71 lines
1.9 KiB
HTML
71 lines
1.9 KiB
HTML
<p>
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It's possible to combine the linear workflow, i.e. working with regions on
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the timeline, and the non-linear workflow, i.e. launching clips from trigger
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slots.
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</p>
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<p>
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The general steps to do so are:
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</p>
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<ol>
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<li>
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Setting up the trigger slots grid: loading clips into slots and grouping
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them into cues.
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</li>
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<li>
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Setting up follow actions to make transitions from one cue to another,
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although in some cases this would be fairly optional as it is possible
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to trigger specific cues from the timeline.
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</li>
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<li>
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Adding cue markers on the ruler where repeatable clips should start
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playing. This will launch an entire cue sans the isolated slots.
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<figure>
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<img style="width:50%;" src="/images/cue-marker-add.png" alt="Adding a cue marker">
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<figcaption>
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Adding a cue marker
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</figcaption>
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</figure>
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</li>
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<li>
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Adding the "Stop all cues" marker where all cues should stop playing.
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</li>
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</ol>
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<p>
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In the example below, cue A starts at bar 3, followed by cue B at bar 7, then
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all cues are stopped at bar 11. After that, cue C is triggered on bar 15, then
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cue D on bar 19, then all cues are stopped at bar 23.
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</p>
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<figure>
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<img style="width:75%;" src="/images/cue-markers-ruler-example.png" alt="Using Cue markers">
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<figcaption>
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Using Cue markers
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</figcaption>
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</figure>
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<p>
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Just like any other markers, cue markers can be repositioned. Moreover,
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right-clicking on an existing marker allows changing the cue that should
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be triggered.
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</p>
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<figure>
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<img style="width:50%;" src="/images/cue-marker-change.png" alt="Changing the triggered cue">
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<figcaption>
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Changing the triggered cue
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</figcaption>
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</figure>
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<p>
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The rest of the composition would be written the usual way, by adding
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consecutive audio and/or MIDI regions to the canvas.
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</p>
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<p>
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A session that is set up in such a way can be exported just like any other,
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into a single audio file or through stem exporting.
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</p> |