157 lines
4.3 KiB
HTML
157 lines
4.3 KiB
HTML
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<h2>Conventions Used In This Manual</h2>
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<p>
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This section covers some of the typographical and language conventions
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used in this manual.
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</p>
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<h3>Keyboards and Modifiers</h3>
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<p>
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<dfn>Keyboard bindings</dfn> are shown like this: <kbd>s</kbd> or
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<kbd class="mod1">x</kbd>.
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</p>
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<p>
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<kbd class="mod1">x</kbd> means "press the <kbd class="mod1n"></kbd>
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key, keep it pressed and then also press the <kbd>x</kbd> key".
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</p>
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<p>
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Combinations such as <kbd class="mod12">e</kbd> may be seen, which means
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"hold down the <kbd class="mod1n"></kbd> key <em>and</em> the <kbd
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class="mod2n"></kbd> key, and then, while keeping them both down, press the
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<kbd>e</kbd> key".
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</p>
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<p class="note">
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Different platforms have different conventions for which modifier key
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(Control or Command) to use as the primary or most common modifier. When
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viewing this manual from a machine identifying itself as running OS X,
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<kbd>Cmd</kbd> will be seen where appropriate (for instance in the first
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example above). On other machines <kbd>Ctrl</kbd> will be seen instead.
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</p>
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<h3>Mouse Buttons</h3>
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<p>
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<a href="@@mouse">Mouse buttons</a> are refered to as <kbd
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class="mouse">Left</kbd>, <kbd class="mouse">Middle</kbd> and <kbd
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class="mouse">Right</kbd>. Ardour can use additional buttons, but they have no
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default behaviour in the program.
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</p>
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<h4>Mouse Click Modifiers</h4>
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<p>
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Many editing functions are performed by clicking the mouse while holding a
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modifier key, for example <kbd class="mouse mod1">Left</kbd>.
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</p>
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<h4>Mouse Wheel</h4>
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<p>
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Some GUI elements can optionally be controlled with the mouse wheel when
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the pointer is hovering over them. The notation for mouse wheel action is
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<kbd class="mouse">⇑</kbd> <kbd class="mouse">⇐</kbd>
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<kbd class="mouse">⇓</kbd> <kbd class="mouse">⇒</kbd>.
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</p>
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<h4>Context-click</h4>
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<p>
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The term <dfn>context-click</dfn> is used to indicate a <kbd
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class="mouse">Right</kbd>-click on a particular element of the graphical user
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interface. Although right-click is the common, default way to do this, there
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are other ways to accomplish the same thing—this term refers to any of
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them, and the result is always that a menu specific to the item clicked on
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will be displayed.
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</p>
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<h4>"The Pointer"</h4>
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<p>
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When the manual refers to the "pointer", it means the on-screen
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representation of the mouse position or the location of a touch action if
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touch interface is being used.
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</p>
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<h3>Other User Input</h3>
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<p>
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Ardour supports hardware controllers, such as banks of <kbd
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class="fader">faders</kbd>, <kbd class="knob">knobs</kbd>, or <kbd
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class="button">buttons</kbd>.
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</p>
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<h3>Menu Items</h3>
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<p>
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Menu items are indicated like this: <kbd class="menu">Top > Next >
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Deeper</kbd>. Each ">"-separated item indicates one level of a nested menu
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or sub-menu.
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</p>
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<h3>OSC Messages</h3>
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<p>
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OSC messages, whether sent or received, are displayed like this: <kbd class="osc">/transport_stop</kbd>.
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</p>
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<h3>Preference/Dialog Options</h3>
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<p>
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Choices in various dialogs, notably the Preferences and Properties dialog,
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are indicated thus:
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</p>
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<p>
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<kbd class="option">Edit > Preferences > Audio > Some Option</kbd>.
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</p>
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<p>
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Each successive item indicates either a menu, sub-menu, or a tabbed dialog
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navigation. The final item is the one to choose or select.
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</p>
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<p>
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If an option is deselected, it will look like this:
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</p>
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<p>
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<kbd class="optoff">Edit > Preferences > Audio > Some other
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Option</kbd>.
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</p>
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<h3>User Input</h3>
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<p>
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Some dialogs or features may require the user to input data <kbd class="input">such as this</kbd>. In rare cases, certain operations will be required to be performed at the command line of the operating system:
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</p>
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<kbd class="cmd lin">cat /proc/cpuinfo</kbd>
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<kbd class="cmd mac">sleep 3600</kbd>
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<kbd class="cmd win">ping www.google.com</kbd>
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<h3>Program Output</h3>
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<p>
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Important messages from Ardour or other programs will be displayed <samp>like
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this</samp>.
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</p>
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<h3>Notes</h3>
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<p class="note">
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Important notes about things that might not otherwise be obvious are shown in
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this format.
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</p>
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<h3>Warnings</h3>
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<p class="warning">
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Hairy issues that might cause things to go wrong, lose data, impair sound
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quality, or eat your proverbial goldfish, are displayed in this way.
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</p>
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