manual/include/mixing-linear-nonlinear-workflows.html

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<p>
It's possible to combine the linear workflow, i.e. working with regions on
the timeline, and the non-linear workflow, i.e. launching clips from trigger
slots.
</p>
<p>
The general steps to do so are:
</p>
<ol>
<li>
Setting up the trigger slots grid: loading clips into slots and grouping
them into cues.
</li>
<li>
Setting up follow actions to make transitions from one cue to another,
although in some cases this would be fairly optional as it is possible
to trigger specific cues from the timeline.
</li>
<li>
Adding cue markers on the ruler where repeatable clips should start
playing. This will launch an entire cue sans the isolated slots.
<figure>
<img style="width:50%;" src="/images/cue-marker-add.png" alt="Adding a cue marker">
<figcaption>
Adding a cue marker
</figcaption>
</figure>
</li>
<li>
Adding the "Stop all cues" marker where all cues should stop playing.
</li>
</ol>
<p>
In the example below, cue A starts at bar 3, followed by cue B at bar 7, then
all cues are stopped at bar 11. After that, cue C is triggered on bar 15, then
cue D on bar 19, then all cues are stopped at bar 23.
</p>
<figure>
<img style="width:75%;" src="/images/cue-markers-ruler-example.png" alt="Using Cue markers">
<figcaption>
Using Cue markers
</figcaption>
</figure>
<p>
Just like any other markers, cue markers can be repositioned. Moreover,
right-clicking on an existing marker allows changing the cue that should
be triggered.
</p>
<figure>
<img style="width:50%;" src="/images/cue-marker-change.png" alt="Changing the triggered cue">
<figcaption>
Changing the triggered cue
</figcaption>
</figure>
<p>
The rest of the composition would be written the usual way, by adding
consecutive audio and/or MIDI regions to the canvas.
</p>
<p>
A session that is set up in such a way can be exported just like any other,
into a single audio file or through stem exporting.
</p>