manual/_manual/11_working-with-plugins/05_working-with-ardour-built-plugin-editors.html
2014-02-05 19:31:58 +01:00

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---
layout: default
title: Working with Ardour-built Plugin Editors
---
<p>
To view a plugin editor, double-click on the plugin within the
<a href="/working-with-plugins/the-processor-box">processor box</a>.
A new window will appear showing the editor/GUI for the plugin.
</p>
<p>
If a plugin does not have its own GUI, Ardour will construct a
<dfn>generic plugin editor</dfn> from a small set of common control
elements. Ardour will do this even for plugins that have their
own, if you disable <kbd class="menu">Edit &gt; Preferences &gt;
GUI &gt; Use Plugins' own interface instead of Ardour's</kbd>
</p>
<p>
You can temporarily switch to the generic UI by context-clicking on
a processor and selecting <kbd
class="menu">Edit with generic controls</kbd>. This will be necessary to
access the <a href="/automation">plugin automation controls</a>.
</p>
<p>
In the generic UI, you can re-set any controller to its default by
<kbd class="mod3 mouse">Left</kbd>-clicking on it.
</p>