109 lines
3.5 KiB
HTML
109 lines
3.5 KiB
HTML
<p>
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<dfn>Cue markers</dfn> allow bridging linear and non-linear approaches to
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composing music. The idea is that a user can set up entire cues, then place a
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cue marker on the timeline to launch a cue of choice at a particular point in
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time. The workflow is explained in more details in the
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<a href="@@mixing-linear-nonlinear-workflows">Mixing Linear and Non-Linear Workflows</a> section.
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</p>
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<p>
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Cue markers are displayed in the Location Markers ruler.
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</p>
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<figure>
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<img style="width:75%;" src="/images/cue-markers-ruler-example.png" alt="Cue Markers Ruler">
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<figcaption>Cue Markers on the Location Markers ruler</figcaption>
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</figure>
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<h2 id="adding-cure-markers">Adding Cue Markers</h2>
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<p>
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To add a cue marker, right-click on the Location Markers ruler, then
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selecting <kbd class="menu">Add > Cue Marker</kbd>, and then selecting
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a marker between A and P in the submenu.
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</p>
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<figure>
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<img class="hdimage" src="/images/cue-marker-ruler-right-click-menu.png" alt="Right-click menu for the Cue Markers ruler">
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<figcaption>Right-click menu for creating a cue marker</figcaption>
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</figure>
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<h2 id="moving-cure-markers">Moving Cue Markers</h2>
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<p>
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<kbd class="mouse">Left</kbd>-clicking and dragging moves a single marker to a
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new location on the timeline.
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</p>
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<p>
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It is possible to move multiple markers by the same distance. <kbd
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class="mouse mod1">Left</kbd>-clicking each marker creates a selection of
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markers that can be dragged left or right together.
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</p>
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<h2 id="moving-single-marker">Single marker</h2>
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<p>
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<kbd class="mouse">Left</kbd>-clicking and dragging moves a single marker to a
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new location on the timeline.
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</p>
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<h2 id="moving--multiple-markers">Multiple markers</h2>
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<p>
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It is possible to move multiple markers by the same distance. <kbd
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class="mouse mod1">Left</kbd>-clicking each discrete marker, or <kbd
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class="mouse mod3">Left</kbd>-clicking the first and last markers of a range
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of markers selects them, then dragging one to a new location will move all
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selected markers together.
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</p>
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<h2 id="stopping-all-cues">Stopping All Cues</h2>
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<p>
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Ardour has a special kind of a marker that immediately stops all playing cues.
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This marker (<kbd class="menu">Stop All Cues</kbd>) can be added via the
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right-click menu on the Cue Markers ruler.
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</p>
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<h2 id="removing-cure-markers">Removing Cue Markers</h2>
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<p>
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Right-clicking on an existing cue marker opens the context menu with a number
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of options. Choosing <kbd class="menu">Remove</kbd> will delete the cue marker
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of choice.
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</p>
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<p>
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When all existing cue markers have to be removed, the best option is to
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right-click on the Cue Markers ruler (any place except an existing marker) and
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choose <kbd class="menu">Clear All Cues</kbd>. This will delete all cue
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markers in the session.
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</p>
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<h2 id="more-options">More Options</h2>
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<p>
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The context menu for existing markers provides several more options:
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</p>
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<table class="dl">
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<tr>
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<th>Set Cue:</th>
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<td>Picking a cue from the list here will replace the selected marker with
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a marker for a different cue.</td>
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</tr>
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<tr>
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<th>Locate to Here</th>
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<td>This will move the playhead to the cue marker's position.</td>
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</tr>
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<tr>
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<th>Play from Here</th>
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<td>This will move the playhead to the cue marker's position and start
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playback.</td>
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</tr>
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<tr>
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<th>Move Mark to Playhead</th>
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<td>This will move the selected cue marker to the current position of the
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Playhead.</td>
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</tr>
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</table>
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