">left</kbd>-clicking on
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the right-hand side of the region and dragging the edge to the desired
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position; once the button is released a <kbd class="menu">Time Stretch
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Audio</kbd> dialog will appear.
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</p>
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<h3 id="audition">Audition Mode</h3>
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<p>
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<kbd class="mouse">left</kbd>-clicking on a given region using <dfn>Audition
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Mode</dfn> will play the the session for the time span of that region.
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The regions can also be <dfn>scrubbed</dfn> by
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<kbd class="mouse">left</kbd>-clicking and dragging in the direction
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desired; the amount dragged in one direction or the other will determine
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the playback speed.
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</p>
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<h3 id="draw">Draw Mode</h3>
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<p>
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In <dfn>Draw Mode</dfn>, the mouse pointer will change to a pencil; the
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effect it will have depends on the type of track or region it is utilized
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in.
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</p>
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<p>
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In an <a href="@@audio-track-controls">audio track</a>, a green line will
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appear in the region which is that region's <a href="@@gain-envelopes"><dfn>gain
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envelope</dfn></a>. <kbd class="mouse">left</kbd>-clicking anywhere in
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a given region between two existing <dfn>control points</dfn> will add
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one to the region at the X-coordinate clicked on with the Y-coordinate
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being on the line connecting the control points on either side of the
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new one. <kbd class="mouse">left</kbd>-clicking on a control point will
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allow it to be moved to any point in the region in between the control
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points that bound it on either side of itself. And finally,
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<kbd class="mouse">left</kbd>-clicking on a control point and pressing
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the <kbd>delete</kbd> key or holding down the <kbd class="mod3n"></kbd>
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key while <kbd class="mouse">right</kbd>-clicking on it will delete the
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control point.
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</p>
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<p>
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In an <a href="@@automation-lanes">automation lane</a>, if any automation
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is defined in it, a green line connecting its control points will appear
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in the lane. Control points in the lane are manipulated in exactly the
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same way as they are in a region's gain envelope (see previous paragraph
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for details).
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</p>
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<p>
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In a <a href="@@midi-track-controls">MIDI track</a>,
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</p>
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<ul>
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<li>
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<kbd class="mouse">left</kbd>-clicking in a part of the track that has
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no region, creates a one-bar long region, while <kbd class="mouse">left</kbd>-dragging
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will create a region of arbitrary length.
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</li>
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<li>
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<kbd class="mouse">left</kbd>-clicking on a region in Percussive mode
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creates a diamond indicating a hit.
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</li>
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<li>
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<kbd class="mouse">left</kbd>-clicking on a region in Sustained mode
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creates a note whose duration is one <a href="@@grid-controls">Grid unit</a>,
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while <kbd class="mouse">left</kbd>-dragging creates a note of arbitrary
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Grid units length.
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</li>
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</ul>
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<h3 id="edit-internal">Internal Edit Mode</h3>
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<p>
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In <dfn>Internal Edit Mode</dfn>, the mouse pointer will change to
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cross-hairs.
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<p>
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<ul>
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<li>
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On an automation lane, it allows to edit the automation
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like the Draw tool.
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</li>
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<li>
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On a MIDI region, it allows to lasso-select multiple notes at a time.
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</li>
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<li>
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On an audio region, it displays the current level of the signal
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and allows to edit the region gain like the Draw tool.
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</li>
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</ul>
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