127 lines
5.8 KiB
HTML
127 lines
5.8 KiB
HTML
<h2>Clock Modes</h2>
|
|
|
|
<p>
|
|
Every clock in Ardour has four different, selectable <dfn>clock
|
|
modes</dfn>. Each mode displays time using different units.
|
|
The clock mode can be changed by <kbd class="mouse">Right</kbd>-clicking
|
|
on the clock and selecting the desired mode from the menu. Some clocks are
|
|
entirely independent of any other clock's mode; others are linked so that
|
|
changing one changes all clocks in that group. The different modes are:
|
|
</p>
|
|
|
|
<table class="dl">
|
|
<tr><th>Timecode</th><td>Time is shown as <dfn><abbr title="Society of Motion Picture and Television
|
|
Engineers">SMPTE</abbr> timecode</dfn> in Hours:Minutes:Seconds:Frames,
|
|
measured from the timecode zero point on the timeline (which may not
|
|
correspond to the session start and/or absolute zero on the timeline,
|
|
depending on configurable timecode offsets).
|
|
The frames value is dictated by either the session <abbr title="Frames Per
|
|
Second">FPS</abbr> setting, or, if slaved to an external timecode master,
|
|
the master's setting. In the transport clocks, the FPS value is shown below
|
|
the time display, along with an indication of the current timecode source
|
|
(<samp>INT</samp> means that Ardour is its own timecode source).</td></tr>
|
|
<tr><th>BBT</th><td>Time is shown as Bars:Beats:Ticks, indicating <dfn>musical time</dfn> measured
|
|
from the start of the session. The transport clocks show the current tempo
|
|
in <abbr title="Beats Per Minute">bpm</abbr> and meter below the time
|
|
display.</td></tr>
|
|
<tr><th>Minutes:Seconds</th><td>Time is shown as Hours:Minutes:Seconds.Milliseconds, measured from the
|
|
absolute start of the timeline (ignoring the session start and any timecode
|
|
offsets).</td></tr>
|
|
<tr><th>Samples</th><td>Time is shown as a <dfn>sample count</dfn> from the absolute start of the timeline
|
|
(ignoring the session start and any timecode offsets). The number of
|
|
samples per second is given by the current sample rate, and in the transport
|
|
clocks, this rate is shown below the time display along with any
|
|
pullup/pulldown adjustment.</td></tr>
|
|
</table>
|
|
|
|
<h2>Changing clock values with the keyboard</h2>
|
|
|
|
<p>
|
|
New values for the clock can be typed in after clicking on the relevant clock.
|
|
Clicking on the clock will show a thin vertical cursor bar just to the right
|
|
of the next character to be overwritten. Time should be typed in the same order as the
|
|
current clock mode—if the clock is in Timecode mode, it should be
|
|
hours, minutes, seconds, frames. So, to change to a time of 12:15:20:15 one
|
|
would type <kbd class="input">1 2 1 5 2 0 1 5</kbd>. Each number typed will
|
|
appear in a different color, from right to left, overwriting the existing value.
|
|
Mid-edit, after typing <kbd class="input">3 2 2 2</kbd> the clock might look like this:
|
|
</p>
|
|
|
|
<figure>
|
|
<img src="/images/clockedit.png" alt="A clock being edited in Ardour">
|
|
<figcaption>
|
|
A clock being edited in Ardour
|
|
</figcaption>
|
|
</figure>
|
|
|
|
<p>
|
|
Finishing the edit is done by pressing <kbd>↵</kbd> or <kbd>Tab</kbd>.
|
|
The <kbd>ESC</kbd> key allows to exit an edit without changing the clock. If an
|
|
entry is mis-typed so that the new value would be illegal (for example,
|
|
resulting in more than 30 frames when Timecode is set to 30 frames per second),
|
|
the clock will reset at the end of the edit, and move the cursor back to the
|
|
start to allow for another try.
|
|
</p>
|
|
|
|
<h2>Avoiding the mouse entirely</h2>
|
|
|
|
<p>
|
|
There is a shortcut available to edit the transport
|
|
clocks entirely without the mouse. It can be found in
|
|
<kbd class="menu">Window > Key Bindings > Transport > Focus On
|
|
Clock</kbd>. If bound to a key (<kbd>÷</kbd> on the numerical
|
|
keypad is the
|
|
default), then pressing that key is equivalent to clicking on the primary (left)
|
|
transport clock, and editing can begin immediately.
|
|
</p>
|
|
|
|
<h2>Entering Partial Times</h2>
|
|
|
|
<p>
|
|
One detail of the editing design that is not immediately obvious is that it is
|
|
possible to enter part of a full time value.
|
|
</p>
|
|
<p>
|
|
As an exemple, supposing that the clock is in BBT
|
|
mode, displaying <samp>024|03|0029</samp>, altering the value to
|
|
the first beat of the current bar can be done by clicking on the clock and typing
|
|
<kbd class="input">0 1 0 0 0 0</kbd>. Similarly, if it is in Minutes:Seconds
|
|
mode, displaying <samp>02:03:04.456</samp>, getting to exactly 2
|
|
hours can be achieved by clicking on the clock and typing <kbd class="input">0 0 0 0 0 0 0</kbd> to
|
|
reset the minutes, seconds and milliseconds fields.
|
|
</p>
|
|
|
|
<h2>Entering Delta Times</h2>
|
|
|
|
<p>
|
|
Values can also be typed into the clock that are intended as a relative change,
|
|
rather than a new absolute value, by ending the edit by pressing
|
|
<kbd>+</kbd> or <kbd>-</kbd> (the ones on any keypad will also work). The plus
|
|
key will add the entered value to the current value of the clock, minus will
|
|
subtract it. For example, if the clock is in Samples mode and displays
|
|
<samp>2917839</samp>, moving it back 2000 samples is done by typing
|
|
<kbd class="input">2 0 0 0</kbd> and <kbd>-</kbd>, rather than ending with
|
|
Enter or Tab.
|
|
</p>
|
|
|
|
<h2>Changing clock values with the mouse</h2>
|
|
|
|
<h3>Using a scroll wheel</h3>
|
|
|
|
<p>
|
|
With the mouse pointer over the clock, moving the scroll wheel changes the
|
|
clock values. Moving the scroll wheel up (<kbd class="mouse">⇑</kbd>)
|
|
increases the value shown on the clock, moving it down (<kbd
|
|
class="mouse">⇑</kbd>) decreases it. The step size is equal to the unit
|
|
of the field hovered over (seconds, hours, etc.).
|
|
</p>
|
|
|
|
<h3>Dragging the mouse</h3>
|
|
|
|
<p>
|
|
With the mouse pointer over the clock, pressing the left mouse button and
|
|
dragging also affects the clocks : dragging upwards increases the value shown
|
|
on the clock, dragging downwards decreases it, again with a step size equal to
|
|
the unit of the field where the drag began on.
|
|
</p>
|